80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "OptionsSubDifficulty.h"
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#include "tier1/convar.h"
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#include "EngineInterface.h"
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#include "tier1/KeyValues.h"
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#include "vgui_controls/RadioButton.h"
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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COptionsSubDifficulty::COptionsSubDifficulty(vgui::Panel *parent) : BaseClass(parent, NULL)
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{
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m_pEasyRadio = new RadioButton(this, "Skill1Radio", "#GameUI_SkillEasy");
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m_pNormalRadio = new RadioButton(this, "Skill2Radio", "#GameUI_SkillNormal");
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m_pHardRadio = new RadioButton(this, "Skill3Radio", "#GameUI_SkillHard");
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LoadControlSettings("Resource/OptionsSubDifficulty.res");
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}
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//-----------------------------------------------------------------------------
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// Purpose: resets controls
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//-----------------------------------------------------------------------------
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void COptionsSubDifficulty::OnResetData()
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{
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ConVarRef var( "skill" );
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if (var.GetInt() == 1)
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{
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m_pEasyRadio->SetSelected(true);
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}
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else if (var.GetInt() == 3)
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{
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m_pHardRadio->SetSelected(true);
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}
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else
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{
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m_pNormalRadio->SetSelected(true);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets data based on control settings
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//-----------------------------------------------------------------------------
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void COptionsSubDifficulty::OnApplyChanges()
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{
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ConVarRef var( "skill" );
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if ( m_pEasyRadio->IsSelected() )
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{
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var.SetValue( 1 );
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}
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else if ( m_pHardRadio->IsSelected() )
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{
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var.SetValue( 3 );
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}
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else
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{
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var.SetValue( 2 );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: enables apply button on radio buttons being pressed
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//-----------------------------------------------------------------------------
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void COptionsSubDifficulty::OnRadioButtonChecked()
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{
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PostActionSignal(new KeyValues("ApplyButtonEnable"));
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}
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