36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds information relevant to saving the document, such as the
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// rules for which objects to save.
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "MapClass.h"
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#include "SaveInfo.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if the object should be saved, false if not. Normal
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// serialization always returns true. Exporting VMF files with the
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// "Visible objects only" option enabled will not save hidden objects.
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// Input : pObject - Object to check.
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//-----------------------------------------------------------------------------
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bool CSaveInfo::ShouldSaveObject(CMapClass *pObject)
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{
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//
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// Currently the only thing that enables visible objects only serialization
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// is the Export dialog. Normal VMF saves just save everything.
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//
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if (m_bVisiblesOnly && !pObject->IsVisible())
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{
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return(false);
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}
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return(true);
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}
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