38 lines
762 B
C++
38 lines
762 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef BITMAPIMAGEPANEL_H
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#define BITMAPIMAGEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Panel.h>
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class CBitmapImagePanel : public vgui::Panel
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{
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public:
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CBitmapImagePanel( vgui::Panel *parent, char const *panelName, char const *filename = NULL );
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virtual void PaintBackground();
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virtual void setTexture( char const *filename );
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virtual void forceReload( void );
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private:
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typedef vgui::Panel BaseClass;
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void forceUpload();
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bool m_bUploaded;
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int m_nTextureId;
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char m_szTexture[ 128 ];
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};
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#endif // BITMAPIMAGEPANEL_H
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