105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "movieobjects/dmemouseinput.h"
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#include "movieobjects_interfaces.h"
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#include "datamodel/dmelementfactoryhelper.h"
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#include "vgui/iinput.h"
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#include "vgui/ipanel.h"
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#include "tier3/tier3.h"
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#include "tier0/dbg.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Expose this class to the scene database
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//-----------------------------------------------------------------------------
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IMPLEMENT_ELEMENT_FACTORY( DmeMouseInput, CDmeMouseInput );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDmeMouseInput::OnConstruction()
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{
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m_x.Init( this, "x" );
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m_y.Init( this, "y" );
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m_xOrigin = 0.0f;
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m_yOrigin = 0.0f;
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}
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void CDmeMouseInput::OnDestruction()
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{
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}
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//-----------------------------------------------------------------------------
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// IsDirty - ie needs to operate
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//-----------------------------------------------------------------------------
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bool CDmeMouseInput::IsDirty()
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{
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float flX, flY;
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GetNormalizedCursorPos( flX, flY );
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flX -= m_xOrigin;
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flY -= m_yOrigin;
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return ( flX != GetValue< float >( "x" ) ) || ( flY != GetValue< float >( "y" ) );
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}
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void CDmeMouseInput::Operate()
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{
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float flX, flY;
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GetNormalizedCursorPos( flX, flY );
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SetValue( "x", flX - m_xOrigin );
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SetValue( "y", flY - m_yOrigin );
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// Msg( "CDmeMouseInput::Operate() at <%f, %f>\n", flX, flY );
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}
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void CDmeMouseInput::GetInputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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}
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void CDmeMouseInput::GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs )
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{
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attrs.AddToTail( GetAttribute( "x" ) );
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attrs.AddToTail( GetAttribute( "y" ) );
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}
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void CDmeMouseInput::ResetOrigin( float dx, float dy )
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{
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GetNormalizedCursorPos( m_xOrigin, m_yOrigin );
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m_xOrigin += dx;
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m_yOrigin += dy;
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}
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void CDmeMouseInput::GetNormalizedCursorPos( float &flX, float &flY )
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{
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int x, y;
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g_pVGuiInput->GetCursorPos( x, y );
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vgui::VPANEL vpanel = g_pVGuiInput->GetFocus();
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if ( !vpanel )
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{
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flX = flY = 0.0f;
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return;
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}
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int x0, y0;
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g_pVGuiPanel->GetPos( vpanel, x0, y0 );
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int w, h;
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g_pVGuiPanel->GetSize( vpanel, w, h );
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flX = ( x - x0 ) / float(w);
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flY = ( y - y0 ) / float(h);
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}
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