38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#include "CompletionEvent.h"
|
|
#include "winlite.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: creates an event
|
|
//-----------------------------------------------------------------------------
|
|
EventHandle_t Event_CreateEvent()
|
|
{
|
|
return (EventHandle_t)::CreateEvent(NULL, false, false, NULL);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: sets the current thread to wait for either the event to be signalled, or the timeout to occur
|
|
//-----------------------------------------------------------------------------
|
|
void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds)
|
|
{
|
|
::WaitForSingleObject((HANDLE)event, timeoutMilliseconds);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: signals an event to Activate
|
|
// Releases one thread waiting on the event.
|
|
// If the event has no threads waiting on it, the next thread to wait on it will be let right through
|
|
//-----------------------------------------------------------------------------
|
|
void Event_SignalEvent(EventHandle_t event)
|
|
{
|
|
::SetEvent((HANDLE)event);
|
|
}
|
|
|
|
|