1358 lines
46 KiB
C++
1358 lines
46 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "ModWizard_Intro.h"
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#include "ModWizard_TemplateOptions.h"
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#include "ModWizard_CopyFiles.h"
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#include "ModWizard_Finished.h"
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#include "CreateModWizard.h"
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#include "configs.h"
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#include "filesystem_tools.h"
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#include "sdklauncher_main.h"
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#include "SDKLauncherDialog.h"
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#include <vgui_controls/WizardPanel.h>
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#include <vgui/ivgui.h>
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#include "SourceAppInfo.h"
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using namespace vgui;
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extern bool IsGameSubscribed( int nSteamAppId );
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extern char g_engineDir[50];
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class CTempDirectory
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{
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public:
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char m_FullName[MAX_PATH];
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char m_FullOutName[MAX_PATH];
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};
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CModWizardSubPanel_CopyFiles::CModWizardSubPanel_CopyFiles( Panel *parent, const char *panelName )
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: BaseClass( parent, panelName )
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{
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m_pLabel = new Label( this, "MessageLabel", "" );
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m_pFinishedLabel = new Label( this, "FinishedLabel", "" );
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m_pProgressBar = new ProgressBar( this, "CopyProgressBar" );
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m_pProgressBar->SetProgress( 0 );
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LoadControlSettings( "ModWizardSubPanel_CopyFiles.res");
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}
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void CModWizardSubPanel_CopyFiles::OnDisplayAsNext()
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{
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GetWizardPanel()->SetTitle( "#ModWizard_CopyFiles_Title", true );
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m_iCurCopyFile = -1;
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// All buttons are disabled until we're done.
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GetWizardPanel()->SetCancelButtonEnabled( false );
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GetWizardPanel()->SetFinishButtonEnabled( false );
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GetWizardPanel()->SetPrevButtonEnabled( false );
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GetWizardPanel()->SetNextButtonEnabled( false );
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ivgui()->AddTickSignal( GetVPanel() );
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}
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WizardSubPanel *CModWizardSubPanel_CopyFiles::GetNextSubPanel()
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{
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return dynamic_cast<WizardSubPanel *>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Finished"));
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}
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void CModWizardSubPanel_CopyFiles::GetReady( const char *pOutputDirName, const char *pOutputModGamedirName, const char *modName )
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{
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Q_strncpy( m_OutputDirName, pOutputDirName, sizeof( m_OutputDirName ) );
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Q_strncpy( m_OutModGamedirName, pOutputModGamedirName, sizeof( m_OutModGamedirName ) );
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Q_strncpy( m_ModName, modName, sizeof( m_ModName ) );
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}
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// Creates the directory structure and builds a list of files to copy.
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bool CModWizardSubPanel_CopyFiles::BuildCopyFiles_R( const char *pSourceDir, const char *pMask, const char *pOutputDirName )
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{
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char mask[512];
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Q_snprintf( mask, sizeof( mask ), "%s%c%s", pSourceDir, CORRECT_PATH_SEPARATOR, pMask );
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// Steam only allows 5 Find handles open at one time, and
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// we actually will hit the limit if we recurse into directories while looping through the files.
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CUtlVector<CTempDirectory> directories;
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FileFindHandle_t findHandle;
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const char *pFilename = g_pFullFileSystem->FindFirstEx( mask, 0, &findHandle );
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while ( pFilename )
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{
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// Skip the "." and ".." directories.
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if ( pFilename[0] != '.' )
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{
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char fullName[MAX_PATH];
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Q_snprintf( fullName, sizeof( fullName ), "%s%c%s", pSourceDir, CORRECT_PATH_SEPARATOR, pFilename );
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char fullOutName[MAX_PATH];
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Q_snprintf( fullOutName, sizeof( fullOutName ), "%s%c%s", pOutputDirName, CORRECT_PATH_SEPARATOR, pFilename );
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// We were doing this for Linux but disabled it.
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//Q_strlower( fullOutName );
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// Recurse into other directories.
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if ( g_pFullFileSystem->FindIsDirectory( findHandle ) )
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{
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CTempDirectory *pBlah = &directories[directories.AddToTail()];
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Q_strncpy( pBlah->m_FullName, fullName, sizeof( pBlah->m_FullName ) );
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Q_strncpy( pBlah->m_FullOutName, fullOutName, sizeof( pBlah->m_FullOutName ) );
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}
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else
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{
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// Don't copy .dsp files.
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const char *pIgnoreExtension = ".dsp";
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char ext[512];
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Q_StrRight( pFilename, strlen(pIgnoreExtension), ext, sizeof( ext ) );
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if ( Q_stricmp( ext, pIgnoreExtension ) != 0 )
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{
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CFileCopyInfo info( fullName, fullOutName );
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m_FileCopyInfos.AddToTail( info );
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}
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}
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}
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pFilename = g_pFullFileSystem->FindNext( findHandle );
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}
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g_pFullFileSystem->FindClose( findHandle );
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// See the definition of directories for why we do this.
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for ( int i=0; i < directories.Count(); i++ )
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{
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// Make sure the directory exists.
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CTempDirectory *pDir = &directories[i];
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if ( !CreateFullDirectory( pDir->m_FullOutName ) )
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{
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VGUIMessageBox( this, "Error", "Can't create directory: %s", pDir->m_FullOutName );
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return false;
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}
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if ( !BuildCopyFiles_R( pDir->m_FullName, pMask, pDir->m_FullOutName ) )
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return false;
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}
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return true;
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}
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bool CModWizardSubPanel_CopyFiles::BuildCopyFilesForMappings( char **pMappings, int nMappings )
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{
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for ( int iDir=0; iDir < nMappings; iDir+=3 )
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{
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if ( !BuildCopyFiles_R( pMappings[iDir+0], pMappings[iDir+1], pMappings[iDir+2] ) )
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{
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vgui::ivgui()->RemoveTickSignal( GetVPanel() );
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GetWizardPanel()->SetCancelButtonEnabled( true );
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return false;
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}
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}
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return true;
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}
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bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_HL2()
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{
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bool retVal = false;
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char outputSrcDirName[MAX_PATH];
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
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CreateSubdirectory( m_OutputDirName, "modelsrc" );
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CreateSubdirectory( m_OutputDirName, "materialsrc" );
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CreateSubdirectory( m_OutputDirName, "mapsrc" );
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// These go in c:\mymod
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char *sources_mappings[] =
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{
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"src_mod\\ep1", "*.*", outputSrcDirName
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};
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char outputGamedirNameNoSlash[MAX_PATH];
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Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
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if ( strlen( outputGamedirNameNoSlash ) > 0 )
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outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
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// These go in c:\steam\steamapps\sourcemods\modname
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char *content_mappings[] =
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{
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"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash,
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"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash,
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"hl2\\scripts", "*.*", outputScriptsDir,
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"hl2\\resource\\ui","*.*", outputUIDir,
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"hl2\\resource", "clientscheme.res", outputResourceDir,
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"hl2\\resource", "combinepanelscheme.res", outputResourceDir,
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"hl2\\resource", "gameevents.res", outputResourceDir,
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"hl2\\resource", "gamemenu.res", outputResourceDir,
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"hl2\\resource", "hl2_*.txt", outputResourceDir,
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"hl2\\resource", "serverevents.res", outputResourceDir,
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"hl2\\resource", "sourcescheme.res", outputResourceDir,
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};
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// Copy gameinfo.txt
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const char *replacements[] =
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{
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"%modname%", m_ModName
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};
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retVal = CopyWithReplacements("CreateModFiles\\hl2\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
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if ( retVal &&
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
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{
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retVal = true;
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}
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else
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{
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retVal = false;
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}
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return retVal;
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}
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bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_HL2()
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{
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bool retVal = false;
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char outputSrcDirName[MAX_PATH];
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH], outputCFGDir[MAX_PATH];
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
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Q_snprintf( outputCFGDir, sizeof( outputCFGDir ), "%scfg", m_OutModGamedirName );
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
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CreateSubdirectory( m_OutputDirName, "modelsrc" );
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CreateSubdirectory( m_OutputDirName, "materialsrc" );
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CreateSubdirectory( m_OutputDirName, "mapsrc" );
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// These go in c:\mymod
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char *sources_mappings[] =
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{
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"src_mod\\source2009", "*.*", outputSrcDirName
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};
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char outputGamedirNameNoSlash[MAX_PATH];
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Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
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if ( strlen( outputGamedirNameNoSlash ) > 0 )
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outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
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// These go in c:\steam\steamapps\sourcemods\modname
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char *content_mappings[] =
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{
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"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash,
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"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash,
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"CreateModFiles\\source2009\\singleplayer\\scripts", "*.*", outputScriptsDir,
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"CreateModFiles\\source2009\\singleplayer\\cfg", "*.*", outputCFGDir,
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"CreateModFiles\\source2009\\singleplayer\\resource", "clientscheme.res", outputResourceDir,
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"CreateModFiles\\source2009\\singleplayer\\resource", "HL2EP2.ttf", outputResourceDir,
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};
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// Copy gameinfo.txt
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const char *replacements[] =
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{
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"%modname%", m_ModName
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};
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retVal = CopyWithReplacements("CreateModFiles\\source2009\\gameinfo_sp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
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if ( retVal &&
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
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{
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retVal = true;
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}
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else
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{
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retVal = false;
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}
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return retVal;
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}
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bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_HL2()
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{
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bool retVal = false;
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char outputSrcDirName[MAX_PATH];
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
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char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH], outputCFGDir[MAX_PATH];
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Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
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Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
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Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
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Q_snprintf( outputCFGDir, sizeof( outputCFGDir ), "%scfg", m_OutModGamedirName );
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
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CreateSubdirectory( m_OutputDirName, "modelsrc" );
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CreateSubdirectory( m_OutputDirName, "materialsrc" );
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CreateSubdirectory( m_OutputDirName, "mapsrc" );
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// These go in c:\mymod
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char *sources_mappings[] =
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{
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"src_mod\\orangebox", "*.*", outputSrcDirName
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};
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char outputGamedirNameNoSlash[MAX_PATH];
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Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
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if ( strlen( outputGamedirNameNoSlash ) > 0 )
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outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
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// These go in c:\steam\steamapps\sourcemods\modname
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char *content_mappings[] =
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{
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"game_content\\half-life 2\\hl2","lights.rad", outputGamedirNameNoSlash,
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"game_content\\half-life 2\\hl2","detail.vbsp", outputGamedirNameNoSlash,
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"CreateModFiles\\orangebox\\singleplayer\\scripts", "*.*", outputScriptsDir,
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"CreateModFiles\\orangebox\\singleplayer\\cfg", "*.*", outputCFGDir,
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"CreateModFiles\\orangebox\\singleplayer\\resource", "clientscheme.res", outputResourceDir,
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"CreateModFiles\\orangebox\\singleplayer\\resource", "HL2EP2.ttf", outputResourceDir,
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};
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// Copy gameinfo.txt
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const char *replacements[] =
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{
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"%modname%", m_ModName
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};
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retVal = CopyWithReplacements("CreateModFiles\\orangebox\\gameinfo_sp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
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if ( retVal &&
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
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{
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retVal = true;
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}
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else
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{
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retVal = false;
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}
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return retVal;
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}
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bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_FromScratch()
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{
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bool retVal = false;
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char outputSrcDirName[MAX_PATH];
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
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// These go into c:\mymod
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char *sources_mappings[] =
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{
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"src_mod\\ep1", "*.*", outputSrcDirName,
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"sampleapp_sources", "*.*", m_OutputDirName
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};
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
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CreateSubdirectory( m_OutputDirName, "modelsrc" );
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CreateSubdirectory( m_OutputDirName, "materialsrc" );
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CreateSubdirectory( m_OutputDirName, "mapsrc" );
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char *content_mappings[] =
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{
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"sampleapp", "*.*", m_OutModGamedirName,
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};
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// Copy gameinfo.txt
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const char *replacements[] =
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{
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"%modname%", m_ModName
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};
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retVal = CopyWithReplacements( "CreateModFiles\\base\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
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if ( retVal &&
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
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{
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retVal = true;
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}
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else
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{
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retVal = false;
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}
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return retVal;
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}
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bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_FromScratch()
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{
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bool retVal = false;
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char outputSrcDirName[MAX_PATH];
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
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// These go into c:\mymod
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char *sources_mappings[] =
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{
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"src_mod\\source2009", "*.*", outputSrcDirName,
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"sampleapp_sources", "*.*", m_OutputDirName
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};
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
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CreateSubdirectory( m_OutputDirName, "modelsrc" );
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CreateSubdirectory( m_OutputDirName, "materialsrc" );
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CreateSubdirectory( m_OutputDirName, "mapsrc" );
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char *content_mappings[] =
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{
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"CreateModFiles\\source2009\\template", "*.*", m_OutModGamedirName,
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};
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// Copy gameinfo.txt
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const char *replacements[] =
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{
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"%modname%", m_ModName
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};
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retVal = CopyWithReplacements( "CreateModFiles\\source2009\\gameinfo_template.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
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if ( retVal &&
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BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
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BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
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{
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retVal = true;
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}
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else
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{
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retVal = false;
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}
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return retVal;
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}
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bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_FromScratch()
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{
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bool retVal = false;
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char outputSrcDirName[MAX_PATH];
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Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
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// These go into c:\mymod
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char *sources_mappings[] =
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{
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"src_mod\\orangebox", "*.*", outputSrcDirName,
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"sampleapp_sources", "*.*", m_OutputDirName
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};
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// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
|
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CreateSubdirectory( m_OutputDirName, "modelsrc" );
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CreateSubdirectory( m_OutputDirName, "materialsrc" );
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CreateSubdirectory( m_OutputDirName, "mapsrc" );
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|
|
char *content_mappings[] =
|
|
{
|
|
"CreateModFiles\\orangebox\\template", "*.*", m_OutModGamedirName,
|
|
};
|
|
|
|
// Copy gameinfo.txt
|
|
const char *replacements[] =
|
|
{
|
|
"%modname%", m_ModName
|
|
};
|
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\orangebox\\gameinfo_template.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
|
|
|
|
if ( retVal &&
|
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
|
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
|
|
{
|
|
retVal = true;
|
|
}
|
|
else
|
|
{
|
|
retVal = false;
|
|
}
|
|
|
|
|
|
return retVal;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_HL2MP()
|
|
{
|
|
bool retVal = false;
|
|
char outputSrcDirName[MAX_PATH];
|
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
|
|
|
|
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
|
|
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
|
|
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
|
|
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
|
|
|
|
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
|
|
CreateSubdirectory( m_OutputDirName, "modelsrc" );
|
|
CreateSubdirectory( m_OutputDirName, "materialsrc" );
|
|
CreateSubdirectory( m_OutputDirName, "mapsrc" );
|
|
|
|
// These go in c:\mymod
|
|
char *sources_mappings[] =
|
|
{
|
|
"src_mod\\ep1", "*.*", outputSrcDirName
|
|
};
|
|
|
|
char outputGamedirNameNoSlash[MAX_PATH];
|
|
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
|
|
if ( strlen( outputGamedirNameNoSlash ) > 0 )
|
|
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
|
|
|
|
// These go in c:\steam\steamapps\sourcemods\modname
|
|
char *content_mappings[] =
|
|
{
|
|
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash,
|
|
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash,
|
|
"CreateModFiles\\hl2mp\\scripts", "*.*", outputScriptsDir,
|
|
"CreateModFiles\\hl2mp\\resource", "*.*", outputResourceDir,
|
|
"CreateModFiles\\hl2mp\\resource\\ui", "*.*", outputUIDir
|
|
};
|
|
|
|
// Copy gameinfo.txt
|
|
const char *replacements[] =
|
|
{
|
|
"%modname%", m_ModName
|
|
};
|
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\hl2mp\\gameinfo_ep1.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
|
|
|
|
if ( retVal &&
|
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
|
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
|
|
{
|
|
retVal = true;
|
|
}
|
|
else
|
|
{
|
|
retVal = false;
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_HL2MP()
|
|
{
|
|
bool retVal = false;
|
|
char outputSrcDirName[MAX_PATH];
|
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
|
|
|
|
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
|
|
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
|
|
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
|
|
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
|
|
|
|
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
|
|
CreateSubdirectory( m_OutputDirName, "modelsrc" );
|
|
CreateSubdirectory( m_OutputDirName, "materialsrc" );
|
|
CreateSubdirectory( m_OutputDirName, "mapsrc" );
|
|
|
|
// These go in c:\mymod
|
|
char *sources_mappings[] =
|
|
{
|
|
"src_mod\\source2009", "*.*", outputSrcDirName
|
|
};
|
|
|
|
char outputGamedirNameNoSlash[MAX_PATH];
|
|
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
|
|
if ( strlen( outputGamedirNameNoSlash ) > 0 )
|
|
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
|
|
|
|
// These go in c:\steam\steamapps\sourcemods\modname
|
|
char *content_mappings[] =
|
|
{
|
|
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash,
|
|
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash,
|
|
"CreateModFiles\\source2009\\multiplayer", "*.*", m_OutModGamedirName,
|
|
};
|
|
|
|
// Copy gameinfo.txt
|
|
const char *replacements[] =
|
|
{
|
|
"%modname%", m_ModName
|
|
};
|
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\source2009\\gameinfo_mp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
|
|
|
|
if ( retVal &&
|
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
|
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
|
|
{
|
|
retVal = true;
|
|
}
|
|
else
|
|
{
|
|
retVal = false;
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_HL2MP()
|
|
{
|
|
bool retVal = false;
|
|
char outputSrcDirName[MAX_PATH];
|
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s%s", m_OutputDirName, "src" );
|
|
|
|
char outputUIDir[MAX_PATH], outputResourceDir[MAX_PATH], outputScriptsDir[MAX_PATH];
|
|
Q_snprintf( outputUIDir, sizeof( outputUIDir ), "%sResource%cUI", m_OutModGamedirName, CORRECT_PATH_SEPARATOR );
|
|
Q_snprintf( outputResourceDir, sizeof( outputResourceDir ), "%sresource", m_OutModGamedirName );
|
|
Q_snprintf( outputScriptsDir, sizeof( outputScriptsDir ), "%sscripts", m_OutModGamedirName );
|
|
|
|
// Also, create the mapsrc/modelsrc/materialsrc directories now because they may not be there yet.
|
|
CreateSubdirectory( m_OutputDirName, "modelsrc" );
|
|
CreateSubdirectory( m_OutputDirName, "materialsrc" );
|
|
CreateSubdirectory( m_OutputDirName, "mapsrc" );
|
|
|
|
// These go in c:\mymod
|
|
char *sources_mappings[] =
|
|
{
|
|
"src_mod\\orangebox", "*.*", outputSrcDirName
|
|
};
|
|
|
|
char outputGamedirNameNoSlash[MAX_PATH];
|
|
Q_strncpy( outputGamedirNameNoSlash, m_OutModGamedirName, sizeof( outputGamedirNameNoSlash ) );
|
|
if ( strlen( outputGamedirNameNoSlash ) > 0 )
|
|
outputGamedirNameNoSlash[strlen(outputGamedirNameNoSlash)-1] = 0;
|
|
|
|
// These go in c:\steam\steamapps\sourcemods\modname
|
|
char *content_mappings[] =
|
|
{
|
|
"game_content\\half-life 2 deathmatch\\hl2mp", "lights.rad", outputGamedirNameNoSlash,
|
|
"game_content\\half-life 2 deathmatch\\hl2mp", "detail.vbsp", outputGamedirNameNoSlash,
|
|
"CreateModFiles\\orangebox\\multiplayer", "*.*", m_OutModGamedirName,
|
|
};
|
|
|
|
// Copy gameinfo.txt
|
|
const char *replacements[] =
|
|
{
|
|
"%modname%", m_ModName
|
|
};
|
|
|
|
retVal = CopyWithReplacements( "CreateModFiles\\orangebox\\gameinfo_mp.txt", replacements, ARRAYSIZE( replacements ), "%s%s", m_OutModGamedirName, "gameinfo.txt" );
|
|
|
|
if ( retVal &&
|
|
BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) ) &&
|
|
BuildCopyFilesForMappings( content_mappings, ARRAYSIZE( content_mappings ) ) )
|
|
{
|
|
retVal = true;
|
|
}
|
|
else
|
|
{
|
|
retVal = false;
|
|
}
|
|
|
|
return retVal;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::BuildCopyFilesForMod_SourceCodeOnly()
|
|
{
|
|
char outputSrcDirName[MAX_PATH];
|
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName );
|
|
int len = strlen( outputSrcDirName );
|
|
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) )
|
|
outputSrcDirName[len-1] = 0;
|
|
|
|
char *sources_mappings[] =
|
|
{
|
|
"src_mod\\ep1", "*.*", outputSrcDirName
|
|
};
|
|
|
|
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) );
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::BuildCopyFilesForMod_SourceCodeOnly()
|
|
{
|
|
char outputSrcDirName[MAX_PATH];
|
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName );
|
|
int len = strlen( outputSrcDirName );
|
|
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) )
|
|
outputSrcDirName[len-1] = 0;
|
|
|
|
char *sources_mappings[] =
|
|
{
|
|
"src_mod\\source2009", "*.*", outputSrcDirName
|
|
};
|
|
|
|
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) );
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::BuildCopyFilesForMod_SourceCodeOnly()
|
|
{
|
|
char outputSrcDirName[MAX_PATH];
|
|
Q_snprintf( outputSrcDirName, sizeof( outputSrcDirName ), "%s", m_OutputDirName );
|
|
int len = strlen( outputSrcDirName );
|
|
if ( len > 0 && PATHSEPARATOR( outputSrcDirName[len-1] ) )
|
|
outputSrcDirName[len-1] = 0;
|
|
|
|
char *sources_mappings[] =
|
|
{
|
|
"src_mod\\orangebox", "*.*", outputSrcDirName
|
|
};
|
|
|
|
return BuildCopyFilesForMappings( sources_mappings, ARRAYSIZE( sources_mappings ) );
|
|
}
|
|
|
|
|
|
void CModWizardSubPanel_CopyFiles::OnTick()
|
|
{
|
|
if ( m_iCurCopyFile == -1 )
|
|
{
|
|
// Figure out if we're an hl2 mod or not.
|
|
m_ModType = ModType_HL2;
|
|
CModWizardSubPanel_Intro *pIntro = dynamic_cast<CModWizardSubPanel_Intro*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Intro"));
|
|
if ( pIntro )
|
|
m_ModType = pIntro->GetModType();
|
|
|
|
|
|
if ( m_ModType == ModType_HL2 )
|
|
{
|
|
if ( !BuildCopyFilesForMod_HL2() )
|
|
return;
|
|
}
|
|
else if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
if ( !BuildCopyFilesForMod_HL2MP() )
|
|
return;
|
|
}
|
|
else if ( m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
if ( !BuildCopyFilesForMod_SourceCodeOnly() )
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if ( !BuildCopyFilesForMod_FromScratch() )
|
|
return;
|
|
}
|
|
|
|
|
|
// Prepare the lists of files to copy.
|
|
m_iCurCopyFile = 0;
|
|
|
|
// Get the output dir name sans the slash at the end.
|
|
if ( m_ModType != ModType_SourceCodeOnly )
|
|
{
|
|
char outModGamedirNameNoSlash[MAX_PATH];
|
|
Assert( m_OutModGamedirName[strlen(m_OutModGamedirName)-1] == CORRECT_PATH_SEPARATOR );
|
|
Q_StrSlice( m_OutModGamedirName, 0, -1, outModGamedirNameNoSlash, sizeof( outModGamedirNameNoSlash ) );
|
|
|
|
// Figure out the steam directory. Starting with gamedir, which is
|
|
//
|
|
char steamdir[MAX_PATH];
|
|
Q_strncpy( steamdir, gamedir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name\sourcesdk\launcher
|
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name\sourcesdk
|
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps\name
|
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam\steamapps
|
|
Q_StripLastDir( steamdir, sizeof( steamdir ) ); // c:\valve\steam
|
|
Q_AppendSlash( steamdir, sizeof( steamdir ) );
|
|
|
|
|
|
// Setup the path to their hl2 game folder.
|
|
char hl2dir[MAX_PATH];
|
|
Q_strncpy( hl2dir, gamedir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name\sourcesdk\launcher
|
|
Q_StripLastDir( hl2dir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name\sourcesdk
|
|
Q_StripLastDir( hl2dir, sizeof( hl2dir ) ); // c:\valve\steam\steamapps\name
|
|
Q_AppendSlash( hl2dir, sizeof( hl2dir ) );
|
|
V_strncat( hl2dir, "source sdk base", sizeof( hl2dir ), COPY_ALL_CHARACTERS );
|
|
|
|
// If the engine version is 'orange box' then use the new 'source sdk base 2009' to launch the mods
|
|
if ( !V_strcmp( g_engineDir, "orangebox" ) )
|
|
{
|
|
V_strncat( hl2dir, " 2009", sizeof( hl2dir ), COPY_ALL_CHARACTERS );
|
|
}
|
|
// If the engine version isn't 'source2007' then use the new 'source sdk base 2007' to launch the mods
|
|
else if ( !V_strcmp( g_engineDir, "source2007" ) )
|
|
{
|
|
V_strncat( hl2dir, " 2007", sizeof( hl2dir ), COPY_ALL_CHARACTERS );
|
|
}
|
|
|
|
char szAppID[10];
|
|
|
|
// DoD only people need to run their mod via DoD
|
|
if ( IsGameSubscribed( GetAppSteamAppId( k_App_DODS ) ) && !IsGameSubscribed( GetAppSteamAppId( k_App_HL2 ) ) && !IsGameSubscribed( GetAppSteamAppId( k_App_HL2MP ) ) )
|
|
{
|
|
_itoa_s(GetAppSteamAppId( k_App_DODS ), szAppID, sizeof(szAppID), 10);
|
|
}
|
|
else
|
|
{
|
|
// Otherwise use Source SDK Base
|
|
_itoa_s(GetAppSteamAppId( k_App_SDK_BASE ), szAppID, sizeof(szAppID), 10);
|
|
}
|
|
|
|
// Copy the batch files.
|
|
const char *replacements[] =
|
|
{
|
|
"%steamdir%", steamdir,
|
|
"%appid%", szAppID,
|
|
"%hl2dir%", hl2dir,
|
|
"%moddir%", outModGamedirNameNoSlash,
|
|
"%bindir%", GetSDKToolsBinDirectory()
|
|
};
|
|
const char *filenames[] =
|
|
{
|
|
"run_mod.bat",
|
|
"run_hlmv.bat",
|
|
"run_studiomdl.bat",
|
|
"run_hammer.bat"
|
|
};
|
|
for ( int iFilename=0; iFilename < ARRAYSIZE( filenames ); iFilename++ )
|
|
{
|
|
char srcFilename[MAX_PATH];
|
|
Q_snprintf( srcFilename, sizeof( srcFilename ), "CreateModFiles\\%s", filenames[iFilename] );
|
|
if ( !CopyWithReplacements(
|
|
srcFilename, replacements, ARRAYSIZE( replacements ),
|
|
"%s%s", m_OutputDirName, filenames[iFilename] ) )
|
|
{
|
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
|
|
GetWizardPanel()->SetCancelButtonEnabled( true );
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bool bFinished = false;
|
|
|
|
// File copying has begun. Copy N more files and update our label.
|
|
int nCopied = 0;
|
|
while ( nCopied < 10 )
|
|
{
|
|
if ( m_iCurCopyFile >= m_FileCopyInfos.Count() )
|
|
{
|
|
// Also, add a game configuration.
|
|
char modGamedirNoSlash[MAX_PATH];
|
|
Q_strncpy( modGamedirNoSlash, m_OutModGamedirName, sizeof( modGamedirNoSlash ) );
|
|
if ( strlen( modGamedirNoSlash ) > 0 )
|
|
{
|
|
if ( modGamedirNoSlash[strlen(modGamedirNoSlash)-1] == '/' || modGamedirNoSlash[strlen(modGamedirNoSlash)-1] == '\\' )
|
|
modGamedirNoSlash[strlen(modGamedirNoSlash)-1] = 0;
|
|
}
|
|
|
|
if ( m_ModType != ModType_SourceCodeOnly )
|
|
AddConfig( m_ModName, modGamedirNoSlash, m_ModType );
|
|
|
|
// Setup the next panel.
|
|
CModWizardSubPanel_Finished *pNextPanel = dynamic_cast<CModWizardSubPanel_Finished*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_Finished"));
|
|
if ( !pNextPanel )
|
|
{
|
|
VGUIMessageBox( this, "Error", "Can't find CModWizardSubPanel_Finished panel." );
|
|
GetWizardPanel()->SetCancelButtonEnabled( true );
|
|
return;
|
|
}
|
|
|
|
pNextPanel->GetReady( m_OutputDirName );
|
|
|
|
// Direct them out..
|
|
GetWizardPanel()->SetNextButtonEnabled( true );
|
|
|
|
m_pFinishedLabel->SetVisible( true );
|
|
m_pProgressBar->SetProgress( 1 );
|
|
bFinished = true;
|
|
|
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
|
|
break;
|
|
}
|
|
|
|
// Copy another file.
|
|
bool bRet= false;
|
|
CFileCopyInfo *pInfo = &m_FileCopyInfos[m_iCurCopyFile++];
|
|
|
|
if ( !HandleSpecialFileCopy( pInfo, bRet ) )
|
|
{
|
|
bRet = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
if ( !bRet )
|
|
{
|
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() );
|
|
GetWizardPanel()->SetCancelButtonEnabled( true );
|
|
break;
|
|
}
|
|
++nCopied;
|
|
}
|
|
|
|
// Update our label.
|
|
if ( !bFinished )
|
|
{
|
|
unsigned int iNum = min( m_iCurCopyFile, m_FileCopyInfos.Count()-1 );
|
|
if ( iNum < (unsigned int)m_FileCopyInfos.Count() )
|
|
{
|
|
char msg[512];
|
|
Q_snprintf( msg, sizeof( msg ), "%s", m_FileCopyInfos[iNum].m_InFilename );
|
|
m_pLabel->SetText( msg );
|
|
|
|
m_pProgressBar->SetProgress( (float)iNum / m_FileCopyInfos.Count() );
|
|
}
|
|
}
|
|
}
|
|
BaseClass::OnTick();
|
|
}
|
|
|
|
|
|
bool IsVCProjFile( const char *pFilename )
|
|
{
|
|
char ext[512];
|
|
Q_StrRight( pFilename, 7, ext, sizeof( ext ) );
|
|
return ( Q_stricmp( ext, ".vcproj" ) == 0 );
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
// Speed up the copy process a bit, if it's not a vcproj, get out.
|
|
if ( !IsVCProjFile( pInfo->m_InFilename ) )
|
|
return false;
|
|
|
|
char replaceWith[MAX_PATH] = {0};
|
|
const char *replacements[] =
|
|
{
|
|
"..\\..\\game\\template\\", replaceWith,
|
|
"..\\..\\game\\sdksample\\", replaceWith,
|
|
"..\\..\\game\\hl2\\", replaceWith,
|
|
"..\\..\\game\\hl2mp\\", replaceWith,
|
|
"..\\game\\bin", "..\\bin"
|
|
};
|
|
|
|
// No 'dx8' shaders in orange box, at least any time soon, just keeping it cleaned up.
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_scratch-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_scratch-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_FromScratch )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
// removed 'hl2' projects as they're not needed in orange box anymore.
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_episodic-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_episodic-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\client\\client_hl2mp-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\server\\server_hl2mp-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
// Speed up the copy process a bit, if it's not a vcproj, get out.
|
|
if ( !IsVCProjFile( pInfo->m_InFilename ) )
|
|
return false;
|
|
|
|
char replaceWith[MAX_PATH] = {0};
|
|
const char *replacements[] =
|
|
{
|
|
"..\\..\\game\\template\\", replaceWith,
|
|
"..\\..\\game\\sdksample\\", replaceWith,
|
|
"..\\..\\game\\hl2\\", replaceWith,
|
|
"..\\..\\game\\hl2mp\\", replaceWith,
|
|
"..\\game\\bin", "..\\bin"
|
|
};
|
|
|
|
// No 'dx8' shaders in orange box, at least any time soon, just keeping it cleaned up.
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_scratch-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_scratch-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_FromScratch )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
// removed 'hl2' projects as they're not needed in orange box anymore.
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_episodic-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_episodic-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\client\\client_hl2mp-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\server\\server_hl2mp-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::HandleReplacements_GameProjectFiles( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
// Speed up the copy process a bit, if it's not a vcproj, get out.
|
|
if ( !IsVCProjFile( pInfo->m_InFilename ) )
|
|
return false;
|
|
|
|
char replaceWith[MAX_PATH] = {0};
|
|
const char *replacements[] =
|
|
{
|
|
"..\\..\\game\\sdksample\\", replaceWith,
|
|
"..\\..\\game\\hl2\\", replaceWith,
|
|
"..\\..\\game\\hl2mp\\", replaceWith,
|
|
"..\\game\\bin", "..\\bin"
|
|
};
|
|
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx8-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx8-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx9-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\materialsystem\\stdshaders\\stdshader_dx9-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_scratch-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_scratch-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_scratch-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_scratch-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_FromScratch )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2mp-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\cl_dll\\client_hl2mp-2005.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2mp-2003.vcproj" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\dlls\\server_hl2mp-2005.vcproj" ) == 0 )
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
Q_snprintf( replaceWith, sizeof( replaceWith ), "%s", m_OutModGamedirName );
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles::HandleReplacements_GenericVCProj( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
if ( IsVCProjFile( pInfo->m_InFilename ) )
|
|
{
|
|
// This code is for all the tools. Internally, Valve uses <base dir>\game\bin, and externally,
|
|
// they're using <game dir>\bin to store tools.
|
|
const char *vcprojReplacements[] =
|
|
{
|
|
"..\\game\\bin", "..\\bin"
|
|
};
|
|
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, vcprojReplacements, ARRAYSIZE( vcprojReplacements ), "%s", pInfo->m_OutFilename );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2006::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_scratch-2003.sln" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_scratch-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_FromScratch )
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2-2003.sln" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2mp-2003.sln" ) == 0 ||
|
|
Q_stricmp( pInfo->m_InFilename, "src_mod\\ep1\\game_hl2mp-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_scratch-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_FromScratch )
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
// Episodic now, not 'hl2'!!
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_episodic-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game_hl2mp-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_Solution( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_scratch-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_FromScratch )
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
// Episodic now, not 'hl2'!!
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_episodic-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2 || m_ModType == ModType_SourceCodeOnly )
|
|
{
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game_hl2mp-2005.sln" ) == 0)
|
|
{
|
|
bErrorStatus = true;
|
|
if ( m_ModType == ModType_HL2_Multiplayer )
|
|
{
|
|
bErrorStatus = DoCopyFile( pInfo->m_InFilename, pInfo->m_OutFilename );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2009::HandleReplacements_TemplateOptions( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
// Copy over the sdk_shareddefs.h with replacements for the defines.
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\source2009\\game\\shared\\sdk\\sdk_shareddefs.h" ) == 0 )
|
|
{
|
|
// If the panel can't be found, get out.
|
|
CModWizardSubPanel_TemplateOptions *pTemplate = dynamic_cast<CModWizardSubPanel_TemplateOptions*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions"));
|
|
if ( !pTemplate )
|
|
return false;
|
|
|
|
const char *replacements[] =
|
|
{
|
|
"%TemplateOptionTeams%", pTemplate->GetOption(TPOPTION_TEAMS),
|
|
"%TemplateOptionClasses%", pTemplate->GetOption(TPOPTION_CLASSES),
|
|
"%TemplateOptionStamina%", pTemplate->GetOption(TPOPTION_STAMINA),
|
|
"%TemplateOptionSprinting%", pTemplate->GetOption(TPOPTION_SPRINTING),
|
|
"%TemplateOptionProne%", pTemplate->GetOption(TPOPTION_PRONE),
|
|
"%TemplateOptionShootWhileSprinting%", pTemplate->GetOption(TPOPTION_SHOOTSPRINTING),
|
|
"%TemplateOptionShootOnLadders%", pTemplate->GetOption(TPOPTION_SHOOTLADDERS),
|
|
"%TemplateOptionShootWhileJumping%", pTemplate->GetOption(TPOPTION_SHOOTJUMPING)
|
|
};
|
|
|
|
bErrorStatus = true;
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool CModWizardSubPanel_CopyFiles_Source2007::HandleReplacements_TemplateOptions( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
// Copy over the sdk_shareddefs.h with replacements for the defines.
|
|
if ( Q_stricmp( pInfo->m_InFilename, "src_mod\\orangebox\\game\\shared\\sdk\\sdk_shareddefs.h" ) == 0 )
|
|
{
|
|
// If the panel can't be found, get out.
|
|
CModWizardSubPanel_TemplateOptions *pTemplate = dynamic_cast<CModWizardSubPanel_TemplateOptions*>(GetWizardPanel()->FindChildByName("CModWizardSubPanel_TemplateOptions"));
|
|
if ( !pTemplate )
|
|
return false;
|
|
|
|
const char *replacements[] =
|
|
{
|
|
"%TemplateOptionTeams%", pTemplate->GetOption(TPOPTION_TEAMS),
|
|
"%TemplateOptionClasses%", pTemplate->GetOption(TPOPTION_CLASSES),
|
|
"%TemplateOptionStamina%", pTemplate->GetOption(TPOPTION_STAMINA),
|
|
"%TemplateOptionSprinting%", pTemplate->GetOption(TPOPTION_SPRINTING),
|
|
"%TemplateOptionProne%", pTemplate->GetOption(TPOPTION_PRONE),
|
|
"%TemplateOptionShootWhileSprinting%", pTemplate->GetOption(TPOPTION_SHOOTSPRINTING),
|
|
"%TemplateOptionShootOnLadders%", pTemplate->GetOption(TPOPTION_SHOOTLADDERS),
|
|
"%TemplateOptionShootWhileJumping%", pTemplate->GetOption(TPOPTION_SHOOTJUMPING)
|
|
};
|
|
|
|
bErrorStatus = true;
|
|
bErrorStatus = CopyWithReplacements( pInfo->m_InFilename, replacements, ARRAYSIZE( replacements ), "%s", pInfo->m_OutFilename );
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CModWizardSubPanel_CopyFiles::HandleSpecialFileCopy( CFileCopyInfo *pInfo, bool &bErrorStatus )
|
|
{
|
|
if ( HandleReplacements_TemplateOptions( pInfo, bErrorStatus ) )
|
|
return true;
|
|
|
|
if ( HandleReplacements_GameProjectFiles( pInfo, bErrorStatus ) )
|
|
return true;
|
|
|
|
if ( HandleReplacements_GenericVCProj( pInfo, bErrorStatus ) )
|
|
return true;
|
|
|
|
if ( HandleReplacements_Solution( pInfo, bErrorStatus ) )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
CModWizardSubPanel_CopyFiles_Source2006::CModWizardSubPanel_CopyFiles_Source2006( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName )
|
|
{
|
|
}
|
|
|
|
CModWizardSubPanel_CopyFiles_Source2007::CModWizardSubPanel_CopyFiles_Source2007( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName )
|
|
{
|
|
}
|
|
|
|
CModWizardSubPanel_CopyFiles_Source2009::CModWizardSubPanel_CopyFiles_Source2009( Panel *parent, const char *panelName ) : CModWizardSubPanel_CopyFiles( parent, panelName )
|
|
{
|
|
}
|