22 lines
587 B
C++
22 lines
587 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef PHYSICS_FRICTION_H
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#define PHYSICS_FRICTION_H
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#ifdef _WIN32
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#pragma once
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#endif
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class IVP_Real_Object;
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class IPhysicsFrictionSnapshot;
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IPhysicsFrictionSnapshot *CreateFrictionSnapshot( IVP_Real_Object *pObject );
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void DestroyFrictionSnapshot( IPhysicsFrictionSnapshot *pSnapshot );
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void DeleteAllFrictionPairs( IVP_Real_Object *pObject0, IVP_Real_Object *pObject1 );
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#endif // PHYSICS_FRICTION_H
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