65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose: This module implements the IVoiceServer interface.
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "quakedef.h"
|
|
#include "server.h"
|
|
#include "ivoiceserver.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
class CVoiceServer : public IVoiceServer
|
|
{
|
|
public:
|
|
|
|
virtual bool GetClientListening(int iReceiver, int iSender)
|
|
{
|
|
// Make into client indices..
|
|
--iReceiver;
|
|
--iSender;
|
|
|
|
if(iReceiver < 0 || iReceiver >= sv.GetClientCount() || iSender < 0 || iSender >= sv.GetClientCount() )
|
|
return false;
|
|
|
|
return sv.GetClient(iSender)->IsHearingClient( iReceiver );
|
|
}
|
|
|
|
virtual bool SetClientListening(int iReceiver, int iSender, bool bListen)
|
|
{
|
|
// Make into client indices..
|
|
--iReceiver;
|
|
--iSender;
|
|
|
|
if(iReceiver < 0 || iReceiver >= sv.GetClientCount() || iSender < 0 || iSender >= sv.GetClientCount() )
|
|
return false;
|
|
|
|
CGameClient *cl = sv.Client(iSender);
|
|
|
|
cl->m_VoiceStreams.Set( iReceiver, bListen?1:0 );
|
|
|
|
return true;
|
|
}
|
|
virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity)
|
|
{
|
|
// Make into client indices..
|
|
--iReceiver;
|
|
--iSender;
|
|
|
|
if(iReceiver < 0 || iReceiver >= sv.GetClientCount() || iSender < 0 || iSender >= sv.GetClientCount() )
|
|
return false;
|
|
|
|
CGameClient *cl = sv.Client(iSender);
|
|
|
|
cl->m_VoiceProximity.Set( iReceiver, bUseProximity );
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
|
|
EXPOSE_SINGLE_INTERFACE(CVoiceServer, IVoiceServer, INTERFACEVERSION_VOICESERVER);
|