57 lines
1.4 KiB
Plaintext
57 lines
1.4 KiB
Plaintext
//-----------------------------------------------------------------------------
|
|
// INPUTSYSTEM.VPC
|
|
//
|
|
// Project Script
|
|
//-----------------------------------------------------------------------------
|
|
|
|
$macro SRCDIR ".."
|
|
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
|
|
|
|
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
|
|
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL" [!$SDL] // If $SDL, then we already have this from source_video_base.vpc.
|
|
$PreprocessorDefinitions "$BASE;VERSION_SAFE_STEAM_API_INTERFACES"
|
|
}
|
|
$Linker
|
|
{
|
|
$SystemLibraries "iconv" [$OSXALL]
|
|
$SystemFrameworks "IOKit;Carbon;ForceFeedback"
|
|
}
|
|
}
|
|
|
|
$Project "inputsystem"
|
|
{
|
|
$Folder "Source Files"
|
|
{
|
|
$File "inputsystem.cpp"
|
|
$File "inputsystem.h"
|
|
$File "joystick_sdl.cpp"
|
|
$File "novint.cpp" [$WIN32]
|
|
$File "key_translation.cpp"
|
|
$File "key_translation.h"
|
|
$File "steamcontroller.cpp"
|
|
$File "touch_sdl.cpp"
|
|
}
|
|
|
|
$Folder "Public Headers"
|
|
{
|
|
$File "$SRCDIR\public\inputsystem\AnalogCode.h"
|
|
$File "$SRCDIR\public\inputsystem\ButtonCode.h"
|
|
$File "$SRCDIR\public\inputsystem\iinputsystem.h"
|
|
$File "$SRCDIR\public\inputsystem\InputEnums.h"
|
|
$File "$SRCDIR\dx9sdk\include\xinput.h" [$WIN32]
|
|
}
|
|
|
|
$Folder "Link Libraries"
|
|
{
|
|
$Lib tier1
|
|
$Lib tier2
|
|
$ImpLib SDL2
|
|
$Implib "steam_api" [($WIN32||$WIN64||$POSIX||$PS3)&&!$NO_STEAM]
|
|
}
|
|
}
|