43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A place where vehicles can be built
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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//-----------------------------------------------------------------------------
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// Purpose: A place where vehicles can be built
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//-----------------------------------------------------------------------------
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class C_FuncConstructionYard : public C_BaseEntity
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{
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DECLARE_CLASS( C_FuncConstructionYard, C_BaseEntity );
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public:
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DECLARE_CLIENTCLASS();
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// DECLARE_MINIMAP_PANEL();
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C_FuncConstructionYard();
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const char *GetTargetDescription( void ) const;
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};
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IMPLEMENT_CLIENTCLASS_DT(C_FuncConstructionYard, DT_FuncConstructionYard, CFuncConstructionYard)
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_FuncConstructionYard::C_FuncConstructionYard()
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{
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// CONSTRUCT_MINIMAP_PANEL( "minimap_construction_yard", MINIMAP_RESOURCE_ZONES );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *C_FuncConstructionYard::GetTargetDescription( void ) const
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{
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return "Construction Yard";
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}
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