50 lines
893 B
C++
50 lines
893 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TOOLSPHERE_H
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#define TOOLSPHERE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ToolInterface.h"
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class CMapSphere;
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class CToolSphere : public CBaseTool
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{
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public:
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CToolSphere();
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void Attach(CMapSphere *pShere);
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//
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// CBaseTool implementation.
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//
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virtual ToolID_t GetToolID(void) { return TOOL_SPHERE; }
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
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//virtual void RenderTool2D(CRender2D *pRender);
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private:
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CMapSphere *m_pSphere;
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};
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#endif // TOOLSPHERE_H
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