72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
#include "cbase.h"
|
|
#include "proxyentity.h"
|
|
#include "materialsystem/imaterial.h"
|
|
#include "materialsystem/imaterialvar.h"
|
|
#include "c_team.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
// $sineVar : name of variable that controls the alpha level (float)
|
|
class CTeamMaterialProxy : public CEntityMaterialProxy
|
|
{
|
|
public:
|
|
CTeamMaterialProxy();
|
|
virtual ~CTeamMaterialProxy();
|
|
virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues );
|
|
virtual void OnBind( C_BaseEntity *pEnt );
|
|
|
|
private:
|
|
IMaterialVar* m_FrameVar;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Constructor, destructor
|
|
//-----------------------------------------------------------------------------
|
|
|
|
CTeamMaterialProxy::CTeamMaterialProxy()
|
|
{
|
|
m_FrameVar = 0;
|
|
}
|
|
|
|
CTeamMaterialProxy::~CTeamMaterialProxy()
|
|
{
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init baby...
|
|
//-----------------------------------------------------------------------------
|
|
bool CTeamMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues )
|
|
{
|
|
bool foundVar;
|
|
m_FrameVar = pMaterial->FindVar( "$frame", &foundVar, false );
|
|
if( !foundVar )
|
|
m_FrameVar = 0;
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Set the appropriate texture...
|
|
//-----------------------------------------------------------------------------
|
|
void CTeamMaterialProxy::OnBind( C_BaseEntity *pEnt )
|
|
{
|
|
if( !m_FrameVar )
|
|
return;
|
|
|
|
int team = pEnt->GetRenderTeamNumber();
|
|
team--;
|
|
|
|
// Use that as an animated frame number
|
|
m_FrameVar->SetIntValue( team );
|
|
}
|
|
|
|
EXPOSE_INTERFACE( CTeamMaterialProxy, IMaterialProxy, "TeamTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
|