2105 lines
54 KiB
C++
2105 lines
54 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $NoKeywords: $
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//===========================================================================//
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#include "server_pch.h"
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#include "tier0/valve_minmax_off.h"
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#include <algorithm>
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#include "tier0/valve_minmax_on.h"
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#include "vengineserver_impl.h"
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#include "vox.h"
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#include "sound.h"
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#include "gl_model_private.h"
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#include "host_saverestore.h"
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#include "world.h"
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#include "l_studio.h"
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#include "decal.h"
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#include "sys_dll.h"
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#include "sv_log.h"
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#include "sv_main.h"
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#include "tier1/strtools.h"
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#include "collisionutils.h"
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#include "staticpropmgr.h"
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#include "string_t.h"
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#include "vstdlib/random.h"
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#include "EngineSoundInternal.h"
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#include "dt_send_eng.h"
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#include "PlayerState.h"
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#include "irecipientfilter.h"
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#include "sv_user.h"
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#include "server_class.h"
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#include "cdll_engine_int.h"
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#include "enginesingleuserfilter.h"
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#include "ispatialpartitioninternal.h"
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#include "con_nprint.h"
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#include "tmessage.h"
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#include "iscratchpad3d.h"
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#include "pr_edict.h"
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#include "networkstringtableserver.h"
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#include "networkstringtable.h"
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#include "LocalNetworkBackdoor.h"
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#include "host_phonehome.h"
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#include "matchmaking.h"
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#include "sv_plugin.h"
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#include "sv_steamauth.h"
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#include "replay_internal.h"
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#include "replayserver.h"
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#include "replay/iserverengine.h"
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#include "vcrmode.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MAX_MESSAGE_SIZE 2500
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#define MAX_TOTAL_ENT_LEAFS 128
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void SV_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits );
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int MapList_ListMaps( const char *pszSubString, bool listobsolete, bool verbose, int maxcount, int maxitemlength, char maplist[][ 64 ] );
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extern CNetworkStringTableContainer *networkStringTableContainerServer;
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CSharedEdictChangeInfo g_SharedEdictChangeInfo;
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CSharedEdictChangeInfo *g_pSharedChangeInfo = &g_SharedEdictChangeInfo;
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IAchievementMgr *g_pAchievementMgr = NULL;
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CGamestatsData *g_pGamestatsData = NULL;
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void InvalidateSharedEdictChangeInfos()
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{
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if ( g_SharedEdictChangeInfo.m_iSerialNumber == 0xFFFF )
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{
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// Reset all edicts to 0.
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g_SharedEdictChangeInfo.m_iSerialNumber = 1;
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for ( int i=0; i < sv.num_edicts; i++ )
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sv.edicts[i].SetChangeInfoSerialNumber( 0 );
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}
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else
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{
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g_SharedEdictChangeInfo.m_iSerialNumber++;
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}
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g_SharedEdictChangeInfo.m_nChangeInfos = 0;
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}
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// ---------------------------------------------------------------------- //
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// Globals.
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// ---------------------------------------------------------------------- //
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struct MsgData
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{
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MsgData()
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{
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Reset();
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// link buffers to messages
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entityMsg.m_DataOut.StartWriting( entitydata, sizeof(entitydata) );
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entityMsg.m_DataOut.SetDebugName( "s_MsgData.entityMsg.m_DataOut" );
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userMsg.m_DataOut.StartWriting( userdata, sizeof(userdata) );
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userMsg.m_DataOut.SetDebugName( "s_MsgData.userMsg.m_DataOut" );
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}
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void Reset()
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{
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filter = NULL;
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reliable = false;
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subtype = 0;
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started = false;
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usermessagesize = -1;
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usermessagename = NULL;
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currentMsg = NULL;
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}
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byte userdata[ PAD_NUMBER( MAX_USER_MSG_DATA, 4 ) ]; // buffer for outgoing user messages
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byte entitydata[ PAD_NUMBER( MAX_ENTITY_MSG_DATA, 4 ) ]; // buffer for outgoing entity messages
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IRecipientFilter *filter; // clients who get this message
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bool reliable;
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INetMessage *currentMsg; // pointer to entityMsg or userMessage
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int subtype; // usermessage index
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bool started; // IS THERE A MESSAGE IN THE PROCESS OF BEING SENT?
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int usermessagesize;
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char const *usermessagename;
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SVC_EntityMessage entityMsg;
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SVC_UserMessage userMsg;
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};
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static MsgData s_MsgData;
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void SeedRandomNumberGenerator( bool random_invariant )
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{
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if (!random_invariant)
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{
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long iSeed;
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g_pVCR->Hook_Time( &iSeed );
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float flAppTime = Plat_FloatTime();
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ThreadId_t threadId = ThreadGetCurrentId();
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iSeed ^= (*((int *)&flAppTime));
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iSeed ^= threadId;
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RandomSeed( iSeed );
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}
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else
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{
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// Make those random numbers the same every time!
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RandomSeed( 0 );
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}
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}
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// ---------------------------------------------------------------------- //
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// Static helpers.
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// ---------------------------------------------------------------------- //
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static void PR_CheckEmptyString (const char *s)
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{
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if (s[0] <= ' ')
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Host_Error ("Bad string: %s", s);
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}
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// Average a list a vertices to find an approximate "center"
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static void CenterVerts( Vector verts[], int vertCount, Vector& center )
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{
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int i;
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float scale;
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if ( vertCount )
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{
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Vector edge0, edge1, normal;
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VectorCopy( vec3_origin, center );
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// sum up verts
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for ( i = 0; i < vertCount; i++ )
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{
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VectorAdd( center, verts[i], center );
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}
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scale = 1.0f / (float)vertCount;
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VectorScale( center, scale, center ); // divide by vertCount
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// Compute 2 poly edges
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VectorSubtract( verts[1], verts[0], edge0 );
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VectorSubtract( verts[vertCount-1], verts[0], edge1 );
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// cross for normal
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CrossProduct( edge0, edge1, normal );
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// Find the component of center that is outside of the plane
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scale = DotProduct( center, normal ) - DotProduct( verts[0], normal );
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// subtract it off
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VectorMA( center, scale, normal, center );
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// center is in the plane now
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}
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}
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// Copy the list of verts from an msurface_t int a linear array
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static void SurfaceToVerts( model_t *model, SurfaceHandle_t surfID, Vector verts[], int *vertCount )
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{
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if ( *vertCount > MSurf_VertCount( surfID ) )
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*vertCount = MSurf_VertCount( surfID );
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// Build the list of verts from 0 to n
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for ( int i = 0; i < *vertCount; i++ )
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{
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int vertIndex = model->brush.pShared->vertindices[ MSurf_FirstVertIndex( surfID ) + i ];
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Vector& vert = model->brush.pShared->vertexes[ vertIndex ].position;
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VectorCopy( vert, verts[i] );
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}
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// vert[0] is the first and last vert, there is no copy
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}
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// Calculate the surface area of an arbitrary msurface_t polygon (convex with collinear verts)
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static float SurfaceArea( model_t *model, SurfaceHandle_t surfID )
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{
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Vector center, verts[32];
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int vertCount = 32;
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float area;
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int i;
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// Compute a "center" point and fan
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SurfaceToVerts( model, surfID, verts, &vertCount );
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CenterVerts( verts, vertCount, center );
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area = 0;
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// For a triangle of the center and each edge
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for ( i = 0; i < vertCount; i++ )
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{
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Vector edge0, edge1, out;
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int next;
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next = (i+1)%vertCount;
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VectorSubtract( verts[i], center, edge0 ); // 0.5 * edge cross edge (0.5 is done once at the end)
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VectorSubtract( verts[next], center, edge1 );
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CrossProduct( edge0, edge1, out );
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area += VectorLength( out );
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}
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return area * 0.5; // 0.5 here
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}
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// Average the list of vertices to find an approximate "center"
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static void SurfaceCenter( model_t *model, SurfaceHandle_t surfID, Vector& center )
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{
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Vector verts[32]; // We limit faces to 32 verts elsewhere in the engine
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int vertCount = 32;
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SurfaceToVerts( model, surfID, verts, &vertCount );
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CenterVerts( verts, vertCount, center );
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}
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static bool ValidCmd( const char *pCmd )
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{
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int len;
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len = strlen(pCmd);
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// Valid commands all have a ';' or newline '\n' as their last character
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if ( len && (pCmd[len-1] == '\n' || pCmd[len-1] == ';') )
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return true;
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return false;
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}
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// ---------------------------------------------------------------------- //
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// CVEngineServer
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// ---------------------------------------------------------------------- //
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class CVEngineServer : public IVEngineServer
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{
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public:
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virtual void ChangeLevel( const char* s1, const char* s2)
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{
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if ( !s1 )
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{
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Sys_Error( "CVEngineServer::Changelevel with NULL s1\n" );
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}
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char cmd[ 256 ];
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char s1Escaped[ sizeof( cmd ) ];
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char s2Escaped[ sizeof( cmd ) ];
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if ( !Cbuf_EscapeCommandArg( s1, s1Escaped, sizeof( s1Escaped ) ) ||
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( s2 && !Cbuf_EscapeCommandArg( s2, s2Escaped, sizeof( s2Escaped ) )))
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{
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Warning( "Illegal map name in ChangeLevel\n" );
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return;
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}
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int cmdLen = 0;
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if ( !s2 ) // no indication of where they are coming from; so just do a standard old changelevel
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{
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cmdLen = Q_snprintf( cmd, sizeof( cmd ), "changelevel %s\n", s1Escaped );
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}
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else
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{
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cmdLen = Q_snprintf( cmd, sizeof( cmd ), "changelevel2 %s %s\n", s1Escaped, s2Escaped );
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}
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if ( !cmdLen || cmdLen >= sizeof( cmd ) )
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{
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Warning( "Paramter overflow in ChangeLevel\n" );
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return;
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}
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Cbuf_AddText( cmd );
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}
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virtual int IsMapValid( const char *filename )
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{
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return modelloader->Map_IsValid( filename );
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}
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virtual bool IsDedicatedServer( void )
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{
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return sv.IsDedicated();
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}
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virtual int IsInEditMode( void )
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{
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#ifdef SWDS
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return false;
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#else
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return g_bInEditMode;
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#endif
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}
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virtual int IsInCommentaryMode( void )
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{
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#ifdef SWDS
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return false;
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#else
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return g_bInCommentaryMode;
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#endif
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}
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virtual void NotifyEdictFlagsChange( int iEdict )
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{
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if ( g_pLocalNetworkBackdoor )
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g_pLocalNetworkBackdoor->NotifyEdictFlagsChange( iEdict );
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}
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virtual const CCheckTransmitInfo* GetPrevCheckTransmitInfo( edict_t *pPlayerEdict )
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{
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int entnum = NUM_FOR_EDICT( pPlayerEdict );
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if ( entnum < 1 || entnum > sv.GetClientCount() )
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{
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Error( "Invalid client specified in GetPrevCheckTransmitInfo\n" );
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return NULL;
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}
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CGameClient *client = sv.Client( entnum-1 );
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return client->GetPrevPackInfo();
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}
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virtual int PrecacheDecal( const char *name, bool preload /*=false*/ )
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{
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PR_CheckEmptyString( name );
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int i = SV_FindOrAddDecal( name, preload );
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if ( i >= 0 )
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{
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return i;
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}
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Host_Error( "CVEngineServer::PrecacheDecal: '%s' overflow, too many decals", name );
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return 0;
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}
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virtual int PrecacheModel( const char *s, bool preload /*= false*/ )
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{
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PR_CheckEmptyString (s);
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int i = SV_FindOrAddModel( s, preload );
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if ( i >= 0 )
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{
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return i;
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}
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Host_Error( "CVEngineServer::PrecacheModel: '%s' overflow, too many models", s );
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return 0;
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}
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virtual int PrecacheGeneric(const char *s, bool preload /*= false*/ )
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{
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int i;
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PR_CheckEmptyString (s);
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i = SV_FindOrAddGeneric( s, preload );
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if (i >= 0)
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{
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return i;
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}
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Host_Error ("CVEngineServer::PrecacheGeneric: '%s' overflow", s);
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return 0;
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}
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virtual bool IsModelPrecached( char const *s ) const
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{
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int idx = SV_ModelIndex( s );
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return idx != -1 ? true : false;
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}
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virtual bool IsDecalPrecached( char const *s ) const
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{
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int idx = SV_DecalIndex( s );
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return idx != -1 ? true : false;
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}
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virtual bool IsGenericPrecached( char const *s ) const
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{
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int idx = SV_GenericIndex( s );
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return idx != -1 ? true : false;
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}
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virtual void ForceExactFile( const char *s )
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{
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Warning( "ForceExactFile no longer supported. Use sv_pure instead. (%s)\n", s );
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}
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virtual void ForceModelBounds( const char *s, const Vector &mins, const Vector &maxs )
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{
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PR_CheckEmptyString( s );
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SV_ForceModelBounds( s, mins, maxs );
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}
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virtual void ForceSimpleMaterial( const char *s )
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{
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PR_CheckEmptyString( s );
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SV_ForceSimpleMaterial( s );
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}
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virtual bool IsInternalBuild( void )
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{
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return !phonehome->IsExternalBuild();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache a sentence file (parse on server, send to client)
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// Input : *s - file name
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//-----------------------------------------------------------------------------
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virtual int PrecacheSentenceFile( const char *s, bool preload /*= false*/ )
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{
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// UNDONE: Set up preload flag
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// UNDONE: Send this data to the client to support multiple sentence files
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VOX_ReadSentenceFile( s );
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Retrieves the pvs for an origin into the specified array
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// Input : *org - origin
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// outputpvslength - size of outputpvs array in bytes
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// *outputpvs - If null, then return value is the needed length
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// Output : int - length of pvs array used ( in bytes )
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//-----------------------------------------------------------------------------
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virtual int GetClusterForOrigin( const Vector& org )
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{
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return CM_LeafCluster( CM_PointLeafnum( org ) );
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}
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virtual int GetPVSForCluster( int clusterIndex, int outputpvslength, unsigned char *outputpvs )
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{
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int length = (CM_NumClusters()+7)>>3;
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if ( outputpvs )
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{
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if ( outputpvslength < length )
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{
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Sys_Error( "GetPVSForOrigin called with inusfficient sized pvs array, need %i bytes!", length );
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return length;
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}
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CM_Vis( outputpvs, outputpvslength, clusterIndex, DVIS_PVS );
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}
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return length;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Test origin against pvs array retreived from GetPVSForOrigin
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// Input : *org - origin to chec
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// checkpvslength - length of pvs array
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// *checkpvs -
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// Output : bool - true if entity is visible
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//-----------------------------------------------------------------------------
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virtual bool CheckOriginInPVS( const Vector& org, const unsigned char *checkpvs, int checkpvssize )
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{
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int clusterIndex = CM_LeafCluster( CM_PointLeafnum( org ) );
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if ( clusterIndex < 0 )
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return false;
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int offset = clusterIndex>>3;
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if ( offset > checkpvssize )
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{
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Sys_Error( "CheckOriginInPVS: cluster would read past end of pvs data (%i:%i)\n",
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offset, checkpvssize );
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return false;
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}
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if ( !(checkpvs[offset] & (1<<(clusterIndex&7)) ) )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Test origin against pvs array retreived from GetPVSForOrigin
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// Input : *org - origin to chec
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// checkpvslength - length of pvs array
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// *checkpvs -
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// Output : bool - true if entity is visible
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//-----------------------------------------------------------------------------
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virtual bool CheckBoxInPVS( const Vector& mins, const Vector& maxs, const unsigned char *checkpvs, int checkpvssize )
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{
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if ( !CM_BoxVisible( mins, maxs, checkpvs, checkpvssize ) )
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{
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return false;
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}
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return true;
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}
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virtual int GetPlayerUserId( const edict_t *e )
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{
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if ( !sv.IsActive() || !e)
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return -1;
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for ( int i = 0; i < sv.GetClientCount(); i++ )
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{
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CGameClient *pClient = sv.Client(i);
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if ( pClient->edict == e )
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{
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return pClient->m_UserID;
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}
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}
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// Couldn't find it
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return -1;
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}
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virtual const char *GetPlayerNetworkIDString( const edict_t *e )
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{
|
|
if ( !sv.IsActive() || !e)
|
|
return NULL;
|
|
|
|
for ( int i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
CGameClient *pGameClient = sv.Client(i);
|
|
|
|
if ( pGameClient->edict == e )
|
|
{
|
|
return pGameClient->GetNetworkIDString();
|
|
}
|
|
}
|
|
|
|
// Couldn't find it
|
|
return NULL;
|
|
|
|
}
|
|
|
|
virtual bool IsPlayerNameLocked( const edict_t *pEdict )
|
|
{
|
|
if ( !sv.IsActive() || !pEdict )
|
|
return false;
|
|
|
|
for ( int i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
CGameClient *pClient = sv.Client( i );
|
|
|
|
if ( pClient->edict == pEdict )
|
|
{
|
|
return pClient->IsPlayerNameLocked();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
virtual bool CanPlayerChangeName( const edict_t *pEdict )
|
|
{
|
|
if ( !sv.IsActive() || !pEdict )
|
|
return false;
|
|
|
|
for ( int i = 0; i < sv.GetClientCount(); i++ )
|
|
{
|
|
CGameClient *pClient = sv.Client( i );
|
|
|
|
if ( pClient->edict == pEdict )
|
|
{
|
|
return ( !pClient->IsPlayerNameLocked() && !pClient->IsNameChangeOnCooldown() );
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// See header comment. This is the canonical map lookup spot, and a superset of the server gameDLL's
|
|
// CanProvideLevel/PrepareLevelResources
|
|
virtual eFindMapResult FindMap( /* in/out */ char *pMapName, int nMapNameMax )
|
|
{
|
|
char szOriginalName[256] = { 0 };
|
|
V_strncpy( szOriginalName, pMapName, sizeof( szOriginalName ) );
|
|
|
|
IServerGameDLL::eCanProvideLevelResult eCanGameDLLProvide = IServerGameDLL::eCanProvideLevel_CannotProvide;
|
|
if ( g_iServerGameDLLVersion >= 10 )
|
|
{
|
|
eCanGameDLLProvide = serverGameDLL->CanProvideLevel( pMapName, nMapNameMax );
|
|
}
|
|
|
|
if ( eCanGameDLLProvide == IServerGameDLL::eCanProvideLevel_Possibly )
|
|
{
|
|
return eFindMap_PossiblyAvailable;
|
|
}
|
|
else if ( eCanGameDLLProvide == IServerGameDLL::eCanProvideLevel_CanProvide )
|
|
{
|
|
// See if the game dll fixed up the map name
|
|
return ( V_strcmp( szOriginalName, pMapName ) == 0 ) ? eFindMap_Found : eFindMap_NonCanonical;
|
|
}
|
|
|
|
AssertMsg( eCanGameDLLProvide == IServerGameDLL::eCanProvideLevel_CannotProvide,
|
|
"Unhandled enum member" );
|
|
|
|
char szDiskName[MAX_PATH] = { 0 };
|
|
// Check if we can directly use this as a map
|
|
Host_DefaultMapFileName( pMapName, szDiskName, sizeof( szDiskName ) );
|
|
if ( *szDiskName && modelloader->Map_IsValid( szDiskName, true ) )
|
|
{
|
|
return eFindMap_Found;
|
|
}
|
|
|
|
// Fuzzy match in map list and check file
|
|
char match[1][64] = { {0} };
|
|
if ( MapList_ListMaps( pMapName, false, false, 1, sizeof( match[0] ), match ) && *(match[0]) )
|
|
{
|
|
Host_DefaultMapFileName( match[0], szDiskName, sizeof( szDiskName ) );
|
|
if ( modelloader->Map_IsValid( szDiskName, true ) )
|
|
{
|
|
V_strncpy( pMapName, match[0], nMapNameMax );
|
|
return eFindMap_FuzzyMatch;
|
|
}
|
|
}
|
|
|
|
return eFindMap_NotFound;
|
|
}
|
|
|
|
virtual int IndexOfEdict(const edict_t *pEdict)
|
|
{
|
|
if ( !pEdict )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int index = (int) ( pEdict - sv.edicts );
|
|
if ( index < 0 || index > sv.max_edicts )
|
|
{
|
|
Sys_Error( "Bad entity in IndexOfEdict() index %i pEdict %p sv.edicts %p\n",
|
|
index, pEdict, sv.edicts );
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
|
|
// Returns a pointer to an entity from an index, but only if the entity
|
|
// is a valid DLL entity (ie. has an attached class)
|
|
virtual edict_t* PEntityOfEntIndex(int iEntIndex)
|
|
{
|
|
if ( iEntIndex >= 0 && iEntIndex < sv.max_edicts )
|
|
{
|
|
edict_t *pEdict = EDICT_NUM( iEntIndex );
|
|
if ( !pEdict->IsFree() )
|
|
{
|
|
return pEdict;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
virtual int GetEntityCount( void )
|
|
{
|
|
return sv.num_edicts - sv.free_edicts;
|
|
}
|
|
|
|
|
|
|
|
virtual INetChannelInfo* GetPlayerNetInfo( int playerIndex )
|
|
{
|
|
if ( playerIndex < 1 || playerIndex > sv.GetClientCount() )
|
|
return NULL;
|
|
|
|
CGameClient *client = sv.Client( playerIndex - 1 );
|
|
|
|
return client->m_NetChannel;
|
|
}
|
|
|
|
virtual edict_t* CreateEdict( int iForceEdictIndex )
|
|
{
|
|
edict_t *pedict = ED_Alloc( iForceEdictIndex );
|
|
if ( g_pServerPluginHandler )
|
|
{
|
|
g_pServerPluginHandler->OnEdictAllocated( pedict );
|
|
}
|
|
return pedict;
|
|
}
|
|
|
|
|
|
virtual void RemoveEdict(edict_t* ed)
|
|
{
|
|
if ( g_pServerPluginHandler )
|
|
{
|
|
g_pServerPluginHandler->OnEdictFreed( ed );
|
|
}
|
|
ED_Free(ed);
|
|
}
|
|
|
|
//
|
|
// Request engine to allocate "cb" bytes on the entity's private data pointer.
|
|
//
|
|
virtual void *PvAllocEntPrivateData( long cb )
|
|
{
|
|
return calloc( 1, cb );
|
|
}
|
|
|
|
|
|
//
|
|
// Release the private data memory, if any.
|
|
//
|
|
virtual void FreeEntPrivateData( void *pEntity )
|
|
{
|
|
#if defined( _DEBUG ) && defined( WIN32 )
|
|
// set the memory to a known value
|
|
int size = _msize( pEntity );
|
|
memset( pEntity, 0xDD, size );
|
|
#endif
|
|
|
|
if ( pEntity )
|
|
{
|
|
free( pEntity );
|
|
}
|
|
}
|
|
|
|
virtual void *SaveAllocMemory( size_t num, size_t size )
|
|
{
|
|
#ifndef SWDS
|
|
return ::SaveAllocMemory(num, size);
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
virtual void SaveFreeMemory( void *pSaveMem )
|
|
{
|
|
#ifndef SWDS
|
|
::SaveFreeMemory(pSaveMem);
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=================
|
|
EmitAmbientSound
|
|
|
|
=================
|
|
*/
|
|
virtual void EmitAmbientSound( int entindex, const Vector& pos, const char *samp, float vol,
|
|
soundlevel_t soundlevel, int fFlags, int pitch, float soundtime /*=0.0f*/ )
|
|
{
|
|
SoundInfo_t sound;
|
|
sound.SetDefault();
|
|
|
|
sound.nEntityIndex = entindex;
|
|
sound.fVolume = vol;
|
|
sound.Soundlevel = soundlevel;
|
|
sound.nFlags = fFlags;
|
|
sound.nPitch = pitch;
|
|
sound.nChannel = CHAN_STATIC;
|
|
sound.vOrigin = pos;
|
|
sound.bIsAmbient = true;
|
|
|
|
ASSERT_COORD( sound.vOrigin );
|
|
|
|
// set sound delay
|
|
|
|
if ( soundtime != 0.0f )
|
|
{
|
|
sound.fDelay = soundtime - sv.GetTime();
|
|
sound.nFlags |= SND_DELAY;
|
|
}
|
|
|
|
// if this is a sentence, get sentence number
|
|
if ( TestSoundChar(samp, CHAR_SENTENCE) )
|
|
{
|
|
sound.bIsSentence = true;
|
|
sound.nSoundNum = Q_atoi( PSkipSoundChars(samp) );
|
|
if ( sound.nSoundNum >= VOX_SentenceCount() )
|
|
{
|
|
ConMsg("EmitAmbientSound: invalid sentence number: %s", PSkipSoundChars(samp));
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// check to see if samp was properly precached
|
|
sound.bIsSentence = false;
|
|
sound.nSoundNum = SV_SoundIndex( samp );
|
|
if (sound.nSoundNum <= 0)
|
|
{
|
|
ConMsg ("EmitAmbientSound: sound not precached: %s\n", samp);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( (fFlags & SND_SPAWNING) && sv.allowsignonwrites )
|
|
{
|
|
SVC_Sounds sndmsg;
|
|
char buffer[32];
|
|
|
|
sndmsg.m_DataOut.StartWriting(buffer, sizeof(buffer) );
|
|
sndmsg.m_nNumSounds = 1;
|
|
sndmsg.m_bReliableSound = true;
|
|
|
|
SoundInfo_t defaultSound; defaultSound.SetDefault();
|
|
|
|
sound.WriteDelta( &defaultSound, sndmsg.m_DataOut );
|
|
|
|
// write into signon buffer
|
|
if ( !sndmsg.WriteToBuffer( sv.m_Signon ) )
|
|
{
|
|
Sys_Error( "EmitAmbientSound: Init message would overflow signon buffer!\n" );
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( fFlags & SND_SPAWNING )
|
|
{
|
|
DevMsg("EmitAmbientSound: warning, broadcasting sound labled as SND_SPAWNING.\n" );
|
|
}
|
|
|
|
// send sound to all active players
|
|
CEngineRecipientFilter filter;
|
|
filter.AddAllPlayers();
|
|
filter.MakeReliable();
|
|
sv.BroadcastSound( sound, filter );
|
|
}
|
|
}
|
|
|
|
|
|
virtual void FadeClientVolume(const edict_t *clientent,
|
|
float fadePercent, float fadeOutSeconds, float holdTime, float fadeInSeconds)
|
|
{
|
|
int entnum = NUM_FOR_EDICT(clientent);
|
|
|
|
if (entnum < 1 || entnum > sv.GetClientCount() )
|
|
{
|
|
ConMsg ("tried to DLL_FadeClientVolume a non-client\n");
|
|
return;
|
|
}
|
|
|
|
IClient *client = sv.Client(entnum-1);
|
|
|
|
NET_StringCmd sndMsg( va("soundfade %.1f %.1f %.1f %.1f", fadePercent, holdTime, fadeOutSeconds, fadeInSeconds ) );
|
|
|
|
client->SendNetMsg( sndMsg );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Sentence API
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
virtual int SentenceGroupPick( int groupIndex, char *name, int nameLen )
|
|
{
|
|
if ( !name )
|
|
{
|
|
Sys_Error( "SentenceGroupPick with NULL name\n" );
|
|
}
|
|
|
|
Assert( nameLen > 0 );
|
|
|
|
return VOX_GroupPick( groupIndex, name, nameLen );
|
|
}
|
|
|
|
|
|
virtual int SentenceGroupPickSequential( int groupIndex, char *name, int nameLen, int sentenceIndex, int reset )
|
|
{
|
|
if ( !name )
|
|
{
|
|
Sys_Error( "SentenceGroupPickSequential with NULL name\n" );
|
|
}
|
|
|
|
Assert( nameLen > 0 );
|
|
|
|
return VOX_GroupPickSequential( groupIndex, name, nameLen, sentenceIndex, reset );
|
|
}
|
|
|
|
virtual int SentenceIndexFromName( const char *pSentenceName )
|
|
{
|
|
if ( !pSentenceName )
|
|
{
|
|
Sys_Error( "SentenceIndexFromName with NULL pSentenceName\n" );
|
|
}
|
|
|
|
int sentenceIndex = -1;
|
|
|
|
VOX_LookupString( pSentenceName, &sentenceIndex );
|
|
|
|
return sentenceIndex;
|
|
}
|
|
|
|
virtual const char *SentenceNameFromIndex( int sentenceIndex )
|
|
{
|
|
return VOX_SentenceNameFromIndex( sentenceIndex );
|
|
}
|
|
|
|
|
|
virtual int SentenceGroupIndexFromName( const char *pGroupName )
|
|
{
|
|
if ( !pGroupName )
|
|
{
|
|
Sys_Error( "SentenceGroupIndexFromName with NULL pGroupName\n" );
|
|
}
|
|
|
|
return VOX_GroupIndexFromName( pGroupName );
|
|
}
|
|
|
|
virtual const char *SentenceGroupNameFromIndex( int groupIndex )
|
|
{
|
|
return VOX_GroupNameFromIndex( groupIndex );
|
|
}
|
|
|
|
|
|
virtual float SentenceLength( int sentenceIndex )
|
|
{
|
|
return VOX_SentenceLength( sentenceIndex );
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
|
|
virtual int CheckHeadnodeVisible( int nodenum, const byte *visbits, int vissize )
|
|
{
|
|
return CM_HeadnodeVisible(nodenum, visbits, vissize );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
ServerCommand
|
|
|
|
Sends text to servers execution buffer
|
|
|
|
localcmd (string)
|
|
=================
|
|
*/
|
|
virtual void ServerCommand( const char *str )
|
|
{
|
|
if ( !str )
|
|
{
|
|
Sys_Error( "ServerCommand with NULL string\n" );
|
|
}
|
|
if ( ValidCmd( str ) )
|
|
{
|
|
Cbuf_AddText( str );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Error, bad server command %s\n", str );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ServerExecute
|
|
|
|
Executes all commands in server buffer
|
|
|
|
localcmd (string)
|
|
=================
|
|
*/
|
|
virtual void ServerExecute( void )
|
|
{
|
|
Cbuf_Execute();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
ClientCommand
|
|
|
|
Sends text over to the client's execution buffer
|
|
|
|
stuffcmd (clientent, value)
|
|
=================
|
|
*/
|
|
virtual void ClientCommand(edict_t* pEdict, const char* szFmt, ...)
|
|
{
|
|
va_list argptr;
|
|
static char szOut[1024];
|
|
|
|
va_start(argptr, szFmt);
|
|
Q_vsnprintf(szOut, sizeof( szOut ), szFmt, argptr);
|
|
va_end(argptr);
|
|
|
|
if ( szOut[0] == 0 )
|
|
{
|
|
Warning( "ClientCommand, 0 length string supplied.\n" );
|
|
return;
|
|
}
|
|
|
|
int entnum = NUM_FOR_EDICT( pEdict );
|
|
|
|
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) )
|
|
{
|
|
ConMsg("\n!!!\n\nStuffCmd: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n",
|
|
szOut, entnum, sv.GetMaxClients() );
|
|
return;
|
|
}
|
|
|
|
NET_StringCmd string( szOut );
|
|
sv.GetClient(entnum-1)->SendNetMsg( string );
|
|
|
|
}
|
|
|
|
// Send a client command keyvalues
|
|
// keyvalues are deleted inside the function
|
|
virtual void ClientCommandKeyValues( edict_t *pEdict, KeyValues *pCommand )
|
|
{
|
|
if ( !pCommand )
|
|
return;
|
|
|
|
int entnum = NUM_FOR_EDICT( pEdict );
|
|
|
|
if ( ( entnum < 1 ) || ( entnum > sv.GetClientCount() ) )
|
|
{
|
|
ConMsg("\n!!!\n\nClientCommandKeyValues: Some entity tried to stuff '%s' to console buffer of entity %i when maxclients was set to %i, ignoring\n\n",
|
|
pCommand->GetName(), entnum, sv.GetMaxClients() );
|
|
return;
|
|
}
|
|
|
|
SVC_CmdKeyValues cmd( pCommand );
|
|
sv.GetClient(entnum-1)->SendNetMsg( cmd );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
LightStyle
|
|
|
|
void(float style, string value) lightstyle
|
|
===============
|
|
*/
|
|
virtual void LightStyle(int style, const char* val)
|
|
{
|
|
if ( !val )
|
|
{
|
|
Sys_Error( "LightStyle with NULL value!\n" );
|
|
}
|
|
|
|
// change the string in string table
|
|
|
|
INetworkStringTable *stringTable = sv.GetLightStyleTable();
|
|
|
|
stringTable->SetStringUserData( style, Q_strlen(val)+1, val );
|
|
}
|
|
|
|
|
|
virtual void StaticDecal( const Vector& origin, int decalIndex, int entityIndex, int modelIndex, bool lowpriority )
|
|
{
|
|
SVC_BSPDecal decal;
|
|
|
|
decal.m_Pos = origin;
|
|
decal.m_nDecalTextureIndex = decalIndex;
|
|
decal.m_nEntityIndex = entityIndex;
|
|
decal.m_nModelIndex = modelIndex;
|
|
decal.m_bLowPriority = lowpriority;
|
|
|
|
if ( sv.allowsignonwrites )
|
|
{
|
|
decal.WriteToBuffer( sv.m_Signon );
|
|
}
|
|
else
|
|
{
|
|
sv.BroadcastMessage( decal, false, true );
|
|
}
|
|
}
|
|
|
|
void Message_DetermineMulticastRecipients( bool usepas, const Vector& origin, CBitVec< ABSOLUTE_PLAYER_LIMIT >& playerbits )
|
|
{
|
|
SV_DetermineMulticastRecipients( usepas, origin, playerbits );
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
MESSAGE WRITING
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
virtual bf_write *EntityMessageBegin( int ent_index, ServerClass * ent_class, bool reliable )
|
|
{
|
|
if ( s_MsgData.started )
|
|
{
|
|
Sys_Error( "EntityMessageBegin: New message started before matching call to EndMessage.\n " );
|
|
return NULL;
|
|
}
|
|
|
|
s_MsgData.Reset();
|
|
|
|
Assert( ent_class );
|
|
|
|
s_MsgData.filter = NULL;
|
|
s_MsgData.reliable = reliable;
|
|
|
|
s_MsgData.started = true;
|
|
|
|
s_MsgData.currentMsg = &s_MsgData.entityMsg;
|
|
|
|
s_MsgData.entityMsg.m_nEntityIndex = ent_index;
|
|
s_MsgData.entityMsg.m_nClassID = ent_class->m_ClassID;
|
|
s_MsgData.entityMsg.m_DataOut.Reset();
|
|
|
|
return &s_MsgData.entityMsg.m_DataOut;
|
|
}
|
|
|
|
virtual bf_write *UserMessageBegin( IRecipientFilter *filter, int msg_index )
|
|
{
|
|
if ( s_MsgData.started )
|
|
{
|
|
Sys_Error( "UserMessageBegin: New message started before matching call to EndMessage.\n " );
|
|
return NULL;
|
|
}
|
|
|
|
s_MsgData.Reset();
|
|
|
|
Assert( filter );
|
|
|
|
s_MsgData.filter = filter;
|
|
s_MsgData.reliable = filter->IsReliable();
|
|
s_MsgData.started = true;
|
|
|
|
s_MsgData.currentMsg = &s_MsgData.userMsg;
|
|
|
|
s_MsgData.userMsg.m_nMsgType = msg_index;
|
|
|
|
|
|
s_MsgData.userMsg.m_DataOut.Reset();
|
|
|
|
return &s_MsgData.userMsg.m_DataOut;
|
|
}
|
|
|
|
// Validates user message type and checks to see if it's variable length
|
|
// returns true if variable length
|
|
int Message_CheckMessageLength()
|
|
{
|
|
if ( s_MsgData.currentMsg == &s_MsgData.userMsg )
|
|
{
|
|
char msgname[ 256 ];
|
|
int msgsize = -1;
|
|
int msgtype = s_MsgData.userMsg.m_nMsgType;
|
|
|
|
if ( !serverGameDLL->GetUserMessageInfo( msgtype, msgname, sizeof(msgname), msgsize ) )
|
|
{
|
|
Warning( "Unable to find user message for index %i\n", msgtype );
|
|
return -1;
|
|
}
|
|
|
|
int bytesWritten = s_MsgData.userMsg.m_DataOut.GetNumBytesWritten();
|
|
|
|
if ( msgsize == -1 )
|
|
{
|
|
if ( bytesWritten > MAX_USER_MSG_DATA )
|
|
{
|
|
Warning( "DLL_MessageEnd: Refusing to send user message %s of %i bytes to client, user message size limit is %i bytes\n",
|
|
msgname, bytesWritten, MAX_USER_MSG_DATA );
|
|
return -1;
|
|
}
|
|
}
|
|
else if ( msgsize != bytesWritten )
|
|
{
|
|
Warning( "User Msg '%s': %d bytes written, expected %d\n",
|
|
msgname, bytesWritten, msgsize );
|
|
return -1;
|
|
}
|
|
|
|
return bytesWritten; // all checks passed, estimated final length
|
|
}
|
|
|
|
if ( s_MsgData.currentMsg == &s_MsgData.entityMsg )
|
|
{
|
|
int bytesWritten = s_MsgData.entityMsg.m_DataOut.GetNumBytesWritten();
|
|
|
|
if ( bytesWritten > MAX_ENTITY_MSG_DATA ) // TODO use a define or so
|
|
{
|
|
Warning( "Entity Message to %i, %i bytes written (max is %d)\n",
|
|
s_MsgData.entityMsg.m_nEntityIndex, bytesWritten, MAX_ENTITY_MSG_DATA );
|
|
return -1;
|
|
}
|
|
|
|
return bytesWritten; // all checks passed, estimated final length
|
|
}
|
|
|
|
Warning( "MessageEnd unknown message type.\n" );
|
|
return -1;
|
|
|
|
}
|
|
|
|
virtual void MessageEnd( void )
|
|
{
|
|
if ( !s_MsgData.started )
|
|
{
|
|
Sys_Error( "MESSAGE_END called with no active message\n" );
|
|
return;
|
|
}
|
|
|
|
int length = Message_CheckMessageLength();
|
|
|
|
// check to see if it's a valid message
|
|
if ( length < 0 )
|
|
{
|
|
s_MsgData.Reset(); // clear message data
|
|
return;
|
|
}
|
|
|
|
if ( s_MsgData.filter )
|
|
{
|
|
// send entity/user messages only to full connected clients in filter
|
|
sv.BroadcastMessage( *s_MsgData.currentMsg, *s_MsgData.filter );
|
|
}
|
|
else
|
|
{
|
|
// send entity messages to all full connected clients
|
|
sv.BroadcastMessage( *s_MsgData.currentMsg, true, s_MsgData.reliable );
|
|
}
|
|
|
|
s_MsgData.Reset(); // clear message data
|
|
}
|
|
|
|
/* single print to a specific client */
|
|
virtual void ClientPrintf( edict_t *pEdict, const char *szMsg )
|
|
{
|
|
int entnum = NUM_FOR_EDICT( pEdict );
|
|
|
|
if (entnum < 1 || entnum > sv.GetClientCount() )
|
|
{
|
|
ConMsg ("tried to sprint to a non-client\n");
|
|
return;
|
|
}
|
|
|
|
sv.Client(entnum-1)->ClientPrintf( "%s", szMsg );
|
|
}
|
|
|
|
#ifdef SWDS
|
|
void Con_NPrintf( int pos, const char *fmt, ... )
|
|
{
|
|
}
|
|
|
|
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... )
|
|
{
|
|
}
|
|
#else
|
|
|
|
void Con_NPrintf( int pos, const char *fmt, ... )
|
|
{
|
|
if ( IsDedicatedServer() )
|
|
return;
|
|
|
|
va_list argptr;
|
|
char text[4096];
|
|
va_start (argptr, fmt);
|
|
Q_vsnprintf(text, sizeof( text ), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
::Con_NPrintf( pos, "%s", text );
|
|
}
|
|
|
|
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... )
|
|
{
|
|
if ( IsDedicatedServer() )
|
|
return;
|
|
|
|
va_list argptr;
|
|
char text[4096];
|
|
va_start (argptr, fmt);
|
|
Q_vsnprintf(text, sizeof( text ), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
::Con_NXPrintf( info, "%s", text );
|
|
}
|
|
#endif
|
|
|
|
virtual void SetView(const edict_t *clientent, const edict_t *viewent)
|
|
{
|
|
int clientnum = NUM_FOR_EDICT( clientent );
|
|
if (clientnum < 1 || clientnum > sv.GetClientCount() )
|
|
Host_Error ("DLL_SetView: not a client");
|
|
|
|
CGameClient *client = sv.Client(clientnum-1);
|
|
|
|
client->m_pViewEntity = viewent;
|
|
|
|
SVC_SetView view( NUM_FOR_EDICT(viewent) );
|
|
client->SendNetMsg( view );
|
|
}
|
|
|
|
virtual float Time(void)
|
|
{
|
|
return Sys_FloatTime();
|
|
}
|
|
|
|
virtual void CrosshairAngle(const edict_t *clientent, float pitch, float yaw)
|
|
{
|
|
int clientnum = NUM_FOR_EDICT( clientent );
|
|
|
|
if (clientnum < 1 || clientnum > sv.GetClientCount() )
|
|
Host_Error ("DLL_Crosshairangle: not a client");
|
|
|
|
IClient *client = sv.Client(clientnum-1);
|
|
|
|
if (pitch > 180)
|
|
pitch -= 360;
|
|
if (pitch < -180)
|
|
pitch += 360;
|
|
if (yaw > 180)
|
|
yaw -= 360;
|
|
if (yaw < -180)
|
|
yaw += 360;
|
|
|
|
SVC_CrosshairAngle crossHairMsg;
|
|
|
|
crossHairMsg.m_Angle.x = pitch;
|
|
crossHairMsg.m_Angle.y = yaw;
|
|
crossHairMsg.m_Angle.y = 0;
|
|
|
|
client->SendNetMsg( crossHairMsg );
|
|
}
|
|
|
|
|
|
virtual void GetGameDir( char *szGetGameDir, int maxlength )
|
|
{
|
|
COM_GetGameDir(szGetGameDir, maxlength );
|
|
}
|
|
|
|
virtual int CompareFileTime( const char *filename1, const char *filename2, int *iCompare)
|
|
{
|
|
return COM_CompareFileTime(filename1, filename2, iCompare);
|
|
}
|
|
|
|
virtual bool LockNetworkStringTables( bool lock )
|
|
{
|
|
return networkStringTableContainerServer->Lock( lock );
|
|
}
|
|
|
|
// For use with FAKE CLIENTS
|
|
virtual edict_t* CreateFakeClient( const char *netname )
|
|
{
|
|
CGameClient *fcl = static_cast<CGameClient*>( sv.CreateFakeClient( netname ) );
|
|
if ( !fcl )
|
|
{
|
|
// server is full
|
|
return NULL;
|
|
}
|
|
|
|
return fcl->edict;
|
|
}
|
|
|
|
// For use with FAKE CLIENTS
|
|
virtual edict_t* CreateFakeClientEx( const char *netname, bool bReportFakeClient /*= true*/ )
|
|
{
|
|
sv.SetReportNewFakeClients( bReportFakeClient );
|
|
edict_t *ret = CreateFakeClient( netname );
|
|
sv.SetReportNewFakeClients( true ); // Leave this set as true so other callers of sv.CreateFakeClient behave correctly.
|
|
|
|
return ret;
|
|
}
|
|
|
|
// Get a keyvalue for s specified client
|
|
virtual const char *GetClientConVarValue( int clientIndex, const char *name )
|
|
{
|
|
if ( clientIndex < 1 || clientIndex > sv.GetClientCount() )
|
|
{
|
|
DevMsg( 1, "GetClientConVarValue: player invalid index %i\n", clientIndex );
|
|
return "";
|
|
}
|
|
|
|
return sv.GetClient( clientIndex - 1 )->GetUserSetting( name );
|
|
}
|
|
|
|
virtual const char *ParseFile(const char *data, char *token, int maxlen)
|
|
{
|
|
return ::COM_ParseFile(data, token, maxlen );
|
|
}
|
|
|
|
virtual bool CopyFile( const char *source, const char *destination )
|
|
{
|
|
return ::COM_CopyFile( source, destination );
|
|
}
|
|
|
|
virtual void AddOriginToPVS( const Vector& origin )
|
|
{
|
|
::SV_AddOriginToPVS(origin);
|
|
}
|
|
|
|
virtual void ResetPVS( byte* pvs, int pvssize )
|
|
{
|
|
::SV_ResetPVS( pvs, pvssize );
|
|
}
|
|
|
|
virtual void SetAreaPortalState( int portalNumber, int isOpen )
|
|
{
|
|
CM_SetAreaPortalState(portalNumber, isOpen);
|
|
}
|
|
|
|
virtual void SetAreaPortalStates( const int *portalNumbers, const int *isOpen, int nPortals )
|
|
{
|
|
CM_SetAreaPortalStates( portalNumbers, isOpen, nPortals );
|
|
}
|
|
|
|
virtual void DrawMapToScratchPad( IScratchPad3D *pPad, unsigned long iFlags )
|
|
{
|
|
worldbrushdata_t *pData = host_state.worldmodel->brush.pShared;
|
|
if ( !pData )
|
|
return;
|
|
|
|
SurfaceHandle_t surfID = SurfaceHandleFromIndex( host_state.worldmodel->brush.firstmodelsurface, pData );
|
|
for (int i=0; i< host_state.worldmodel->brush.nummodelsurfaces; ++i, ++surfID)
|
|
{
|
|
// Don't bother with nodraw surfaces
|
|
if( MSurf_Flags( surfID ) & SURFDRAW_NODRAW )
|
|
continue;
|
|
|
|
CSPVertList vertList;
|
|
for ( int iVert=0; iVert < MSurf_VertCount( surfID ); iVert++ )
|
|
{
|
|
int iWorldVert = pData->vertindices[surfID->firstvertindex + iVert];
|
|
const Vector &vPos = pData->vertexes[iWorldVert].position;
|
|
|
|
vertList.m_Verts.AddToTail( CSPVert( vPos ) );
|
|
}
|
|
|
|
pPad->DrawPolygon( vertList );
|
|
}
|
|
}
|
|
|
|
const CBitVec<MAX_EDICTS>* GetEntityTransmitBitsForClient( int iClientIndex )
|
|
{
|
|
if ( iClientIndex < 0 || iClientIndex >= sv.GetClientCount() )
|
|
{
|
|
Assert( false );
|
|
return NULL;
|
|
}
|
|
|
|
CGameClient *pClient = sv.Client( iClientIndex );
|
|
CClientFrame *deltaFrame = pClient->GetClientFrame( pClient->m_nDeltaTick );
|
|
if ( !deltaFrame )
|
|
return NULL;
|
|
|
|
return &deltaFrame->transmit_entity;
|
|
}
|
|
|
|
virtual bool IsPaused()
|
|
{
|
|
return sv.IsPaused();
|
|
}
|
|
|
|
virtual void SetFakeClientConVarValue( edict_t *pEntity, const char *pCvarName, const char *value )
|
|
{
|
|
int clientnum = NUM_FOR_EDICT( pEntity );
|
|
if (clientnum < 1 || clientnum > sv.GetClientCount() )
|
|
Host_Error ("DLL_SetView: not a client");
|
|
|
|
CGameClient *client = sv.Client(clientnum-1);
|
|
if ( client->IsFakeClient() )
|
|
{
|
|
client->SetUserCVar( pCvarName, value );
|
|
client->m_bConVarsChanged = true;
|
|
}
|
|
}
|
|
|
|
virtual CSharedEdictChangeInfo* GetSharedEdictChangeInfo()
|
|
{
|
|
return &g_SharedEdictChangeInfo;
|
|
}
|
|
|
|
virtual IChangeInfoAccessor *GetChangeAccessor( const edict_t *pEdict )
|
|
{
|
|
return &sv.edictchangeinfo[ NUM_FOR_EDICT( pEdict ) ];
|
|
}
|
|
|
|
virtual QueryCvarCookie_t StartQueryCvarValue( edict_t *pPlayerEntity, const char *pCvarName )
|
|
{
|
|
int clientnum = NUM_FOR_EDICT( pPlayerEntity );
|
|
if (clientnum < 1 || clientnum > sv.GetClientCount() )
|
|
Host_Error( "StartQueryCvarValue: not a client" );
|
|
|
|
CGameClient *client = sv.Client( clientnum-1 );
|
|
return SendCvarValueQueryToClient( client, pCvarName, false );
|
|
}
|
|
|
|
// Name of most recently load .sav file
|
|
virtual char const *GetMostRecentlyLoadedFileName()
|
|
{
|
|
#if !defined( SWDS )
|
|
return saverestore->GetMostRecentlyLoadedFileName();
|
|
#else
|
|
return "";
|
|
#endif
|
|
}
|
|
|
|
virtual char const *GetSaveFileName()
|
|
{
|
|
#if !defined( SWDS )
|
|
return saverestore->GetSaveFileName();
|
|
#else
|
|
return "";
|
|
#endif
|
|
}
|
|
|
|
// Tells the engine we can immdiately re-use all edict indices
|
|
// even though we may not have waited enough time
|
|
virtual void AllowImmediateEdictReuse( )
|
|
{
|
|
ED_AllowImmediateReuse();
|
|
}
|
|
|
|
virtual void MultiplayerEndGame()
|
|
{
|
|
#if !defined( SWDS )
|
|
g_pMatchmaking->EndGame();
|
|
#endif
|
|
}
|
|
|
|
virtual void ChangeTeam( const char *pTeamName )
|
|
{
|
|
#if !defined( SWDS )
|
|
g_pMatchmaking->ChangeTeam( pTeamName );
|
|
#endif
|
|
}
|
|
|
|
virtual void SetAchievementMgr( IAchievementMgr *pAchievementMgr )
|
|
{
|
|
g_pAchievementMgr = pAchievementMgr;
|
|
}
|
|
|
|
virtual IAchievementMgr *GetAchievementMgr()
|
|
{
|
|
return g_pAchievementMgr;
|
|
}
|
|
|
|
virtual int GetAppID()
|
|
{
|
|
return GetSteamAppID();
|
|
}
|
|
|
|
virtual bool IsLowViolence();
|
|
|
|
/*
|
|
=================
|
|
InsertServerCommand
|
|
|
|
Sends text to servers execution buffer
|
|
|
|
localcmd (string)
|
|
=================
|
|
*/
|
|
virtual void InsertServerCommand( const char *str )
|
|
{
|
|
if ( !str )
|
|
{
|
|
Sys_Error( "InsertServerCommand with NULL string\n" );
|
|
}
|
|
if ( ValidCmd( str ) )
|
|
{
|
|
Cbuf_InsertText( str );
|
|
}
|
|
else
|
|
{
|
|
ConMsg( "Error, bad server command %s (InsertServerCommand)\n", str );
|
|
}
|
|
}
|
|
|
|
bool GetPlayerInfo( int ent_num, player_info_t *pinfo )
|
|
{
|
|
// Entity numbers are offset by 1 from the player numbers
|
|
return sv.GetPlayerInfo( (ent_num-1), pinfo );
|
|
}
|
|
|
|
bool IsClientFullyAuthenticated( edict_t *pEdict )
|
|
{
|
|
int entnum = NUM_FOR_EDICT( pEdict );
|
|
if (entnum < 1 || entnum > sv.GetClientCount() )
|
|
return false;
|
|
|
|
// Entity numbers are offset by 1 from the player numbers
|
|
CGameClient *client = sv.Client(entnum-1);
|
|
if ( client )
|
|
return client->IsFullyAuthenticated();
|
|
|
|
return false;
|
|
}
|
|
|
|
void SetDedicatedServerBenchmarkMode( bool bBenchmarkMode )
|
|
{
|
|
g_bDedicatedServerBenchmarkMode = bBenchmarkMode;
|
|
if ( bBenchmarkMode )
|
|
{
|
|
extern ConVar sv_stressbots;
|
|
sv_stressbots.SetValue( (int)1 );
|
|
}
|
|
}
|
|
|
|
// Returns the SteamID of the game server
|
|
const CSteamID *GetGameServerSteamID()
|
|
{
|
|
if ( !Steam3Server().GetGSSteamID().IsValid() )
|
|
return NULL;
|
|
|
|
return &Steam3Server().GetGSSteamID();
|
|
}
|
|
|
|
// Returns the SteamID of the specified player. It'll be NULL if the player hasn't authenticated yet.
|
|
const CSteamID *GetClientSteamID( edict_t *pPlayerEdict )
|
|
{
|
|
int entnum = NUM_FOR_EDICT( pPlayerEdict );
|
|
return GetClientSteamIDByPlayerIndex( entnum );
|
|
}
|
|
|
|
const CSteamID *GetClientSteamIDByPlayerIndex( int entnum )
|
|
{
|
|
if (entnum < 1 || entnum > sv.GetClientCount() )
|
|
return NULL;
|
|
|
|
// Entity numbers are offset by 1 from the player numbers
|
|
CGameClient *client = sv.Client(entnum-1);
|
|
if ( !client )
|
|
return NULL;
|
|
|
|
// Make sure they are connected and Steam ID is valid
|
|
if ( !client->IsConnected() || !client->m_SteamID.IsValid() )
|
|
return NULL;
|
|
|
|
return &client->m_SteamID;
|
|
}
|
|
|
|
void SetGamestatsData( CGamestatsData *pGamestatsData )
|
|
{
|
|
g_pGamestatsData = pGamestatsData;
|
|
}
|
|
|
|
CGamestatsData *GetGamestatsData()
|
|
{
|
|
return g_pGamestatsData;
|
|
}
|
|
|
|
virtual IReplaySystem *GetReplay()
|
|
{
|
|
return g_pReplay;
|
|
}
|
|
|
|
virtual int GetClusterCount()
|
|
{
|
|
CCollisionBSPData *pBSPData = GetCollisionBSPData();
|
|
if ( pBSPData && pBSPData->map_vis )
|
|
return pBSPData->map_vis->numclusters;
|
|
return 0;
|
|
}
|
|
|
|
virtual int GetAllClusterBounds( bbox_t *pBBoxList, int maxBBox )
|
|
{
|
|
CCollisionBSPData *pBSPData = GetCollisionBSPData();
|
|
if ( pBSPData && pBSPData->map_vis && host_state.worldbrush )
|
|
{
|
|
// clamp to max clusters in the map
|
|
if ( maxBBox > pBSPData->map_vis->numclusters )
|
|
{
|
|
maxBBox = pBSPData->map_vis->numclusters;
|
|
}
|
|
// reset all of the bboxes
|
|
for ( int i = 0; i < maxBBox; i++ )
|
|
{
|
|
ClearBounds( pBBoxList[i].mins, pBBoxList[i].maxs );
|
|
}
|
|
// add each leaf's bounds to the bounds for that cluster
|
|
for ( int i = 0; i < host_state.worldbrush->numleafs; i++ )
|
|
{
|
|
mleaf_t *pLeaf = &host_state.worldbrush->leafs[i];
|
|
// skip solid leaves and leaves with cluster < 0
|
|
if ( !(pLeaf->contents & CONTENTS_SOLID) && pLeaf->cluster >= 0 && pLeaf->cluster < maxBBox )
|
|
{
|
|
Vector mins, maxs;
|
|
mins = pLeaf->m_vecCenter - pLeaf->m_vecHalfDiagonal;
|
|
maxs = pLeaf->m_vecCenter + pLeaf->m_vecHalfDiagonal;
|
|
AddPointToBounds( mins, pBBoxList[pLeaf->cluster].mins, pBBoxList[pLeaf->cluster].maxs );
|
|
AddPointToBounds( maxs, pBBoxList[pLeaf->cluster].mins, pBBoxList[pLeaf->cluster].maxs );
|
|
}
|
|
}
|
|
|
|
return pBSPData->map_vis->numclusters;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
virtual int GetServerVersion() const OVERRIDE
|
|
{
|
|
return GetSteamInfIDVersionInfo().ServerVersion;
|
|
}
|
|
|
|
virtual float GetServerTime() const OVERRIDE
|
|
{
|
|
return sv.GetTime();
|
|
}
|
|
|
|
virtual IServer *GetIServer() OVERRIDE
|
|
{
|
|
return (IServer *)&sv;
|
|
}
|
|
|
|
virtual void SetPausedForced( bool bPaused, float flDuration /*= -1.f*/ ) OVERRIDE
|
|
{
|
|
sv.SetPausedForced( bPaused, flDuration );
|
|
}
|
|
|
|
private:
|
|
|
|
// Purpose: Sends a temp entity to the client ( follows the format of the original MESSAGE_BEGIN stuff from HL1
|
|
virtual void PlaybackTempEntity( IRecipientFilter& filter, float delay, const void *pSender, const SendTable *pST, int classID );
|
|
virtual int CheckAreasConnected( int area1, int area2 );
|
|
virtual int GetArea( const Vector& origin );
|
|
virtual void GetAreaBits( int area, unsigned char *bits, int buflen );
|
|
virtual bool GetAreaPortalPlane( Vector const &vViewOrigin, int portalKey, VPlane *pPlane );
|
|
virtual client_textmessage_t *TextMessageGet( const char *pName );
|
|
virtual void LogPrint(const char * msg);
|
|
virtual bool LoadGameState( char const *pMapName, bool createPlayers );
|
|
virtual void LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName );
|
|
virtual void ClearSaveDir();
|
|
virtual void ClearSaveDirAfterClientLoad();
|
|
|
|
virtual const char* GetMapEntitiesString();
|
|
virtual void BuildEntityClusterList( edict_t *pEdict, PVSInfo_t *pPVSInfo );
|
|
virtual void CleanUpEntityClusterList( PVSInfo_t *pPVSInfo );
|
|
virtual void SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool accurateBboxTriggerChecks );
|
|
virtual void TriggerMoved( edict_t *pTriggerEnt, bool accurateBboxTriggerChecks );
|
|
|
|
virtual ISpatialPartition *CreateSpatialPartition( const Vector& worldmin, const Vector& worldmax ) { return ::CreateSpatialPartition( worldmin, worldmax ); }
|
|
virtual void DestroySpatialPartition( ISpatialPartition *pPartition ) { ::DestroySpatialPartition( pPartition ); }
|
|
};
|
|
|
|
// Backwards-compat shim that inherits newest then provides overrides for the legacy behavior
|
|
class CVEngineServer22 : public CVEngineServer
|
|
{
|
|
virtual int IsMapValid( const char *filename ) OVERRIDE
|
|
{
|
|
// For users of the older interface, preserve here the old modelloader behavior of wrapping maps/%.bsp around
|
|
// the filename. This went away in newer interfaces since maps can now live in other places.
|
|
char szWrappedName[MAX_PATH] = { 0 };
|
|
V_snprintf( szWrappedName, sizeof( szWrappedName ), "maps/%s.bsp", filename );
|
|
|
|
return modelloader->Map_IsValid( szWrappedName );
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose CVEngineServer to the game DLL.
|
|
//-----------------------------------------------------------------------------
|
|
static CVEngineServer g_VEngineServer;
|
|
static CVEngineServer22 g_VEngineServer22;
|
|
// INTERFACEVERSION_VENGINESERVER_VERSION_21 is compatible with 22 latest since we only added virtuals to the end, so expose that as well.
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVEngineServer, IVEngineServer021, INTERFACEVERSION_VENGINESERVER_VERSION_21, g_VEngineServer22 );
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVEngineServer, IVEngineServer022, INTERFACEVERSION_VENGINESERVER_VERSION_22, g_VEngineServer22 );
|
|
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CVEngineServer, IVEngineServer, INTERFACEVERSION_VENGINESERVER, g_VEngineServer );
|
|
|
|
// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
|
|
COMPILE_TIME_ASSERT( INTERFACEVERSION_VENGINESERVER_INT == 23 );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Expose CVEngineServer to the engine.
|
|
//-----------------------------------------------------------------------------
|
|
IVEngineServer *g_pVEngineServer = &g_VEngineServer;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Used to allocate pvs infos
|
|
//-----------------------------------------------------------------------------
|
|
static CUtlMemoryPool s_PVSInfoAllocator( 128, 128 * 64, CUtlMemoryPool::GROW_SLOW, "pvsinfopool", 128 );
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Sends a temp entity to the client ( follows the format of the original MESSAGE_BEGIN stuff from HL1
|
|
// Input : msg_dest -
|
|
// delay -
|
|
// *origin -
|
|
// *recipient -
|
|
// *pSender -
|
|
// *pST -
|
|
// classID -
|
|
//-----------------------------------------------------------------------------
|
|
void CVEngineServer::PlaybackTempEntity( IRecipientFilter& filter, float delay, const void *pSender, const SendTable *pST, int classID )
|
|
{
|
|
VPROF( "PlaybackTempEntity" );
|
|
|
|
// don't add more events to a snapshot than a client can receive
|
|
if ( sv.m_TempEntities.Count() >= ((1<<CEventInfo::EVENT_INDEX_BITS)-1) )
|
|
{
|
|
// remove oldest effect
|
|
delete sv.m_TempEntities[0];
|
|
sv.m_TempEntities.Remove( 0 );
|
|
}
|
|
|
|
// Make this start at 1
|
|
classID = classID + 1;
|
|
|
|
// Encode now!
|
|
ALIGN4 unsigned char data[ CEventInfo::MAX_EVENT_DATA ] ALIGN4_POST;
|
|
bf_write buffer( "PlaybackTempEntity", data, sizeof(data) );
|
|
|
|
// write all properties, if init or reliable message delta against zero values
|
|
if( !SendTable_Encode( pST, pSender, &buffer, classID, NULL, false ) )
|
|
{
|
|
Host_Error( "PlaybackTempEntity: SendTable_Encode returned false (ent %d), overflow? %i\n", classID, buffer.IsOverflowed() ? 1 : 0 );
|
|
return;
|
|
}
|
|
|
|
// create CEventInfo:
|
|
CEventInfo *newEvent = new CEventInfo;
|
|
|
|
//copy client filter
|
|
newEvent->filter.AddPlayersFromFilter( &filter );
|
|
|
|
newEvent->classID = classID;
|
|
newEvent->pSendTable= pST;
|
|
newEvent->fire_delay= delay;
|
|
|
|
newEvent->bits = buffer.GetNumBitsWritten();
|
|
int size = Bits2Bytes( buffer.GetNumBitsWritten() );
|
|
newEvent->pData = new byte[ALIGN_VALUE(size,4)];
|
|
Q_memcpy( newEvent->pData, data, size );
|
|
|
|
// add to list
|
|
sv.m_TempEntities[sv.m_TempEntities.AddToTail()] = newEvent;
|
|
}
|
|
|
|
int CVEngineServer::CheckAreasConnected( int area1, int area2 )
|
|
{
|
|
return CM_AreasConnected(area1, area2);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *origin -
|
|
// *bits -
|
|
// Output : void
|
|
//-----------------------------------------------------------------------------
|
|
int CVEngineServer::GetArea( const Vector& origin )
|
|
{
|
|
return CM_LeafArea( CM_PointLeafnum( origin ) );
|
|
}
|
|
|
|
void CVEngineServer::GetAreaBits( int area, unsigned char *bits, int buflen )
|
|
{
|
|
CM_WriteAreaBits( bits, buflen, area );
|
|
}
|
|
|
|
bool CVEngineServer::GetAreaPortalPlane( Vector const &vViewOrigin, int portalKey, VPlane *pPlane )
|
|
{
|
|
return CM_GetAreaPortalPlane( vViewOrigin, portalKey, pPlane );
|
|
}
|
|
|
|
client_textmessage_t *CVEngineServer::TextMessageGet( const char *pName )
|
|
{
|
|
return ::TextMessageGet( pName );
|
|
}
|
|
|
|
void CVEngineServer::LogPrint(const char * msg)
|
|
{
|
|
g_Log.Print( msg );
|
|
}
|
|
|
|
// HACKHACK: Save/restore wrapper - Move this to a different interface
|
|
bool CVEngineServer::LoadGameState( char const *pMapName, bool createPlayers )
|
|
{
|
|
#ifndef SWDS
|
|
return saverestore->LoadGameState( pMapName, createPlayers ) != 0;
|
|
#else
|
|
return 0;
|
|
#endif
|
|
}
|
|
|
|
void CVEngineServer::LoadAdjacentEnts( const char *pOldLevel, const char *pLandmarkName )
|
|
{
|
|
#ifndef SWDS
|
|
saverestore->LoadAdjacentEnts( pOldLevel, pLandmarkName );
|
|
#endif
|
|
}
|
|
|
|
void CVEngineServer::ClearSaveDir()
|
|
{
|
|
#ifndef SWDS
|
|
saverestore->ClearSaveDir();
|
|
#endif
|
|
}
|
|
|
|
void CVEngineServer::ClearSaveDirAfterClientLoad()
|
|
{
|
|
#ifndef SWDS
|
|
saverestore->RequestClearSaveDir();
|
|
#endif
|
|
}
|
|
|
|
|
|
const char* CVEngineServer::GetMapEntitiesString()
|
|
{
|
|
return CM_EntityString();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Builds PVS information for an entity
|
|
//-----------------------------------------------------------------------------
|
|
inline bool SortClusterLessFunc( const int &left, const int &right )
|
|
{
|
|
return left < right;
|
|
}
|
|
|
|
void CVEngineServer::BuildEntityClusterList( edict_t *pEdict, PVSInfo_t *pPVSInfo )
|
|
{
|
|
int i, j;
|
|
int topnode;
|
|
int leafCount;
|
|
int leafs[MAX_TOTAL_ENT_LEAFS], clusters[MAX_TOTAL_ENT_LEAFS];
|
|
int area;
|
|
|
|
CleanUpEntityClusterList( pPVSInfo );
|
|
pPVSInfo->m_pClusters = 0;
|
|
pPVSInfo->m_nClusterCount = 0;
|
|
pPVSInfo->m_nAreaNum = 0;
|
|
pPVSInfo->m_nAreaNum2 = 0;
|
|
if ( !pEdict )
|
|
return;
|
|
|
|
ICollideable *pCollideable = pEdict->GetCollideable();
|
|
Assert( pCollideable );
|
|
if ( !pCollideable )
|
|
return;
|
|
|
|
topnode = -1;
|
|
|
|
//get all leafs, including solids
|
|
Vector vecWorldMins, vecWorldMaxs;
|
|
pCollideable->WorldSpaceSurroundingBounds( &vecWorldMins, &vecWorldMaxs );
|
|
leafCount = CM_BoxLeafnums( vecWorldMins, vecWorldMaxs, leafs, MAX_TOTAL_ENT_LEAFS, &topnode );
|
|
|
|
// set areas
|
|
for ( i = 0; i < leafCount; i++ )
|
|
{
|
|
clusters[i] = CM_LeafCluster( leafs[i] );
|
|
area = CM_LeafArea( leafs[i] );
|
|
if ( area == 0 )
|
|
continue;
|
|
|
|
// doors may legally straggle two areas,
|
|
// but nothing should ever need more than that
|
|
if ( pPVSInfo->m_nAreaNum && pPVSInfo->m_nAreaNum != area )
|
|
{
|
|
if ( pPVSInfo->m_nAreaNum2 && pPVSInfo->m_nAreaNum2 != area && sv.IsLoading() )
|
|
{
|
|
ConDMsg ("Object touching 3 areas at %f %f %f\n",
|
|
vecWorldMins[0], vecWorldMins[1], vecWorldMins[2]);
|
|
}
|
|
pPVSInfo->m_nAreaNum2 = area;
|
|
}
|
|
else
|
|
{
|
|
pPVSInfo->m_nAreaNum = area;
|
|
}
|
|
}
|
|
|
|
Vector center = (vecWorldMins+vecWorldMaxs) * 0.5f; // calc center
|
|
|
|
pPVSInfo->m_nHeadNode = topnode; // save headnode
|
|
|
|
// save origin
|
|
pPVSInfo->m_vCenter[0] = center[0];
|
|
pPVSInfo->m_vCenter[1] = center[1];
|
|
pPVSInfo->m_vCenter[2] = center[2];
|
|
|
|
if ( leafCount >= MAX_TOTAL_ENT_LEAFS )
|
|
{
|
|
// assume we missed some leafs, and mark by headnode
|
|
pPVSInfo->m_nClusterCount = -1;
|
|
return;
|
|
}
|
|
|
|
pPVSInfo->m_pClusters = pPVSInfo->m_pClustersInline;
|
|
if ( leafCount >= 16 )
|
|
{
|
|
std::make_heap( clusters, clusters + leafCount, SortClusterLessFunc );
|
|
std::sort_heap( clusters, clusters + leafCount, SortClusterLessFunc );
|
|
for ( i = 0; i < leafCount; i++ )
|
|
{
|
|
if ( clusters[i] == -1 )
|
|
continue; // not a visible leaf
|
|
|
|
if ( ( i > 0 ) && ( clusters[i] == clusters[i-1] ) )
|
|
continue;
|
|
|
|
if ( pPVSInfo->m_nClusterCount == MAX_FAST_ENT_CLUSTERS )
|
|
{
|
|
unsigned short *pClusters = (unsigned short *)s_PVSInfoAllocator.Alloc();
|
|
memcpy( pClusters, pPVSInfo->m_pClusters, MAX_FAST_ENT_CLUSTERS * sizeof(unsigned short) );
|
|
pPVSInfo->m_pClusters = pClusters;
|
|
}
|
|
else if ( pPVSInfo->m_nClusterCount == MAX_ENT_CLUSTERS )
|
|
{
|
|
// assume we missed some leafs, and mark by headnode
|
|
s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters );
|
|
pPVSInfo->m_pClusters = 0;
|
|
pPVSInfo->m_nClusterCount = -1;
|
|
break;
|
|
}
|
|
|
|
pPVSInfo->m_pClusters[pPVSInfo->m_nClusterCount++] = (short)clusters[i];
|
|
}
|
|
return;
|
|
}
|
|
|
|
for ( i = 0; i < leafCount; i++ )
|
|
{
|
|
if ( clusters[i] == -1 )
|
|
continue; // not a visible leaf
|
|
|
|
for ( j = 0; j < i; j++ )
|
|
{
|
|
if ( clusters[j] == clusters[i] )
|
|
break;
|
|
}
|
|
|
|
if ( j != i )
|
|
continue;
|
|
|
|
if ( pPVSInfo->m_nClusterCount == MAX_FAST_ENT_CLUSTERS )
|
|
{
|
|
unsigned short *pClusters = (unsigned short*)s_PVSInfoAllocator.Alloc();
|
|
memcpy( pClusters, pPVSInfo->m_pClusters, MAX_FAST_ENT_CLUSTERS * sizeof(unsigned short) );
|
|
pPVSInfo->m_pClusters = pClusters;
|
|
}
|
|
else if ( pPVSInfo->m_nClusterCount == MAX_ENT_CLUSTERS )
|
|
{
|
|
// assume we missed some leafs, and mark by headnode
|
|
s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters );
|
|
pPVSInfo->m_pClusters = 0;
|
|
pPVSInfo->m_nClusterCount = -1;
|
|
break;
|
|
}
|
|
|
|
pPVSInfo->m_pClusters[pPVSInfo->m_nClusterCount++] = (short)clusters[i];
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Cleans up the cluster list
|
|
//-----------------------------------------------------------------------------
|
|
void CVEngineServer::CleanUpEntityClusterList( PVSInfo_t *pPVSInfo )
|
|
{
|
|
if ( pPVSInfo->m_nClusterCount > MAX_FAST_ENT_CLUSTERS )
|
|
{
|
|
s_PVSInfoAllocator.Free( pPVSInfo->m_pClusters );
|
|
pPVSInfo->m_pClusters = 0;
|
|
pPVSInfo->m_nClusterCount = 0;
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Adds a handle to the list of entities to update when a partition query occurs
|
|
//-----------------------------------------------------------------------------
|
|
void CVEngineServer::SolidMoved( edict_t *pSolidEnt, ICollideable *pSolidCollide, const Vector* pPrevAbsOrigin, bool accurateBboxTriggerChecks )
|
|
{
|
|
SV_SolidMoved( pSolidEnt, pSolidCollide, pPrevAbsOrigin, accurateBboxTriggerChecks );
|
|
}
|
|
|
|
void CVEngineServer::TriggerMoved( edict_t *pTriggerEnt, bool accurateBboxTriggerChecks )
|
|
{
|
|
SV_TriggerMoved( pTriggerEnt, accurateBboxTriggerChecks );
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Called by the server to determine violence settings.
|
|
//-----------------------------------------------------------------------------
|
|
bool CVEngineServer::IsLowViolence()
|
|
{
|
|
return g_bLowViolence;
|
|
}
|