1491 lines
32 KiB
C++
1491 lines
32 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "bitbuf.h"
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#include "coordsize.h"
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#include "mathlib/vector.h"
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#include "mathlib/mathlib.h"
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#include "tier1/strtools.h"
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#include "bitvec.h"
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// FIXME: Can't use this until we get multithreaded allocations in tier0 working for tools
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// This is used by VVIS and fails to link
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// NOTE: This must be the last file included!!!
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//#include "tier0/memdbgon.h"
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#ifdef _X360
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// mandatory ... wary of above comment and isolating, tier0 is built as MT though
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#include "tier0/memdbgon.h"
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#endif
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#if _WIN32
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#define FAST_BIT_SCAN 1
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#if _X360
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#define CountLeadingZeros(x) _CountLeadingZeros(x)
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inline unsigned int CountTrailingZeros( unsigned int elem )
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{
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// this implements CountTrailingZeros() / BitScanForward()
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unsigned int mask = elem-1;
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unsigned int comp = ~elem;
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elem = mask & comp;
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return (32 - _CountLeadingZeros(elem));
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}
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#else
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#include <intrin.h>
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#pragma intrinsic(_BitScanReverse)
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#pragma intrinsic(_BitScanForward)
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inline unsigned int CountLeadingZeros(unsigned int x)
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{
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unsigned long firstBit;
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if ( _BitScanReverse(&firstBit,x) )
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return 31 - firstBit;
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return 32;
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}
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inline unsigned int CountTrailingZeros(unsigned int elem)
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{
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unsigned long out;
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if ( _BitScanForward(&out, elem) )
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return out;
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return 32;
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}
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#endif
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#else
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#define FAST_BIT_SCAN 0
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#endif
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static BitBufErrorHandler g_BitBufErrorHandler = 0;
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inline unsigned int BitForBitnum(int bitnum)
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{
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return GetBitForBitnum(bitnum);
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}
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void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName )
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{
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if ( g_BitBufErrorHandler )
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g_BitBufErrorHandler( errorType, pDebugName );
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}
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void SetBitBufErrorHandler( BitBufErrorHandler fn )
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{
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g_BitBufErrorHandler = fn;
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}
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// #define BB_PROFILING
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unsigned long g_LittleBits[32];
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// Precalculated bit masks for WriteUBitLong. Using these tables instead of
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// doing the calculations gives a 33% speedup in WriteUBitLong.
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unsigned long g_BitWriteMasks[32][33];
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// (1 << i) - 1
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unsigned long g_ExtraMasks[33];
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class CBitWriteMasksInit
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{
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public:
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CBitWriteMasksInit()
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{
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for( unsigned int startbit=0; startbit < 32; startbit++ )
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{
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for( unsigned int nBitsLeft=0; nBitsLeft < 33; nBitsLeft++ )
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{
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unsigned int endbit = startbit + nBitsLeft;
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g_BitWriteMasks[startbit][nBitsLeft] = BitForBitnum(startbit) - 1;
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if(endbit < 32)
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g_BitWriteMasks[startbit][nBitsLeft] |= ~(BitForBitnum(endbit) - 1);
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}
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}
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for ( unsigned int maskBit=0; maskBit < 32; maskBit++ )
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g_ExtraMasks[maskBit] = BitForBitnum(maskBit) - 1;
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g_ExtraMasks[32] = ~0ul;
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for ( unsigned int littleBit=0; littleBit < 32; littleBit++ )
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StoreLittleDWord( &g_LittleBits[littleBit], 0, 1u<<littleBit );
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}
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};
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static CBitWriteMasksInit g_BitWriteMasksInit;
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// ---------------------------------------------------------------------------------------- //
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// bf_write
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// ---------------------------------------------------------------------------------------- //
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bf_write::bf_write()
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{
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m_pData = NULL;
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m_nDataBytes = 0;
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m_nDataBits = -1; // set to -1 so we generate overflow on any operation
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m_iCurBit = 0;
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m_bOverflow = false;
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m_bAssertOnOverflow = true;
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m_pDebugName = NULL;
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}
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bf_write::bf_write( const char *pDebugName, void *pData, int nBytes, int nBits )
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{
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m_bAssertOnOverflow = true;
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m_pDebugName = pDebugName;
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StartWriting( pData, nBytes, 0, nBits );
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}
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bf_write::bf_write( void *pData, int nBytes, int nBits )
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{
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m_bAssertOnOverflow = true;
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m_pDebugName = NULL;
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StartWriting( pData, nBytes, 0, nBits );
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}
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void bf_write::StartWriting( void *pData, int nBytes, int iStartBit, int nBits )
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{
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// Make sure it's dword aligned and padded.
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Assert( (nBytes % 4) == 0 );
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Assert(((unsigned long)pData & 3) == 0);
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// The writing code will overrun the end of the buffer if it isn't dword aligned, so truncate to force alignment
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nBytes &= ~3;
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m_pData = (unsigned long*)pData;
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m_nDataBytes = nBytes;
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if ( nBits == -1 )
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{
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m_nDataBits = nBytes << 3;
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}
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else
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{
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Assert( nBits <= nBytes*8 );
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m_nDataBits = nBits;
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}
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m_iCurBit = iStartBit;
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m_bOverflow = false;
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}
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void bf_write::Reset()
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{
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m_iCurBit = 0;
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m_bOverflow = false;
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}
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void bf_write::SetAssertOnOverflow( bool bAssert )
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{
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m_bAssertOnOverflow = bAssert;
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}
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const char* bf_write::GetDebugName()
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{
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return m_pDebugName;
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}
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void bf_write::SetDebugName( const char *pDebugName )
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{
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m_pDebugName = pDebugName;
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}
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void bf_write::SeekToBit( int bitPos )
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{
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m_iCurBit = bitPos;
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}
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// Sign bit comes first
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void bf_write::WriteSBitLong( int data, int numbits )
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{
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// Force the sign-extension bit to be correct even in the case of overflow.
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int nValue = data;
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int nPreserveBits = ( 0x7FFFFFFF >> ( 32 - numbits ) );
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int nSignExtension = ( nValue >> 31 ) & ~nPreserveBits;
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nValue &= nPreserveBits;
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nValue |= nSignExtension;
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AssertMsg2( nValue == data, "WriteSBitLong: 0x%08x does not fit in %d bits", data, numbits );
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WriteUBitLong( nValue, numbits, false );
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}
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void bf_write::WriteVarInt32( uint32 data )
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{
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// Check if align and we have room, slow path if not
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if ( (m_iCurBit & 7) == 0 && (m_iCurBit + bitbuf::kMaxVarint32Bytes * 8 ) <= m_nDataBits)
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{
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uint8 *target = ((uint8*)m_pData) + (m_iCurBit>>3);
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target[0] = static_cast<uint8>(data | 0x80);
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if ( data >= (1 << 7) )
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{
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target[1] = static_cast<uint8>((data >> 7) | 0x80);
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if ( data >= (1 << 14) )
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{
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target[2] = static_cast<uint8>((data >> 14) | 0x80);
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if ( data >= (1 << 21) )
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{
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target[3] = static_cast<uint8>((data >> 21) | 0x80);
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if ( data >= (1 << 28) )
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{
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target[4] = static_cast<uint8>(data >> 28);
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m_iCurBit += 5 * 8;
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return;
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}
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else
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{
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target[3] &= 0x7F;
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m_iCurBit += 4 * 8;
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return;
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}
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}
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else
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{
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target[2] &= 0x7F;
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m_iCurBit += 3 * 8;
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return;
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}
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}
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else
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{
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target[1] &= 0x7F;
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m_iCurBit += 2 * 8;
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return;
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}
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}
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else
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{
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target[0] &= 0x7F;
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m_iCurBit += 1 * 8;
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return;
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}
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}
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else // Slow path
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{
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while ( data > 0x7F )
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{
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WriteUBitLong( (data & 0x7F) | 0x80, 8 );
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data >>= 7;
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}
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WriteUBitLong( data & 0x7F, 8 );
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}
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}
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void bf_write::WriteVarInt64( uint64 data )
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{
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// Check if align and we have room, slow path if not
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if ( (m_iCurBit & 7) == 0 && (m_iCurBit + bitbuf::kMaxVarintBytes * 8 ) <= m_nDataBits )
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{
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uint8 *target = ((uint8*)m_pData) + (m_iCurBit>>3);
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// Splitting into 32-bit pieces gives better performance on 32-bit
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// processors.
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uint32 part0 = static_cast<uint32>(data );
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uint32 part1 = static_cast<uint32>(data >> 28);
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uint32 part2 = static_cast<uint32>(data >> 56);
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int size;
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// Here we can't really optimize for small numbers, since the data is
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// split into three parts. Cheking for numbers < 128, for instance,
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// would require three comparisons, since you'd have to make sure part1
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// and part2 are zero. However, if the caller is using 64-bit integers,
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// it is likely that they expect the numbers to often be very large, so
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// we probably don't want to optimize for small numbers anyway. Thus,
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// we end up with a hardcoded binary search tree...
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if ( part2 == 0 )
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{
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if ( part1 == 0 )
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{
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if ( part0 < (1 << 14) )
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{
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if ( part0 < (1 << 7) )
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{
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size = 1; goto size1;
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}
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else
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{
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size = 2; goto size2;
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}
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}
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else
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{
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if ( part0 < (1 << 21) )
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{
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size = 3; goto size3;
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}
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else
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{
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size = 4; goto size4;
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}
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}
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}
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else
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{
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if ( part1 < (1 << 14) )
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{
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if ( part1 < (1 << 7) )
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{
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size = 5; goto size5;
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}
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else
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{
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size = 6; goto size6;
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}
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}
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else
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{
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if ( part1 < (1 << 21) )
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{
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size = 7; goto size7;
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}
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else
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{
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size = 8; goto size8;
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}
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}
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}
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}
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else
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{
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if ( part2 < (1 << 7) )
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{
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size = 9; goto size9;
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}
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else
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{
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size = 10; goto size10;
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}
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}
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AssertFatalMsg( false, "Can't get here." );
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size10: target[9] = static_cast<uint8>((part2 >> 7) | 0x80);
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size9 : target[8] = static_cast<uint8>((part2 ) | 0x80);
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size8 : target[7] = static_cast<uint8>((part1 >> 21) | 0x80);
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size7 : target[6] = static_cast<uint8>((part1 >> 14) | 0x80);
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size6 : target[5] = static_cast<uint8>((part1 >> 7) | 0x80);
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size5 : target[4] = static_cast<uint8>((part1 ) | 0x80);
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size4 : target[3] = static_cast<uint8>((part0 >> 21) | 0x80);
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size3 : target[2] = static_cast<uint8>((part0 >> 14) | 0x80);
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size2 : target[1] = static_cast<uint8>((part0 >> 7) | 0x80);
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size1 : target[0] = static_cast<uint8>((part0 ) | 0x80);
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target[size-1] &= 0x7F;
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m_iCurBit += size * 8;
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}
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else // slow path
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{
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while ( data > 0x7F )
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{
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WriteUBitLong( (data & 0x7F) | 0x80, 8 );
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data >>= 7;
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}
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WriteUBitLong( data & 0x7F, 8 );
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}
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}
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void bf_write::WriteSignedVarInt32( int32 data )
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{
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WriteVarInt32( bitbuf::ZigZagEncode32( data ) );
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}
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void bf_write::WriteSignedVarInt64( int64 data )
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{
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WriteVarInt64( bitbuf::ZigZagEncode64( data ) );
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}
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int bf_write::ByteSizeVarInt32( uint32 data )
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{
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int size = 1;
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while ( data > 0x7F ) {
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size++;
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data >>= 7;
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}
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return size;
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}
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int bf_write::ByteSizeVarInt64( uint64 data )
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{
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int size = 1;
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while ( data > 0x7F ) {
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size++;
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data >>= 7;
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}
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return size;
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}
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int bf_write::ByteSizeSignedVarInt32( int32 data )
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{
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return ByteSizeVarInt32( bitbuf::ZigZagEncode32( data ) );
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}
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int bf_write::ByteSizeSignedVarInt64( int64 data )
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{
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return ByteSizeVarInt64( bitbuf::ZigZagEncode64( data ) );
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}
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void bf_write::WriteBitLong(unsigned int data, int numbits, bool bSigned)
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{
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if(bSigned)
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WriteSBitLong((int)data, numbits);
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else
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WriteUBitLong(data, numbits);
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}
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bool bf_write::WriteBits(const void *pInData, int nBits)
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{
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#if defined( BB_PROFILING )
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VPROF( "bf_write::WriteBits" );
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#endif
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unsigned char *pOut = (unsigned char*)pInData;
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int nBitsLeft = nBits;
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// Bounds checking..
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if ( (m_iCurBit+nBits) > m_nDataBits )
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{
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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return false;
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}
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// Align output to dword boundary
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while (((unsigned long)pOut & 3) != 0 && nBitsLeft >= 8)
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{
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WriteUBitLong( *pOut, 8, false );
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++pOut;
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nBitsLeft -= 8;
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}
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if ( IsPC() && (nBitsLeft >= 32) && (m_iCurBit & 7) == 0 )
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{
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// current bit is byte aligned, do block copy
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int numbytes = nBitsLeft >> 3;
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int numbits = numbytes << 3;
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Q_memcpy( (char*)m_pData+(m_iCurBit>>3), pOut, numbytes );
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pOut += numbytes;
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nBitsLeft -= numbits;
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m_iCurBit += numbits;
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}
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// X360TBD: Can't write dwords in WriteBits because they'll get swapped
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if ( IsPC() && nBitsLeft >= 32 )
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{
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unsigned long iBitsRight = (m_iCurBit & 31);
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unsigned long iBitsLeft = 32 - iBitsRight;
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unsigned long bitMaskLeft = g_BitWriteMasks[iBitsRight][32];
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unsigned long bitMaskRight = g_BitWriteMasks[0][iBitsRight];
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unsigned long *pData = &m_pData[m_iCurBit>>5];
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// Read dwords.
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while(nBitsLeft >= 32)
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{
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unsigned long curData = *(unsigned long*)pOut;
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pOut += sizeof(unsigned long);
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*pData &= bitMaskLeft;
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*pData |= curData << iBitsRight;
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pData++;
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if ( iBitsLeft < 32 )
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{
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curData >>= iBitsLeft;
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*pData &= bitMaskRight;
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*pData |= curData;
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}
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nBitsLeft -= 32;
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m_iCurBit += 32;
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}
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}
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|
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// write remaining bytes
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while ( nBitsLeft >= 8 )
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{
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WriteUBitLong( *pOut, 8, false );
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++pOut;
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nBitsLeft -= 8;
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}
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// write remaining bits
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if ( nBitsLeft )
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{
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WriteUBitLong( *pOut, nBitsLeft, false );
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}
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return !IsOverflowed();
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}
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bool bf_write::WriteBitsFromBuffer( bf_read *pIn, int nBits )
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{
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// This could be optimized a little by
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while ( nBits > 32 )
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{
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WriteUBitLong( pIn->ReadUBitLong( 32 ), 32 );
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nBits -= 32;
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}
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WriteUBitLong( pIn->ReadUBitLong( nBits ), nBits );
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return !IsOverflowed() && !pIn->IsOverflowed();
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}
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void bf_write::WriteBitAngle( float fAngle, int numbits )
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{
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int d;
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unsigned int mask;
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unsigned int shift;
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|
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shift = BitForBitnum(numbits);
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mask = shift - 1;
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d = (int)( (fAngle / 360.0) * shift );
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d &= mask;
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|
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WriteUBitLong((unsigned int)d, numbits);
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}
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|
|
void bf_write::WriteBitCoordMP( const float f, bool bIntegral, bool bLowPrecision )
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_write::WriteBitCoordMP" );
|
|
#endif
|
|
int signbit = (f <= -( bLowPrecision ? COORD_RESOLUTION_LOWPRECISION : COORD_RESOLUTION ));
|
|
int intval = (int)abs(f);
|
|
int fractval = bLowPrecision ?
|
|
( abs((int)(f*COORD_DENOMINATOR_LOWPRECISION)) & (COORD_DENOMINATOR_LOWPRECISION-1) ) :
|
|
( abs((int)(f*COORD_DENOMINATOR)) & (COORD_DENOMINATOR-1) );
|
|
|
|
bool bInBounds = intval < (1 << COORD_INTEGER_BITS_MP );
|
|
|
|
unsigned int bits, numbits;
|
|
|
|
if ( bIntegral )
|
|
{
|
|
// Integer encoding: in-bounds bit, nonzero bit, optional sign bit + integer value bits
|
|
if ( intval )
|
|
{
|
|
// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1]
|
|
--intval;
|
|
bits = intval * 8 + signbit * 4 + 2 + bInBounds;
|
|
numbits = 3 + (bInBounds ? COORD_INTEGER_BITS_MP : COORD_INTEGER_BITS);
|
|
}
|
|
else
|
|
{
|
|
bits = bInBounds;
|
|
numbits = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Float encoding: in-bounds bit, integer bit, sign bit, fraction value bits, optional integer value bits
|
|
if ( intval )
|
|
{
|
|
// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1]
|
|
--intval;
|
|
bits = intval * 8 + signbit * 4 + 2 + bInBounds;
|
|
bits += bInBounds ? (fractval << (3+COORD_INTEGER_BITS_MP)) : (fractval << (3+COORD_INTEGER_BITS));
|
|
numbits = 3 + (bInBounds ? COORD_INTEGER_BITS_MP : COORD_INTEGER_BITS)
|
|
+ (bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS);
|
|
}
|
|
else
|
|
{
|
|
bits = fractval * 8 + signbit * 4 + 0 + bInBounds;
|
|
numbits = 3 + (bLowPrecision ? COORD_FRACTIONAL_BITS_MP_LOWPRECISION : COORD_FRACTIONAL_BITS);
|
|
}
|
|
}
|
|
|
|
WriteUBitLong( bits, numbits );
|
|
}
|
|
|
|
void bf_write::WriteBitCoord (const float f)
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_write::WriteBitCoord" );
|
|
#endif
|
|
int signbit = (f <= -COORD_RESOLUTION);
|
|
int intval = (int)abs(f);
|
|
int fractval = abs((int)(f*COORD_DENOMINATOR)) & (COORD_DENOMINATOR-1);
|
|
|
|
|
|
// Send the bit flags that indicate whether we have an integer part and/or a fraction part.
|
|
WriteOneBit( intval );
|
|
WriteOneBit( fractval );
|
|
|
|
if ( intval || fractval )
|
|
{
|
|
// Send the sign bit
|
|
WriteOneBit( signbit );
|
|
|
|
// Send the integer if we have one.
|
|
if ( intval )
|
|
{
|
|
// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1]
|
|
intval--;
|
|
WriteUBitLong( (unsigned int)intval, COORD_INTEGER_BITS );
|
|
}
|
|
|
|
// Send the fraction if we have one
|
|
if ( fractval )
|
|
{
|
|
WriteUBitLong( (unsigned int)fractval, COORD_FRACTIONAL_BITS );
|
|
}
|
|
}
|
|
}
|
|
|
|
void bf_write::WriteBitVec3Coord( const Vector& fa )
|
|
{
|
|
int xflag, yflag, zflag;
|
|
|
|
xflag = (fa[0] >= COORD_RESOLUTION) || (fa[0] <= -COORD_RESOLUTION);
|
|
yflag = (fa[1] >= COORD_RESOLUTION) || (fa[1] <= -COORD_RESOLUTION);
|
|
zflag = (fa[2] >= COORD_RESOLUTION) || (fa[2] <= -COORD_RESOLUTION);
|
|
|
|
WriteOneBit( xflag );
|
|
WriteOneBit( yflag );
|
|
WriteOneBit( zflag );
|
|
|
|
if ( xflag )
|
|
WriteBitCoord( fa[0] );
|
|
if ( yflag )
|
|
WriteBitCoord( fa[1] );
|
|
if ( zflag )
|
|
WriteBitCoord( fa[2] );
|
|
}
|
|
|
|
void bf_write::WriteBitNormal( float f )
|
|
{
|
|
int signbit = (f <= -NORMAL_RESOLUTION);
|
|
|
|
// NOTE: Since +/-1 are valid values for a normal, I'm going to encode that as all ones
|
|
unsigned int fractval = abs( (int)(f*NORMAL_DENOMINATOR) );
|
|
|
|
// clamp..
|
|
if (fractval > NORMAL_DENOMINATOR)
|
|
fractval = NORMAL_DENOMINATOR;
|
|
|
|
// Send the sign bit
|
|
WriteOneBit( signbit );
|
|
|
|
// Send the fractional component
|
|
WriteUBitLong( fractval, NORMAL_FRACTIONAL_BITS );
|
|
}
|
|
|
|
void bf_write::WriteBitVec3Normal( const Vector& fa )
|
|
{
|
|
int xflag, yflag;
|
|
|
|
xflag = (fa[0] >= NORMAL_RESOLUTION) || (fa[0] <= -NORMAL_RESOLUTION);
|
|
yflag = (fa[1] >= NORMAL_RESOLUTION) || (fa[1] <= -NORMAL_RESOLUTION);
|
|
|
|
WriteOneBit( xflag );
|
|
WriteOneBit( yflag );
|
|
|
|
if ( xflag )
|
|
WriteBitNormal( fa[0] );
|
|
if ( yflag )
|
|
WriteBitNormal( fa[1] );
|
|
|
|
// Write z sign bit
|
|
int signbit = (fa[2] <= -NORMAL_RESOLUTION);
|
|
WriteOneBit( signbit );
|
|
}
|
|
|
|
void bf_write::WriteBitAngles( const QAngle& fa )
|
|
{
|
|
// FIXME:
|
|
Vector tmp( fa.x, fa.y, fa.z );
|
|
WriteBitVec3Coord( tmp );
|
|
}
|
|
|
|
void bf_write::WriteChar(int val)
|
|
{
|
|
WriteSBitLong(val, sizeof(char) << 3);
|
|
}
|
|
|
|
void bf_write::WriteByte(int val)
|
|
{
|
|
WriteUBitLong(val, sizeof(unsigned char) << 3);
|
|
}
|
|
|
|
void bf_write::WriteShort(int val)
|
|
{
|
|
WriteSBitLong(val, sizeof(short) << 3);
|
|
}
|
|
|
|
void bf_write::WriteWord(int val)
|
|
{
|
|
WriteUBitLong(val, sizeof(unsigned short) << 3);
|
|
}
|
|
|
|
void bf_write::WriteLong(long val)
|
|
{
|
|
WriteSBitLong(val, sizeof(long) << 3);
|
|
}
|
|
|
|
void bf_write::WriteLongLong(int64 val)
|
|
{
|
|
uint *pLongs = (uint*)&val;
|
|
|
|
// Insert the two DWORDS according to network endian
|
|
const short endianIndex = 0x0100;
|
|
byte *idx = (byte*)&endianIndex;
|
|
WriteUBitLong(pLongs[*idx++], sizeof(long) << 3);
|
|
WriteUBitLong(pLongs[*idx], sizeof(long) << 3);
|
|
}
|
|
|
|
void bf_write::WriteFloat(float val)
|
|
{
|
|
// Pre-swap the float, since WriteBits writes raw data
|
|
LittleFloat( &val, &val );
|
|
|
|
WriteBits(&val, sizeof(val) << 3);
|
|
}
|
|
|
|
bool bf_write::WriteBytes( const void *pBuf, int nBytes )
|
|
{
|
|
return WriteBits(pBuf, nBytes << 3);
|
|
}
|
|
|
|
bool bf_write::WriteString(const char *pStr)
|
|
{
|
|
if(pStr)
|
|
{
|
|
do
|
|
{
|
|
WriteChar( *pStr );
|
|
++pStr;
|
|
} while( *(pStr-1) != 0 );
|
|
}
|
|
else
|
|
{
|
|
WriteChar( 0 );
|
|
}
|
|
|
|
return !IsOverflowed();
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------------------- //
|
|
// bf_read
|
|
// ---------------------------------------------------------------------------------------- //
|
|
|
|
bf_read::bf_read()
|
|
{
|
|
m_pData = NULL;
|
|
m_nDataBytes = 0;
|
|
m_nDataBits = -1; // set to -1 so we overflow on any operation
|
|
m_iCurBit = 0;
|
|
m_bOverflow = false;
|
|
m_bAssertOnOverflow = true;
|
|
m_pDebugName = NULL;
|
|
}
|
|
|
|
bf_read::bf_read( const void *pData, int nBytes, int nBits )
|
|
{
|
|
m_bAssertOnOverflow = true;
|
|
StartReading( pData, nBytes, 0, nBits );
|
|
}
|
|
|
|
bf_read::bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits )
|
|
{
|
|
m_bAssertOnOverflow = true;
|
|
m_pDebugName = pDebugName;
|
|
StartReading( pData, nBytes, 0, nBits );
|
|
}
|
|
|
|
void bf_read::StartReading( const void *pData, int nBytes, int iStartBit, int nBits )
|
|
{
|
|
// Make sure we're dword aligned.
|
|
Assert(((size_t)pData & 3) == 0);
|
|
|
|
m_pData = (unsigned char*)pData;
|
|
m_nDataBytes = nBytes;
|
|
|
|
if ( nBits == -1 )
|
|
{
|
|
m_nDataBits = m_nDataBytes << 3;
|
|
}
|
|
else
|
|
{
|
|
Assert( nBits <= nBytes*8 );
|
|
m_nDataBits = nBits;
|
|
}
|
|
|
|
m_iCurBit = iStartBit;
|
|
m_bOverflow = false;
|
|
}
|
|
|
|
void bf_read::Reset()
|
|
{
|
|
m_iCurBit = 0;
|
|
m_bOverflow = false;
|
|
}
|
|
|
|
void bf_read::SetAssertOnOverflow( bool bAssert )
|
|
{
|
|
m_bAssertOnOverflow = bAssert;
|
|
}
|
|
|
|
void bf_read::SetDebugName( const char *pName )
|
|
{
|
|
m_pDebugName = pName;
|
|
}
|
|
|
|
void bf_read::SetOverflowFlag()
|
|
{
|
|
if ( m_bAssertOnOverflow )
|
|
{
|
|
Assert( false );
|
|
}
|
|
m_bOverflow = true;
|
|
}
|
|
|
|
unsigned int bf_read::CheckReadUBitLong(int numbits)
|
|
{
|
|
// Ok, just read bits out.
|
|
int i, nBitValue;
|
|
unsigned int r = 0;
|
|
|
|
for(i=0; i < numbits; i++)
|
|
{
|
|
nBitValue = ReadOneBitNoCheck();
|
|
r |= nBitValue << i;
|
|
}
|
|
m_iCurBit -= numbits;
|
|
|
|
return r;
|
|
}
|
|
|
|
void bf_read::ReadBits(void *pOutData, int nBits)
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_read::ReadBits" );
|
|
#endif
|
|
|
|
unsigned char *pOut = (unsigned char*)pOutData;
|
|
int nBitsLeft = nBits;
|
|
|
|
|
|
// align output to dword boundary
|
|
while( ((size_t)pOut & 3) != 0 && nBitsLeft >= 8 )
|
|
{
|
|
*pOut = (unsigned char)ReadUBitLong(8);
|
|
++pOut;
|
|
nBitsLeft -= 8;
|
|
}
|
|
|
|
// X360TBD: Can't read dwords in ReadBits because they'll get swapped
|
|
if ( IsPC() )
|
|
{
|
|
// read dwords
|
|
while ( nBitsLeft >= 32 )
|
|
{
|
|
*((unsigned long*)pOut) = ReadUBitLong(32);
|
|
pOut += sizeof(unsigned long);
|
|
nBitsLeft -= 32;
|
|
}
|
|
}
|
|
|
|
// read remaining bytes
|
|
while ( nBitsLeft >= 8 )
|
|
{
|
|
*pOut = ReadUBitLong(8);
|
|
++pOut;
|
|
nBitsLeft -= 8;
|
|
}
|
|
|
|
// read remaining bits
|
|
if ( nBitsLeft )
|
|
{
|
|
*pOut = ReadUBitLong(nBitsLeft);
|
|
}
|
|
|
|
}
|
|
|
|
int bf_read::ReadBitsClamped_ptr(void *pOutData, size_t outSizeBytes, size_t nBits)
|
|
{
|
|
size_t outSizeBits = outSizeBytes * 8;
|
|
size_t readSizeBits = nBits;
|
|
int skippedBits = 0;
|
|
if ( readSizeBits > outSizeBits )
|
|
{
|
|
// Should we print a message when we clamp the data being read? Only
|
|
// in debug builds I think.
|
|
AssertMsg( 0, "Oversized network packet received, and clamped." );
|
|
readSizeBits = outSizeBits;
|
|
skippedBits = (int)( nBits - outSizeBits );
|
|
// What should we do in this case, which should only happen if nBits
|
|
// is negative for some reason?
|
|
//if ( skippedBits < 0 )
|
|
// return 0;
|
|
}
|
|
|
|
ReadBits( pOutData, readSizeBits );
|
|
SeekRelative( skippedBits );
|
|
|
|
// Return the number of bits actually read.
|
|
return (int)readSizeBits;
|
|
}
|
|
|
|
float bf_read::ReadBitAngle( int numbits )
|
|
{
|
|
float fReturn;
|
|
int i;
|
|
float shift;
|
|
|
|
shift = (float)( BitForBitnum(numbits) );
|
|
|
|
i = ReadUBitLong( numbits );
|
|
fReturn = (float)i * (360.0 / shift);
|
|
|
|
return fReturn;
|
|
}
|
|
|
|
unsigned int bf_read::PeekUBitLong( int numbits )
|
|
{
|
|
unsigned int r;
|
|
int i, nBitValue;
|
|
#ifdef BIT_VERBOSE
|
|
int nShifts = numbits;
|
|
#endif
|
|
|
|
bf_read savebf;
|
|
|
|
savebf = *this; // Save current state info
|
|
|
|
r = 0;
|
|
for(i=0; i < numbits; i++)
|
|
{
|
|
nBitValue = ReadOneBit();
|
|
|
|
// Append to current stream
|
|
if ( nBitValue )
|
|
{
|
|
r |= BitForBitnum(i);
|
|
}
|
|
}
|
|
|
|
*this = savebf;
|
|
|
|
#ifdef BIT_VERBOSE
|
|
Con_Printf( "PeekBitLong: %i %i\n", nShifts, (unsigned int)r );
|
|
#endif
|
|
|
|
return r;
|
|
}
|
|
|
|
unsigned int bf_read::ReadUBitLongNoInline( int numbits )
|
|
{
|
|
return ReadUBitLong( numbits );
|
|
}
|
|
|
|
unsigned int bf_read::ReadUBitVarInternal( int encodingType )
|
|
{
|
|
m_iCurBit -= 4;
|
|
// int bits = { 4, 8, 12, 32 }[ encodingType ];
|
|
int bits = 4 + encodingType*4 + (((2 - encodingType) >> 31) & 16);
|
|
return ReadUBitLong( bits );
|
|
}
|
|
|
|
// Append numbits least significant bits from data to the current bit stream
|
|
int bf_read::ReadSBitLong( int numbits )
|
|
{
|
|
unsigned int r = ReadUBitLong(numbits);
|
|
unsigned int s = 1 << (numbits-1);
|
|
if (r >= s)
|
|
{
|
|
// sign-extend by removing sign bit and then subtracting sign bit again
|
|
r = r - s - s;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
uint32 bf_read::ReadVarInt32()
|
|
{
|
|
uint32 result = 0;
|
|
int count = 0;
|
|
uint32 b;
|
|
|
|
do
|
|
{
|
|
if ( count == bitbuf::kMaxVarint32Bytes )
|
|
{
|
|
return result;
|
|
}
|
|
b = ReadUBitLong( 8 );
|
|
result |= (b & 0x7F) << (7 * count);
|
|
++count;
|
|
} while (b & 0x80);
|
|
|
|
return result;
|
|
}
|
|
|
|
uint64 bf_read::ReadVarInt64()
|
|
{
|
|
uint64 result = 0;
|
|
int count = 0;
|
|
uint64 b;
|
|
|
|
do
|
|
{
|
|
if ( count == bitbuf::kMaxVarintBytes )
|
|
{
|
|
return result;
|
|
}
|
|
b = ReadUBitLong( 8 );
|
|
result |= static_cast<uint64>(b & 0x7F) << (7 * count);
|
|
++count;
|
|
} while (b & 0x80);
|
|
|
|
return result;
|
|
}
|
|
|
|
int32 bf_read::ReadSignedVarInt32()
|
|
{
|
|
uint32 value = ReadVarInt32();
|
|
return bitbuf::ZigZagDecode32( value );
|
|
}
|
|
|
|
int64 bf_read::ReadSignedVarInt64()
|
|
{
|
|
uint32 value = ReadVarInt64();
|
|
return bitbuf::ZigZagDecode64( value );
|
|
}
|
|
|
|
unsigned int bf_read::ReadBitLong(int numbits, bool bSigned)
|
|
{
|
|
if(bSigned)
|
|
return (unsigned int)ReadSBitLong(numbits);
|
|
else
|
|
return ReadUBitLong(numbits);
|
|
}
|
|
|
|
|
|
// Basic Coordinate Routines (these contain bit-field size AND fixed point scaling constants)
|
|
float bf_read::ReadBitCoord (void)
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_read::ReadBitCoord" );
|
|
#endif
|
|
int intval=0,fractval=0,signbit=0;
|
|
float value = 0.0;
|
|
|
|
|
|
// Read the required integer and fraction flags
|
|
intval = ReadOneBit();
|
|
fractval = ReadOneBit();
|
|
|
|
// If we got either parse them, otherwise it's a zero.
|
|
if ( intval || fractval )
|
|
{
|
|
// Read the sign bit
|
|
signbit = ReadOneBit();
|
|
|
|
// If there's an integer, read it in
|
|
if ( intval )
|
|
{
|
|
// Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE]
|
|
intval = ReadUBitLong( COORD_INTEGER_BITS ) + 1;
|
|
}
|
|
|
|
// If there's a fraction, read it in
|
|
if ( fractval )
|
|
{
|
|
fractval = ReadUBitLong( COORD_FRACTIONAL_BITS );
|
|
}
|
|
|
|
// Calculate the correct floating point value
|
|
value = intval + ((float)fractval * COORD_RESOLUTION);
|
|
|
|
// Fixup the sign if negative.
|
|
if ( signbit )
|
|
value = -value;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
float bf_read::ReadBitCoordMP( bool bIntegral, bool bLowPrecision )
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_read::ReadBitCoordMP" );
|
|
#endif
|
|
// BitCoordMP float encoding: inbounds bit, integer bit, sign bit, optional int bits, float bits
|
|
// BitCoordMP integer encoding: inbounds bit, integer bit, optional sign bit, optional int bits.
|
|
// int bits are always encoded as (value - 1) since zero is handled by the integer bit
|
|
|
|
// With integer-only encoding, the presence of the third bit depends on the second
|
|
int flags = ReadUBitLong(3 - bIntegral);
|
|
enum { INBOUNDS=1, INTVAL=2, SIGN=4 };
|
|
|
|
if ( bIntegral )
|
|
{
|
|
if ( flags & INTVAL )
|
|
{
|
|
// Read the third bit and the integer portion together at once
|
|
unsigned int bits = ReadUBitLong( (flags & INBOUNDS) ? COORD_INTEGER_BITS_MP+1 : COORD_INTEGER_BITS+1 );
|
|
// Remap from [0,N] to [1,N+1]
|
|
int intval = (bits >> 1) + 1;
|
|
return (bits & 1) ? -intval : intval;
|
|
}
|
|
return 0.f;
|
|
}
|
|
|
|
static const float mul_table[4] =
|
|
{
|
|
1.f/(1<<COORD_FRACTIONAL_BITS),
|
|
-1.f/(1<<COORD_FRACTIONAL_BITS),
|
|
1.f/(1<<COORD_FRACTIONAL_BITS_MP_LOWPRECISION),
|
|
-1.f/(1<<COORD_FRACTIONAL_BITS_MP_LOWPRECISION)
|
|
};
|
|
//equivalent to: float multiply = mul_table[ ((flags & SIGN) ? 1 : 0) + bLowPrecision*2 ];
|
|
float multiply = *(float*)((uintptr_t)&mul_table[0] + (flags & 4) + bLowPrecision*8);
|
|
|
|
static const unsigned char numbits_table[8] =
|
|
{
|
|
COORD_FRACTIONAL_BITS,
|
|
COORD_FRACTIONAL_BITS,
|
|
COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS,
|
|
COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS_MP,
|
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION,
|
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION,
|
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS,
|
|
COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS_MP
|
|
};
|
|
unsigned int bits = ReadUBitLong( numbits_table[ (flags & (INBOUNDS|INTVAL)) + bLowPrecision*4 ] );
|
|
|
|
if ( flags & INTVAL )
|
|
{
|
|
// Shuffle the bits to remap the integer portion from [0,N] to [1,N+1]
|
|
// and then paste in front of the fractional parts so we only need one
|
|
// int-to-float conversion.
|
|
|
|
uint fracbitsMP = bits >> COORD_INTEGER_BITS_MP;
|
|
uint fracbits = bits >> COORD_INTEGER_BITS;
|
|
|
|
uint intmaskMP = ((1<<COORD_INTEGER_BITS_MP)-1);
|
|
uint intmask = ((1<<COORD_INTEGER_BITS)-1);
|
|
|
|
uint selectNotMP = (flags & INBOUNDS) - 1;
|
|
|
|
fracbits -= fracbitsMP;
|
|
fracbits &= selectNotMP;
|
|
fracbits += fracbitsMP;
|
|
|
|
intmask -= intmaskMP;
|
|
intmask &= selectNotMP;
|
|
intmask += intmaskMP;
|
|
|
|
uint intpart = (bits & intmask) + 1;
|
|
uint intbitsLow = intpart << COORD_FRACTIONAL_BITS_MP_LOWPRECISION;
|
|
uint intbits = intpart << COORD_FRACTIONAL_BITS;
|
|
uint selectNotLow = (uint)bLowPrecision - 1;
|
|
|
|
intbits -= intbitsLow;
|
|
intbits &= selectNotLow;
|
|
intbits += intbitsLow;
|
|
|
|
bits = fracbits | intbits;
|
|
}
|
|
|
|
return (int)bits * multiply;
|
|
}
|
|
|
|
unsigned int bf_read::ReadBitCoordBits (void)
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_read::ReadBitCoordBits" );
|
|
#endif
|
|
|
|
unsigned int flags = ReadUBitLong(2);
|
|
if ( flags == 0 )
|
|
return 0;
|
|
|
|
static const int numbits_table[3] =
|
|
{
|
|
COORD_INTEGER_BITS + 1,
|
|
COORD_FRACTIONAL_BITS + 1,
|
|
COORD_INTEGER_BITS + COORD_FRACTIONAL_BITS + 1
|
|
};
|
|
return ReadUBitLong( numbits_table[ flags-1 ] ) * 4 + flags;
|
|
}
|
|
|
|
unsigned int bf_read::ReadBitCoordMPBits( bool bIntegral, bool bLowPrecision )
|
|
{
|
|
#if defined( BB_PROFILING )
|
|
VPROF( "bf_read::ReadBitCoordMPBits" );
|
|
#endif
|
|
|
|
unsigned int flags = ReadUBitLong(2);
|
|
enum { INBOUNDS=1, INTVAL=2 };
|
|
int numbits = 0;
|
|
|
|
if ( bIntegral )
|
|
{
|
|
if ( flags & INTVAL )
|
|
{
|
|
numbits = (flags & INBOUNDS) ? (1 + COORD_INTEGER_BITS_MP) : (1 + COORD_INTEGER_BITS);
|
|
}
|
|
else
|
|
{
|
|
return flags; // no extra bits
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static const unsigned char numbits_table[8] =
|
|
{
|
|
1 + COORD_FRACTIONAL_BITS,
|
|
1 + COORD_FRACTIONAL_BITS,
|
|
1 + COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS,
|
|
1 + COORD_FRACTIONAL_BITS + COORD_INTEGER_BITS_MP,
|
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION,
|
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION,
|
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS,
|
|
1 + COORD_FRACTIONAL_BITS_MP_LOWPRECISION + COORD_INTEGER_BITS_MP
|
|
};
|
|
numbits = numbits_table[ flags + bLowPrecision*4 ];
|
|
}
|
|
|
|
return flags + ReadUBitLong(numbits)*4;
|
|
}
|
|
|
|
void bf_read::ReadBitVec3Coord( Vector& fa )
|
|
{
|
|
int xflag, yflag, zflag;
|
|
|
|
// This vector must be initialized! Otherwise, If any of the flags aren't set,
|
|
// the corresponding component will not be read and will be stack garbage.
|
|
fa.Init( 0, 0, 0 );
|
|
|
|
xflag = ReadOneBit();
|
|
yflag = ReadOneBit();
|
|
zflag = ReadOneBit();
|
|
|
|
if ( xflag )
|
|
fa[0] = ReadBitCoord();
|
|
if ( yflag )
|
|
fa[1] = ReadBitCoord();
|
|
if ( zflag )
|
|
fa[2] = ReadBitCoord();
|
|
}
|
|
|
|
float bf_read::ReadBitNormal (void)
|
|
{
|
|
// Read the sign bit
|
|
int signbit = ReadOneBit();
|
|
|
|
// Read the fractional part
|
|
unsigned int fractval = ReadUBitLong( NORMAL_FRACTIONAL_BITS );
|
|
|
|
// Calculate the correct floating point value
|
|
float value = (float)fractval * NORMAL_RESOLUTION;
|
|
|
|
// Fixup the sign if negative.
|
|
if ( signbit )
|
|
value = -value;
|
|
|
|
return value;
|
|
}
|
|
|
|
void bf_read::ReadBitVec3Normal( Vector& fa )
|
|
{
|
|
int xflag = ReadOneBit();
|
|
int yflag = ReadOneBit();
|
|
|
|
if (xflag)
|
|
fa[0] = ReadBitNormal();
|
|
else
|
|
fa[0] = 0.0f;
|
|
|
|
if (yflag)
|
|
fa[1] = ReadBitNormal();
|
|
else
|
|
fa[1] = 0.0f;
|
|
|
|
// The first two imply the third (but not its sign)
|
|
int znegative = ReadOneBit();
|
|
|
|
float fafafbfb = fa[0] * fa[0] + fa[1] * fa[1];
|
|
if (fafafbfb < 1.0f)
|
|
fa[2] = sqrt( 1.0f - fafafbfb );
|
|
else
|
|
fa[2] = 0.0f;
|
|
|
|
if (znegative)
|
|
fa[2] = -fa[2];
|
|
}
|
|
|
|
void bf_read::ReadBitAngles( QAngle& fa )
|
|
{
|
|
Vector tmp;
|
|
ReadBitVec3Coord( tmp );
|
|
fa.Init( tmp.x, tmp.y, tmp.z );
|
|
}
|
|
|
|
int64 bf_read::ReadLongLong()
|
|
{
|
|
int64 retval;
|
|
uint *pLongs = (uint*)&retval;
|
|
|
|
// Read the two DWORDs according to network endian
|
|
const short endianIndex = 0x0100;
|
|
byte *idx = (byte*)&endianIndex;
|
|
pLongs[*idx++] = ReadUBitLong(sizeof(long) << 3);
|
|
pLongs[*idx] = ReadUBitLong(sizeof(long) << 3);
|
|
|
|
return retval;
|
|
}
|
|
|
|
float bf_read::ReadFloat()
|
|
{
|
|
float ret;
|
|
Assert( sizeof(ret) == 4 );
|
|
ReadBits(&ret, 32);
|
|
|
|
// Swap the float, since ReadBits reads raw data
|
|
LittleFloat( &ret, &ret );
|
|
return ret;
|
|
}
|
|
|
|
bool bf_read::ReadBytes(void *pOut, int nBytes)
|
|
{
|
|
ReadBits(pOut, nBytes << 3);
|
|
return !IsOverflowed();
|
|
}
|
|
|
|
bool bf_read::ReadString( char *pStr, int maxLen, bool bLine, int *pOutNumChars )
|
|
{
|
|
Assert( maxLen != 0 );
|
|
|
|
bool bTooSmall = false;
|
|
int iChar = 0;
|
|
while(1)
|
|
{
|
|
char val = ReadChar();
|
|
if ( val == 0 )
|
|
break;
|
|
else if ( bLine && val == '\n' )
|
|
break;
|
|
|
|
if ( iChar < (maxLen-1) )
|
|
{
|
|
pStr[iChar] = val;
|
|
++iChar;
|
|
}
|
|
else
|
|
{
|
|
bTooSmall = true;
|
|
}
|
|
}
|
|
|
|
// Make sure it's null-terminated.
|
|
Assert( iChar < maxLen );
|
|
pStr[iChar] = 0;
|
|
|
|
if ( pOutNumChars )
|
|
*pOutNumChars = iChar;
|
|
|
|
return !IsOverflowed() && !bTooSmall;
|
|
}
|
|
|
|
|
|
char* bf_read::ReadAndAllocateString( bool *pOverflow )
|
|
{
|
|
char str[2048];
|
|
|
|
int nChars;
|
|
bool bOverflow = !ReadString( str, sizeof( str ), false, &nChars );
|
|
if ( pOverflow )
|
|
*pOverflow = bOverflow;
|
|
|
|
// Now copy into the output and return it;
|
|
char *pRet = new char[ nChars + 1 ];
|
|
for ( int i=0; i <= nChars; i++ )
|
|
pRet[i] = str[i];
|
|
|
|
return pRet;
|
|
}
|
|
|
|
void bf_read::ExciseBits( int startbit, int bitstoremove )
|
|
{
|
|
int endbit = startbit + bitstoremove;
|
|
int remaining_to_end = m_nDataBits - endbit;
|
|
|
|
bf_write temp;
|
|
temp.StartWriting( (void *)m_pData, m_nDataBits << 3, startbit );
|
|
|
|
Seek( endbit );
|
|
|
|
for ( int i = 0; i < remaining_to_end; i++ )
|
|
{
|
|
temp.WriteOneBit( ReadOneBit() );
|
|
}
|
|
|
|
Seek( startbit );
|
|
|
|
m_nDataBits -= bitstoremove;
|
|
m_nDataBytes = m_nDataBits >> 3;
|
|
}
|
|
|
|
int bf_read::CompareBitsAt( int offset, bf_read * RESTRICT other, int otherOffset, int numbits ) RESTRICT
|
|
{
|
|
extern unsigned long g_ExtraMasks[33];
|
|
|
|
if ( numbits == 0 )
|
|
return 0;
|
|
|
|
int overflow1 = offset + numbits > m_nDataBits;
|
|
int overflow2 = otherOffset + numbits > other->m_nDataBits;
|
|
|
|
int x = overflow1 | overflow2;
|
|
if ( x != 0 )
|
|
return x;
|
|
|
|
unsigned int iStartBit1 = offset & 31u;
|
|
unsigned int iStartBit2 = otherOffset & 31u;
|
|
unsigned long *pData1 = (unsigned long*)m_pData + (offset >> 5);
|
|
unsigned long *pData2 = (unsigned long*)other->m_pData + (otherOffset >> 5);
|
|
unsigned long *pData1End = pData1 + ((offset + numbits - 1) >> 5);
|
|
unsigned long *pData2End = pData2 + ((otherOffset + numbits - 1) >> 5);
|
|
|
|
while ( numbits > 32 )
|
|
{
|
|
x = LoadLittleDWord( (unsigned long*)pData1, 0 ) >> iStartBit1;
|
|
x ^= LoadLittleDWord( (unsigned long*)pData1, 1 ) << (32 - iStartBit1);
|
|
x ^= LoadLittleDWord( (unsigned long*)pData2, 0 ) >> iStartBit2;
|
|
x ^= LoadLittleDWord( (unsigned long*)pData2, 1 ) << (32 - iStartBit2);
|
|
if ( x != 0 )
|
|
{
|
|
return x;
|
|
}
|
|
++pData1;
|
|
++pData2;
|
|
numbits -= 32;
|
|
}
|
|
|
|
x = LoadLittleDWord( (unsigned long*)pData1, 0 ) >> iStartBit1;
|
|
x ^= LoadLittleDWord( (unsigned long*)pData1End, 0 ) << (32 - iStartBit1);
|
|
x ^= LoadLittleDWord( (unsigned long*)pData2, 0 ) >> iStartBit2;
|
|
x ^= LoadLittleDWord( (unsigned long*)pData2End, 0 ) << (32 - iStartBit2);
|
|
return x & g_ExtraMasks[ numbits ];
|
|
}
|