55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef LOADGAMEDIALOG_H
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#define LOADGAMEDIALOG_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "BaseSaveGameDialog.h"
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#include "SaveGameDialog.h"
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#include "SaveGameBrowserDialog.h"
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#include "BasePanel.h"
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#include "vgui_controls/KeyRepeat.h"
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//-----------------------------------------------------------------------------
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// Purpose: Displays game loading options
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//-----------------------------------------------------------------------------
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class CLoadGameDialog : public CBaseSaveGameDialog
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{
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DECLARE_CLASS_SIMPLE( CLoadGameDialog, CBaseSaveGameDialog );
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public:
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CLoadGameDialog(vgui::Panel *parent);
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~CLoadGameDialog();
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virtual void OnCommand( const char *command );
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};
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//
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//
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//
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class CLoadGameDialogXbox : public CSaveGameBrowserDialog
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{
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DECLARE_CLASS_SIMPLE( CLoadGameDialogXbox, CSaveGameBrowserDialog );
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public:
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CLoadGameDialogXbox( vgui::Panel *parent );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnCommand(const char *command);
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virtual void PerformSelectedAction( void );
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virtual void PerformDeletion( void );
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virtual void UpdateFooterOptions( void );
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private:
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void DeleteSaveGame( const SaveGameDescription_t *pSaveDesc );
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};
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#endif // LOADGAMEDIALOG_H
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