88 lines
2.3 KiB
Plaintext
88 lines
2.3 KiB
Plaintext
// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
|
|
// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
|
|
// STATIC: "HASALPHAMASK" "0..1"
|
|
// STATIC: "HASSTATICTEXTURE" "0..1"
|
|
|
|
// DYNAMIC: "ADDSTATIC" "0..1"
|
|
// DYNAMIC: "HDRENABLED" "0..1"
|
|
// DYNAMIC: "PIXELFOGTYPE" "0..1"
|
|
|
|
#define USESTATICTEXTURE (((ADDSTATIC == 1) && (HASSTATICTEXTURE == 1))?(1):(0))
|
|
|
|
#include "common_ps_fxc.h"
|
|
#include "shader_constant_register_map.h"
|
|
|
|
|
|
|
|
const float4 g_StaticAmount : register( c0 ); //x is static, y is 1.0 - static
|
|
const float4 g_FogParams : register( PSREG_FOG_PARAMS );
|
|
const float4 g_EyePos_SpecExponent : register( PSREG_EYEPOS_SPEC_EXPONENT );
|
|
|
|
sampler PortalSampler : register( s0 );
|
|
|
|
#if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) )
|
|
sampler SecondarySampler : register( s1 );
|
|
# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) )
|
|
sampler TertiarySampler : register( s2 );
|
|
# endif
|
|
#endif
|
|
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float3 vPortalTexCoord : TEXCOORD0;
|
|
|
|
# if( (HASALPHAMASK == 1) || (USESTATICTEXTURE == 1) )
|
|
float2 vSecondaryTexCoord : TEXCOORD1;
|
|
# if( (HASALPHAMASK == 1) && (USESTATICTEXTURE == 1) )
|
|
float2 vTertiaryTexCoord : TEXCOORD2;
|
|
# endif
|
|
# endif
|
|
|
|
float4 worldPos_projPosZ : TEXCOORD7; // Necessary for pixel fog
|
|
};
|
|
|
|
|
|
|
|
|
|
float4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
HALF4 result;
|
|
result.rgb = tex2D(PortalSampler, i.vPortalTexCoord.xy / i.vPortalTexCoord.z ).rgb;
|
|
|
|
//mix in static
|
|
# if( ADDSTATIC == 1 )
|
|
{
|
|
result.rgb *= g_StaticAmount.y; //inverse static on original colors
|
|
|
|
# if( HASSTATICTEXTURE == 1 )
|
|
{
|
|
# if( HASALPHAMASK == 1 )
|
|
result.rgb += tex2D(TertiarySampler, i.vTertiaryTexCoord ).rgb * g_StaticAmount.x; //static
|
|
# else
|
|
result.rgb += tex2D(SecondarySampler, i.vSecondaryTexCoord ).rgb * g_StaticAmount.x; //static
|
|
# endif
|
|
}
|
|
# else
|
|
{
|
|
result.rgb += g_StaticAmount.x * 0.25; //mix in gray
|
|
}
|
|
# endif
|
|
}
|
|
# endif
|
|
|
|
# if( HASALPHAMASK == 1 )
|
|
{
|
|
//alpha mask
|
|
result.a = tex2D(SecondarySampler, i.vSecondaryTexCoord ).a;
|
|
}
|
|
# else
|
|
{
|
|
result.a = 1;
|
|
}
|
|
# endif
|
|
|
|
|
|
float fogFactor = CalcPixelFogFactor( PIXELFOGTYPE, g_FogParams, g_EyePos_SpecExponent.z, i.worldPos_projPosZ.z, i.worldPos_projPosZ.w );
|
|
return FinalOutput( result, fogFactor, PIXELFOGTYPE, TONEMAP_SCALE_LINEAR );
|
|
} |