source-engine/engine/studio_internal.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef STUDIO_INTERNAL_H
#define STUDIO_INTERNAL_H
#ifdef _WIN32
#pragma once
#endif
#include "mathlib/vector.h"
struct dworldlight_t;
#endif // STUDIO_INTERNAL_H