220 lines
7.0 KiB
C++
220 lines
7.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "ModWizard_GetModInfo.h"
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#include <vgui_controls/DirectorySelectDialog.h>
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#include <vgui/IInput.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/WizardPanel.h>
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#include "sdklauncher_main.h"
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#include <ctype.h>
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#include "CreateModWizard.h"
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#include "ModWizard_CopyFiles.h"
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using namespace vgui;
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extern char g_engineDir[50];
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// ---------------------------------------------------------------------------------------- //
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// Directory select dialog that preserves the modalness of the previous dialog.
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// ---------------------------------------------------------------------------------------- //
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class CModalPreserveDirectorySelectDialog : public DirectorySelectDialog
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{
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public:
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typedef vgui::DirectorySelectDialog BaseClass;
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CModalPreserveDirectorySelectDialog(vgui::Panel *pParent, const char *title)
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: BaseClass( pParent, title )
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{
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m_PrevAppFocusPanel = vgui::input()->GetAppModalSurface();
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vgui::input()->SetAppModalSurface( GetVPanel() );
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}
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~CModalPreserveDirectorySelectDialog()
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{
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vgui::input()->SetAppModalSurface( m_PrevAppFocusPanel );
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}
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public:
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vgui::VPANEL m_PrevAppFocusPanel;
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};
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CModWizardSubPanel_GetModInfo::CModWizardSubPanel_GetModInfo( Panel *parent, const char *panelName )
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: BaseClass( parent, panelName )
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{
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m_pModPath = new vgui::TextEntry( this, "ModPath" );
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m_pModName = new vgui::TextEntry( this, "ModName" );
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new vgui::Button( this, "SearchButton", "", this, "SearchButton" );
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m_pModNameInfoLabel = new Label( this, "ModNameInfoLabel", "" );
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LoadControlSettings( "ModWizardSubPanel_GetModInfo.res");
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if ( g_bModWizard_CmdLineFields )
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{
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m_pModPath->SetText( g_ModWizard_CmdLine_ModDir );
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m_pModPath->SetEditable( false );
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m_pModPath->SetEnabled( false );
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m_pModName->SetText( g_ModWizard_CmdLine_ModName );
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m_pModName->SetEditable( false );
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m_pModName->SetEnabled( false );
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}
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}
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WizardSubPanel *CModWizardSubPanel_GetModInfo::GetNextSubPanel()
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{
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// In scratch/template, go to the template options panel - orange box only!
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if ( m_ModType == ModType_FromScratch && !V_strcmp( g_engineDir, "source2007" ) )
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return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions"));
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else
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return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_CopyFiles"));
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}
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void CModWizardSubPanel_GetModInfo::PerformLayout()
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{
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BaseClass::PerformLayout();
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GetWizardPanel()->SetFinishButtonEnabled(false);
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}
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void CModWizardSubPanel_GetModInfo::OnDisplayAsNext()
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{
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GetWizardPanel()->SetTitle( "#ModWizard_GetModInfo_Title", true );
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}
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bool CModWizardSubPanel_GetModInfo::OnNextButton()
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{
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char modPath[512];
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m_pModPath->GetText( modPath, sizeof( modPath ) );
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Q_AppendSlash( modPath, sizeof( modPath ) );
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char modName[512];
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m_pModName->GetText( modName, sizeof( modName ) );
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// Validate the path they passed in.
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if ( modPath[0] == 0 )
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{
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VGUIMessageBox( GetWizardPanel(), "Error", "#PleaseEnterModPath" );
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return false;
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}
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else if ( !Q_IsAbsolutePath( modPath ) )
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{
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VGUIMessageBox( this, "Error", "Please enter a full path (like C:\\MyMod) to install the mod." );
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return false;
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}
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// Validate the mod name.
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char outputModGamedirName[MAX_PATH];
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if ( m_ModType == ModType_SourceCodeOnly )
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{
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outputModGamedirName[0] = 0;
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modName[0] = 0;
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}
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else
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{
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if ( modName[0] == 0 )
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{
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VGUIMessageBox( this, "Error", "#PleaseEnterModName" );
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m_pModName->RequestFocus();
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return false;
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}
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int modNameLen = strlen( modName );
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for ( int i=0; i < modNameLen; i++ )
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{
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if ( !isalnum( modName[i] ) && modName[i] != '-' && modName[i] != '_' && modName[i] != ' ' )
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{
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VGUIMessageBox( this, "Error", "#ModNameInvalidCharacters" );
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return false;
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}
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}
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//Tony; after the other check for invalid characters, make the actual outputModGamedirName lowercase with spaces stripped out.
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char strippedModName[512]; //this is what gets thrown on below!
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//Tony; reuse modNameLen when I copy it to the new string.
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//I could have sworn there was an easier way to do this, but it completely escapes me.
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int i,j;
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modNameLen = strlen( modName );
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for (i=0, j=0;i < modNameLen; i++ )
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{
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if (modName[i] == ' ') continue;
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strippedModName[j++] = modName[i];
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}
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strippedModName[j] = '\0'; //Null terminate.
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// Q_strncpy( strippedModName, ModName, sizeof( strippedModName ) );
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Q_strlower( strippedModName ); //Tony; convert it to lower case
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// Build the name of the content directory (c:\steam\steamapps\sourcemods\modname).
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Q_strncpy( outputModGamedirName, GetSDKLauncherBaseDirectory(), sizeof( outputModGamedirName ) ); // steamapps\username\sourcesdk
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Q_StripLastDir( outputModGamedirName, sizeof( outputModGamedirName ) ); // steamapps\username
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Q_StripLastDir( outputModGamedirName, sizeof( outputModGamedirName ) ); // steamapps
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Q_AppendSlash( outputModGamedirName, sizeof( outputModGamedirName ) );
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Q_strncat( outputModGamedirName, "SourceMods", sizeof( outputModGamedirName ), COPY_ALL_CHARACTERS ); // steamapps\sourcemods
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Q_AppendSlash( outputModGamedirName, sizeof( outputModGamedirName ) );
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Q_strncat( outputModGamedirName, strippedModName, sizeof( outputModGamedirName ), COPY_ALL_CHARACTERS ); // steamapps\sourcemods\modname
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Q_AppendSlash( outputModGamedirName, sizeof( outputModGamedirName ) );
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if ( !CreateFullDirectory( outputModGamedirName ) ||
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!CreateSubdirectory( outputModGamedirName, "resource" ) ||
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!CreateSubdirectory( outputModGamedirName, "resource\\ui" ) ||
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!CreateSubdirectory( outputModGamedirName, "maps" ) ||
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!CreateSubdirectory( outputModGamedirName, "cfg" ) ||
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!CreateSubdirectory( outputModGamedirName, "scripts" )
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)
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{
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VGUIMessageBox( this, "Error", "Unable to create directory '%s' or one if its subdirectories.", modPath );
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return false;
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}
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}
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// Setup all the data for the copy panel.
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CModWizardSubPanel_CopyFiles *pCopyPanel = dynamic_cast<CModWizardSubPanel_CopyFiles *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_CopyFiles"));
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if ( !pCopyPanel )
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{
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VGUIMessageBox( this, "Error", "Can't find copy panel!" );
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return false;
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}
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pCopyPanel->GetReady( modPath, outputModGamedirName, modName );
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return true;
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}
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void CModWizardSubPanel_GetModInfo::OnCommand( const char *command )
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{
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if ( Q_stricmp( command, "SearchButton" ) == 0 )
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{
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CModalPreserveDirectorySelectDialog *pDlg = vgui::SETUP_PANEL( new CModalPreserveDirectorySelectDialog( this, "#SelectInstallDirectory" ) );
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pDlg->SetStartDirectory( "C:\\" );
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char szPath[MAX_PATH];
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m_pModPath->GetText( szPath, sizeof(szPath) );
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pDlg->ExpandTreeToPath( szPath );
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pDlg->SetDefaultCreateDirectoryName( "MyMod" );
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pDlg->MoveToCenterOfScreen();
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pDlg->DoModal();
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pDlg->AddActionSignalTarget( this );
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}
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BaseClass::OnCommand( command );
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}
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void CModWizardSubPanel_GetModInfo::OnChooseDirectory( const char *dir )
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{
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m_pModPath->SetText( dir );
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}
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