501 lines
16 KiB
C++
501 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "pch_serverbrowser.h"
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using namespace vgui;
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ConVar sb_showblacklists( "sb_showblacklists", "0", FCVAR_NONE, "If set to 1, blacklist rules will be printed to the console as they're applied." );
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//-----------------------------------------------------------------------------
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// Purpose: Server name comparison function
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//-----------------------------------------------------------------------------
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int __cdecl BlacklistedServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
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blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
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if ( !pSvr1 && pSvr2 )
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return -1;
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if ( !pSvr2 && pSvr1 )
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return 1;
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if ( !pSvr1 && !pSvr2 )
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return 0;
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return Q_stricmp( pSvr1->m_szServerName, pSvr2->m_szServerName );
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}
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//-----------------------------------------------------------------------------
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// Purpose: list column sort function
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//-----------------------------------------------------------------------------
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int __cdecl BlacklistedIPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
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blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
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if ( !pSvr1 && pSvr2 )
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return -1;
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if ( !pSvr2 && pSvr1 )
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return 1;
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if ( !pSvr1 && !pSvr2 )
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return 0;
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if ( pSvr1->m_NetAdr < pSvr2->m_NetAdr )
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return -1;
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else if ( pSvr2->m_NetAdr < pSvr1->m_NetAdr )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Player number comparison function
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//-----------------------------------------------------------------------------
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int __cdecl BlacklistedAtCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2)
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{
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blacklisted_server_t *pSvr1 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p1.userData );
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blacklisted_server_t *pSvr2 = ServerBrowserDialog().GetBlacklistPage()->GetBlacklistedServer( p2.userData );
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if ( !pSvr1 && pSvr2 )
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return -1;
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if ( !pSvr2 && pSvr1 )
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return 1;
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if ( !pSvr1 && !pSvr2 )
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return 0;
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if ( pSvr1->m_ullTimeBlacklistedAt > pSvr2->m_ullTimeBlacklistedAt )
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return -1;
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if ( pSvr1->m_ullTimeBlacklistedAt < pSvr2->m_ullTimeBlacklistedAt )
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return 1;
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CBlacklistedServers::CBlacklistedServers( vgui::Panel *parent ) :
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vgui::PropertyPage( parent, "BlacklistedGames" )
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{
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SetSize( 624, 278 );
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m_pAddServer = new Button(this, "AddServerButton", "#ServerBrowser_AddServer");
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m_pAddCurrentServer = new Button(this, "AddCurrentServerButton", "#ServerBrowser_AddCurrentServer");
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m_pGameList = vgui::SETUP_PANEL( new vgui::ListPanel(this, "gamelist") );
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m_pGameList->SetAllowUserModificationOfColumns(true);
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// Add the column headers
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m_pGameList->AddColumnHeader(0, "Name", "#ServerBrowser_BlacklistedServers", 50, ListPanel::COLUMN_RESIZEWITHWINDOW | ListPanel::COLUMN_UNHIDABLE);
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m_pGameList->AddColumnHeader(1, "IPAddr", "#ServerBrowser_IPAddress", 64, ListPanel::COLUMN_HIDDEN);
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m_pGameList->AddColumnHeader(2, "BlacklistedAt", "#ServerBrowser_BlacklistedDate", 100);
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//m_pGameList->SetColumnHeaderTooltip(0, "#ServerBrowser_PasswordColumn_Tooltip");
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// setup fast sort functions
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m_pGameList->SetSortFunc(0, BlacklistedServerNameCompare);
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m_pGameList->SetSortFunc(1, BlacklistedIPAddressCompare);
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m_pGameList->SetSortFunc(2, BlacklistedAtCompare);
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// Sort by name by default
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m_pGameList->SetSortColumn(0);
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m_blackList.Reset();
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m_blackListTimestamp = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CBlacklistedServers::~CBlacklistedServers()
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{
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ClearServerList();
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads the initial blacklist from disk
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::LoadBlacklistedList()
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{
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m_pGameList->SetEmptyListText("#ServerBrowser_NoBlacklistedServers");
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ClearServerList();
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m_blackList.Reset();
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int count = m_blackList.LoadServersFromFile( BLACKLIST_DEFAULT_SAVE_FILE, false );
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m_blackListTimestamp = g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE );
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for( int i=0; i<count; ++i )
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{
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UpdateBlacklistUI( m_blackList.GetServer(i) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds all the servers inside the specified file to the blacklist
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//-----------------------------------------------------------------------------
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bool CBlacklistedServers::AddServersFromFile( const char *pszFilename, bool bResetTimes )
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{
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KeyValues *pKV = new KeyValues( "serverblacklist" );
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if ( !pKV->LoadFromFile( g_pFullFileSystem, pszFilename, "GAME" ) )
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return false;
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for ( KeyValues *pData = pKV->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() )
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{
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const char *pszName = pData->GetString( "name" );
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uint64 ullDate = pData->GetUint64( "date" );
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if ( bResetTimes )
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{
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time_t today;
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time( &today );
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ullDate = (uint64)today;
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}
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const char *pszNetAddr = pData->GetString( "addr" );
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if ( pszNetAddr && pszNetAddr[0] && pszName && pszName[0] )
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{
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blacklisted_server_t *blackServer = m_blackList.AddServer( pszName, pszNetAddr, ullDate );
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UpdateBlacklistUI( blackServer );
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}
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}
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// write out blacklist to preserve changes
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SaveBlacklistedList();
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pKV->deleteThis();
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: save blacklist to disk
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::SaveBlacklistedList()
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{
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m_blackList.SaveToFile( BLACKLIST_DEFAULT_SAVE_FILE );
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m_blackListTimestamp = g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::AddServer( gameserveritem_t &server )
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{
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blacklisted_server_t *blackServer = m_blackList.AddServer( server );
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if ( !blackServer )
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{
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return;
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}
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SaveBlacklistedList();
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UpdateBlacklistUI( blackServer );
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if ( GameSupportsReplay() )
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{
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// send command to propagate to the client so the client can send it on to the GC
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char command[ 256 ];
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Q_snprintf( command, Q_ARRAYSIZE( command ), "rbgc %s\n", blackServer->m_NetAdr.ToString() );
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g_pRunGameEngine->AddTextCommand( command );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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blacklisted_server_t *CBlacklistedServers::GetBlacklistedServer( int iServerID )
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{
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return m_blackList.GetServer( iServerID );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CBlacklistedServers::IsServerBlacklisted( gameserveritem_t &server )
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{
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// if something has changed the blacklist file, reload it
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if ( g_pFullFileSystem->GetFileTime( BLACKLIST_DEFAULT_SAVE_FILE ) != m_blackListTimestamp )
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{
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LoadBlacklistedList();
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}
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return m_blackList.IsServerBlacklisted( server );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::UpdateBlacklistUI( blacklisted_server_t *blackServer )
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{
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if ( !blackServer )
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return;
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KeyValues *kv;
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int iItemId = m_pGameList->GetItemIDFromUserData( blackServer->m_nServerID );
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if ( m_pGameList->IsValidItemID( iItemId ) )
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{
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// we're updating an existing entry
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kv = m_pGameList->GetItem( iItemId );
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m_pGameList->SetUserData( iItemId, blackServer->m_nServerID );
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}
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else
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{
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// new entry
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kv = new KeyValues("Server");
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}
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kv->SetString( "name", blackServer->m_szServerName );
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// construct a time string for blacklisted time
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struct tm *now;
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now = localtime( (time_t*)&blackServer->m_ullTimeBlacklistedAt );
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if ( now )
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{
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char buf[64];
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strftime(buf, sizeof(buf), "%a %d %b %I:%M%p", now);
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Q_strlower(buf + strlen(buf) - 4);
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kv->SetString("BlacklistedAt", buf);
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}
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kv->SetString( "IPAddr", blackServer->m_NetAdr.ToString() );
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if ( !m_pGameList->IsValidItemID( iItemId ) )
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{
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// new server, add to list
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iItemId = m_pGameList->AddItem(kv, blackServer->m_nServerID, false, false);
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kv->deleteThis();
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}
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else
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{
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// tell the list that we've changed the data
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m_pGameList->ApplyItemChanges( iItemId );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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const char *pPathID = "PLATFORM";
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const char *pszFileName = "servers/BlacklistedServersPage.res";
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if ( g_pFullFileSystem->FileExists( pszFileName, "MOD" ) )
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{
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pPathID = "MOD";
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}
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LoadControlSettings( pszFileName, pPathID );
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vgui::HFont hFont = pScheme->GetFont( "ListSmall", IsProportional() );
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if ( !hFont )
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{
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hFont = pScheme->GetFont( "DefaultSmall", IsProportional() );
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}
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m_pGameList->SetFont( hFont );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnPageShow( void )
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{
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// reload list since client may have changed it
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LoadBlacklistedList();
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m_pGameList->SetEmptyListText("#ServerBrowser_NoBlacklistedServers");
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m_pGameList->SortList();
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BaseClass::OnPageShow();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CBlacklistedServers::GetSelectedServerID( void )
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{
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int serverID = -1;
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if ( m_pGameList->GetSelectedItemsCount() )
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{
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serverID = m_pGameList->GetItemUserData( m_pGameList->GetSelectedItem(0) );
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}
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return serverID;
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}
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//-----------------------------------------------------------------------------
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// Purpose: opens context menu (user right clicked on a server)
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnOpenContextMenu(int itemID)
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{
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CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu( m_pGameList );
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// get the server
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int serverID = GetSelectedServerID();
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menu->ShowMenu( this,(uint32)-1, false, false, false, false );
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if ( serverID != -1 )
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{
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menu->AddMenuItem("RemoveServer", "#ServerBrowser_RemoveServerFromBlacklist", new KeyValues("RemoveFromBlacklist"), this);
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}
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menu->AddMenuItem("AddServerByName", "#ServerBrowser_AddServerByIP", new KeyValues("AddServerByName"), this);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a server by IP address
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnAddServerByName()
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{
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// open the add server dialog
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CDialogAddBlacklistedServer *dlg = new CDialogAddBlacklistedServer( &ServerBrowserDialog(), NULL );
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dlg->MoveToCenterOfScreen();
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dlg->DoModal();
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}
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//-----------------------------------------------------------------------------
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// Purpose: removes a server from the blacklist
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnRemoveFromBlacklist()
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{
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// iterate the selection
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for ( int iGame = (m_pGameList->GetSelectedItemsCount() - 1); iGame >= 0; iGame-- )
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{
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int itemID = m_pGameList->GetSelectedItem( iGame );
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int serverID = m_pGameList->GetItemData( itemID )->userData;
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m_pGameList->RemoveItem( itemID );
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m_blackList.RemoveServer( serverID );
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}
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InvalidateLayout();
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Repaint();
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ServerBrowserDialog().BlacklistsChanged();
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SaveBlacklistedList();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::ClearServerList( void )
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{
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m_pGameList->RemoveAll();
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m_blackList.Reset();
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m_blackListTimestamp = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds the currently connected server to the list
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnAddCurrentServer()
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{
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gameserveritem_t *pConnected = ServerBrowserDialog().GetCurrentConnectedServer();
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if ( pConnected )
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{
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blacklisted_server_t *blackServer = m_blackList.AddServer( *pConnected );
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if ( !blackServer )
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{
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return;
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}
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UpdateBlacklistUI( blackServer );
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ServerBrowserDialog().BlacklistsChanged();
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SaveBlacklistedList();
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if ( GameSupportsReplay() )
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{
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// send command to propagate to the client so the client can send it on to the GC
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char command[ 256 ];
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Q_snprintf( command, Q_ARRAYSIZE( command ), "rbgc %s\n", pConnected->m_NetAdr.GetConnectionAddressString() );
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g_pRunGameEngine->AddTextCommand( command );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnImportBlacklist()
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{
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if ( m_hImportDialog.Get() )
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{
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m_hImportDialog.Get()->MarkForDeletion();
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}
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m_hImportDialog = new FileOpenDialog( this, "#ServerBrowser_ImportBlacklistTitle", true );
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if ( m_hImportDialog.Get() )
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{
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m_hImportDialog->SetStartDirectory( "cfg/" );
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m_hImportDialog->AddFilter( "*.txt", "#ServerBrowser_BlacklistFiles", true );
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m_hImportDialog->DoModal( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnFileSelected( char const *fullpath )
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{
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AddServersFromFile( fullpath, true );
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if ( m_hImportDialog.Get() )
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{
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m_hImportDialog.Get()->MarkForDeletion();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse posted messages
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//
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnCommand(const char *command)
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{
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if (!Q_stricmp(command, "AddServerByName"))
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{
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OnAddServerByName();
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}
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else if (!Q_stricmp(command, "AddCurrentServer" ))
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{
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OnAddCurrentServer();
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}
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else if (!Q_stricmp(command, "ImportBlacklist" ))
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{
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OnImportBlacklist();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: enables adding server
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnConnectToGame()
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{
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m_pAddCurrentServer->SetEnabled( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: disables adding current server
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//-----------------------------------------------------------------------------
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void CBlacklistedServers::OnDisconnectFromGame( void )
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{
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m_pAddCurrentServer->SetEnabled( false );
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}
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