27 lines
651 B
GLSL
27 lines
651 B
GLSL
vs.1.1
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# DYNAMIC: "DOWATERFOG" "0..0"
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#include "macros.vsh"
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&AllocateRegister( \$projPos );
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dp4 $projPos.x, $vPos, $cModelViewProj0
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dp4 $projPos.y, $vPos, $cModelViewProj1
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dp4 $projPos.z, $vPos, $cModelViewProj2
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dp4 $projPos.w, $vPos, $cModelViewProj3
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mov oPos, $projPos
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&AllocateRegister( \$worldPos );
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; $worldPos unused, for above water, range fog calcs
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&CalcFog( $worldPos, $projPos );
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&FreeRegister( \$projPos );
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&FreeRegister( \$worldPos );
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dp4 oT0.x, $vTexCoord0, $SHADER_SPECIFIC_CONST_0
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dp4 oT0.y, $vTexCoord0, $SHADER_SPECIFIC_CONST_1
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dp4 oT1.x, $vTexCoord1, $SHADER_SPECIFIC_CONST_2
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dp4 oT1.y, $vTexCoord1, $SHADER_SPECIFIC_CONST_3
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