108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "LoadGameDialog.h"
|
|
#include "EngineInterface.h"
|
|
|
|
#include "vgui/ISystem.h"
|
|
#include "vgui/ISurface.h"
|
|
#include "vgui/IVGui.h"
|
|
#include "KeyValues.h"
|
|
#include "filesystem.h"
|
|
|
|
#include "vgui_controls/Button.h"
|
|
#include "vgui_controls/PanelListPanel.h"
|
|
#include "vgui_controls/QueryBox.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CLoadGameDialog::CLoadGameDialog(vgui::Panel *parent) : BaseClass(parent, "LoadGameDialog")
|
|
{
|
|
SetDeleteSelfOnClose(true);
|
|
SetBounds(0, 0, 512, 384);
|
|
SetMinimumSize( 256, 300 );
|
|
SetSizeable( true );
|
|
|
|
SetTitle("#GameUI_LoadGame", true);
|
|
|
|
vgui::Button *cancel = new vgui::Button( this, "Cancel", "#GameUI_Cancel" );
|
|
cancel->SetCommand( "Close" );
|
|
|
|
LoadControlSettings("resource/LoadGameDialog.res");
|
|
|
|
SetControlEnabled( "delete", false );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Destructor
|
|
//-----------------------------------------------------------------------------
|
|
CLoadGameDialog::~CLoadGameDialog()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CLoadGameDialog::OnCommand( const char *command )
|
|
{
|
|
if ( !stricmp( command, "loadsave" ) )
|
|
{
|
|
int saveIndex = GetSelectedItemSaveIndex();
|
|
if ( m_SaveGames.IsValidIndex(saveIndex) )
|
|
{
|
|
const char *shortName = m_SaveGames[saveIndex].szShortName;
|
|
if ( shortName && shortName[ 0 ] )
|
|
{
|
|
// Load the game, return to top and switch to engine
|
|
char sz[ 256 ];
|
|
Q_snprintf(sz, sizeof( sz ), "progress_enable\nload %s\n", shortName );
|
|
|
|
engine->ClientCmd_Unrestricted( sz );
|
|
|
|
// Close this dialog
|
|
OnClose();
|
|
}
|
|
}
|
|
}
|
|
else if ( !stricmp( command, "Delete" ) )
|
|
{
|
|
int saveIndex = GetSelectedItemSaveIndex();
|
|
if ( m_SaveGames.IsValidIndex(saveIndex) )
|
|
{
|
|
// confirm the deletion
|
|
QueryBox *box = new QueryBox( "#GameUI_ConfirmDeleteSaveGame_Title", "#GameUI_ConfirmDeleteSaveGame_Info" );
|
|
box->AddActionSignalTarget(this);
|
|
box->SetOKButtonText("#GameUI_ConfirmDeleteSaveGame_OK");
|
|
box->SetOKCommand(new KeyValues("Command", "command", "DeleteConfirmed"));
|
|
box->DoModal();
|
|
}
|
|
}
|
|
else if ( !stricmp( command, "DeleteConfirmed" ) )
|
|
{
|
|
int saveIndex = GetSelectedItemSaveIndex();
|
|
if ( m_SaveGames.IsValidIndex(saveIndex) )
|
|
{
|
|
DeleteSaveGame( m_SaveGames[saveIndex].szFileName );
|
|
|
|
// reset the list
|
|
ScanSavedGames();
|
|
m_pGameList->MoveScrollBarToTop();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
BaseClass::OnCommand( command );
|
|
}
|
|
}
|
|
|