37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_tf_class_defender.h"
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//=============================================================================
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//
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// Defender Data Table
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//
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BEGIN_RECV_TABLE_NOBASE( C_PlayerClassDefender, DT_PlayerClassDefenderData )
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END_RECV_TABLE()
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BEGIN_PREDICTION_DATA_NO_BASE( C_PlayerClassDefender )
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DEFINE_PRED_TYPEDESCRIPTION( m_ClassData, PlayerClassDefenderData_t ),
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END_PREDICTION_DATA()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerClassDefender::C_PlayerClassDefender( C_BaseTFPlayer *pPlayer ) :
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C_PlayerClass( pPlayer )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_PlayerClassDefender::~C_PlayerClassDefender()
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{
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}
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