47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef DIALOGSERVERPASSWORD_H
|
|
#define DIALOGSERVERPASSWORD_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Prompt for user to enter a password to be able to connect to the server
|
|
//-----------------------------------------------------------------------------
|
|
class CDialogServerPassword : public vgui::Frame
|
|
{
|
|
public:
|
|
CDialogServerPassword(vgui::Panel *parent);
|
|
~CDialogServerPassword();
|
|
|
|
// initializes the dialog and brings it to the foreground
|
|
void Activate(const char *serverName, unsigned int serverID);
|
|
|
|
/* message returned:
|
|
"JoinServerWithPassword"
|
|
"serverID"
|
|
"password"
|
|
*/
|
|
|
|
private:
|
|
virtual void OnCommand(const char *command);
|
|
|
|
vgui::Label *m_pInfoLabel;
|
|
vgui::Label *m_pGameLabel;
|
|
vgui::TextEntry *m_pPasswordEntry;
|
|
vgui::Button *m_pConnectButton;
|
|
|
|
typedef vgui::Frame BaseClass;
|
|
|
|
int m_iServerID;
|
|
};
|
|
|
|
|
|
#endif // DIALOGSERVERPASSWORD_H
|