476 lines
13 KiB
C++
476 lines
13 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#include <time.h>
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#include "CreateMultiplayerGameGameplayPage.h"
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using namespace vgui;
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#include <KeyValues.h>
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#include <vgui/ILocalize.h>
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#include <vgui_controls/ComboBox.h>
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#include <vgui_controls/CheckButton.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/TextEntry.h>
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#include "filesystem.h"
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#include "PanelListPanel.h"
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#include "scriptobject.h"
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#include <tier0/vcrmode.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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#define OPTIONS_DIR "cfg"
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#define DEFAULT_OPTIONS_FILE OPTIONS_DIR "/settings_default.scr"
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#define OPTIONS_FILE OPTIONS_DIR "/settings.scr"
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//-----------------------------------------------------------------------------
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// Purpose: class for loading/saving server config file
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//-----------------------------------------------------------------------------
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class CServerDescription : public CDescription
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{
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public:
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CServerDescription( void );
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void WriteScriptHeader( FileHandle_t fp );
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void WriteFileHeader( FileHandle_t fp );
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};
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CCreateMultiplayerGameGameplayPage::CCreateMultiplayerGameGameplayPage(vgui::Panel *parent, const char *name) : PropertyPage(parent, name)
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{
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SetSize( 10, 10 ); // Quiet "parent not sized yet" spew
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m_pOptionsList = new CPanelListPanel(this, "GameOptions");
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m_pDescription = new CServerDescription();
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m_pDescription->InitFromFile( DEFAULT_OPTIONS_FILE );
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m_pDescription->InitFromFile( OPTIONS_FILE );
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m_pList = NULL;
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LoadControlSettings("Resource/CreateMultiplayerGameGameplayPage.res");
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LoadGameOptionsList();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CCreateMultiplayerGameGameplayPage::~CCreateMultiplayerGameGameplayPage()
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{
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delete m_pDescription;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CCreateMultiplayerGameGameplayPage::GetMaxPlayers()
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{
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return atoi(GetValue("maxplayers", "32"));
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CCreateMultiplayerGameGameplayPage::GetPassword()
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{
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return GetValue("sv_password", "");
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CCreateMultiplayerGameGameplayPage::GetHostName()
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{
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return GetValue("hostname", "Half-Life");
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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const char *CCreateMultiplayerGameGameplayPage::GetValue(const char *cvarName, const char *defaultValue)
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{
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for (mpcontrol_t *mp = m_pList; mp != NULL; mp = mp->next)
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{
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Panel *control = mp->pControl;
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if (control && !stricmp(mp->GetName(), cvarName))
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{
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KeyValues *data = new KeyValues("GetText");
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static char buf[128];
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if (control && control->RequestInfo(data))
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{
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strncpy(buf, data->GetString("text", defaultValue), sizeof(buf) - 1);
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}
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else
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{
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// no value found, copy in default text
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strncpy(buf, defaultValue, sizeof(buf) - 1);
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}
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// ensure null termination of string
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buf[sizeof(buf) - 1] = 0;
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// free
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data->deleteThis();
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return buf;
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}
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}
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return defaultValue;
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}
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//-----------------------------------------------------------------------------
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// Purpose: called to get data from the page
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameGameplayPage::OnApplyChanges()
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{
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// Get the values from the controls
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GatherCurrentValues();
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// Create the game.cfg file
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if ( m_pDescription )
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{
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FileHandle_t fp;
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// Add settings to config.cfg
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m_pDescription->WriteToConfig();
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// save out in the settings file
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g_pFullFileSystem->CreateDirHierarchy( OPTIONS_DIR, "GAME" );
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fp = g_pFullFileSystem->Open( OPTIONS_FILE, "wb", "GAME" );
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if ( fp )
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{
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m_pDescription->WriteToScriptFile( fp );
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g_pFullFileSystem->Close( fp );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Creates all the controls in the game options list
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameGameplayPage::LoadGameOptionsList()
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{
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// destroy any existing controls
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mpcontrol_t *p, *n;
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p = m_pList;
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while ( p )
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{
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n = p->next;
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//
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delete p->pControl;
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delete p->pPrompt;
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delete p;
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p = n;
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}
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m_pList = NULL;
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// Go through desciption creating controls
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CScriptObject *pObj;
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pObj = m_pDescription->pObjList;
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mpcontrol_t *pCtrl;
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CheckButton *pBox;
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TextEntry *pEdit;
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ComboBox *pCombo;
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CScriptListItem *pListItem;
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Panel *objParent = m_pOptionsList;
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while ( pObj )
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{
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if ( pObj->type == O_OBSOLETE )
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{
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pObj = pObj->pNext;
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continue;
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}
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pCtrl = new mpcontrol_t( objParent, pObj->cvarname );
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pCtrl->type = pObj->type;
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switch ( pCtrl->type )
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{
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case O_BOOL:
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pBox = new CheckButton( pCtrl, "DescCheckButton", pObj->prompt );
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pBox->SetSelected( pObj->fdefValue != 0.0f ? true : false );
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pCtrl->pControl = (Panel *)pBox;
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break;
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case O_STRING:
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case O_NUMBER:
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pEdit = new TextEntry( pCtrl, "DescEdit");
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pEdit->InsertString(pObj->defValue);
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pCtrl->pControl = (Panel *)pEdit;
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break;
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case O_LIST:
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pCombo = new ComboBox( pCtrl, "DescEdit", 5, false );
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pListItem = pObj->pListItems;
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while ( pListItem )
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{
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pCombo->AddItem(pListItem->szItemText, NULL);
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pListItem = pListItem->pNext;
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}
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pCombo->ActivateItemByRow((int)pObj->fdefValue);
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pCtrl->pControl = (Panel *)pCombo;
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break;
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default:
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break;
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}
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if ( pCtrl->type != O_BOOL )
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{
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pCtrl->pPrompt = new vgui::Label( pCtrl, "DescLabel", "" );
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pCtrl->pPrompt->SetContentAlignment( vgui::Label::a_west );
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pCtrl->pPrompt->SetTextInset( 5, 0 );
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pCtrl->pPrompt->SetText( pObj->prompt );
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}
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pCtrl->pScrObj = pObj;
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pCtrl->SetSize( 100, scheme()->GetProportionalScaledValue(28) );
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//pCtrl->SetBorder( scheme()->GetBorder(1, "DepressedButtonBorder") );
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m_pOptionsList->AddItem( pCtrl );
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// Link it in
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if ( !m_pList )
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{
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m_pList = pCtrl;
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pCtrl->next = NULL;
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}
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else
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{
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mpcontrol_t *p;
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p = m_pList;
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while ( p )
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{
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if ( !p->next )
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{
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p->next = pCtrl;
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pCtrl->next = NULL;
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break;
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}
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p = p->next;
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}
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}
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pObj = pObj->pNext;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: applies all the values in the page
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//-----------------------------------------------------------------------------
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void CCreateMultiplayerGameGameplayPage::GatherCurrentValues()
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{
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if ( !m_pDescription )
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return;
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// OK
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CheckButton *pBox;
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TextEntry *pEdit;
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ComboBox *pCombo;
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mpcontrol_t *pList;
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CScriptObject *pObj;
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CScriptListItem *pItem;
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char szValue[256];
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char strValue[256];
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wchar_t w_szStrValue[256];
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pList = m_pList;
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while ( pList )
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{
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pObj = pList->pScrObj;
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if ( !pList->pControl )
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{
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pObj->SetCurValue( pObj->defValue );
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pList = pList->next;
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continue;
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}
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switch ( pObj->type )
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{
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case O_BOOL:
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pBox = (CheckButton *)pList->pControl;
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Q_snprintf( szValue, sizeof( szValue ), "%s", pBox->IsSelected() ? "1" : "0" );
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break;
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case O_NUMBER:
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pEdit = ( TextEntry * )pList->pControl;
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pEdit->GetText( strValue, sizeof( strValue ) );
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Q_snprintf( szValue, sizeof( szValue ), "%s", strValue );
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break;
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case O_STRING:
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pEdit = ( TextEntry * )pList->pControl;
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pEdit->GetText( strValue, sizeof( strValue ) );
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Q_snprintf( szValue, sizeof( szValue ), "%s", strValue );
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break;
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case O_LIST:
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pCombo = ( ComboBox *)pList->pControl;
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pCombo->GetText( w_szStrValue, sizeof( w_szStrValue ) / sizeof( wchar_t ) );
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pItem = pObj->pListItems;
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while ( pItem )
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{
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wchar_t *wLocalizedString = NULL;
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wchar_t w_szStrTemp[256];
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// Localized string?
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if ( pItem->szItemText[0] == '#' )
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{
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wLocalizedString = g_pVGuiLocalize->Find( pItem->szItemText );
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}
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if ( wLocalizedString )
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{
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// Copy the string we found into our temp array
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V_wcscpy_safe( w_szStrTemp, wLocalizedString );
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}
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else
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{
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// Just convert what we have to Unicode
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g_pVGuiLocalize->ConvertANSIToUnicode( pItem->szItemText, w_szStrTemp, sizeof( w_szStrTemp ) );
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}
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if ( _wcsicmp( w_szStrTemp, w_szStrValue ) == 0 )
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{
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// Found a match!
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break;
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}
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pItem = pItem->pNext;
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}
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if ( pItem )
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{
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Q_snprintf( szValue, sizeof( szValue ), "%s", pItem->szValue );
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}
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else //Couldn't find index
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{
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Q_snprintf( szValue, sizeof( szValue ), "%s", pObj->defValue );
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}
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break;
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}
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// Remove double quotes and % characters
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UTIL_StripInvalidCharacters( szValue, sizeof( szValue ) );
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Q_strncpy( strValue, szValue, sizeof( strValue ) );
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pObj->SetCurValue( strValue );
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pList = pList->next;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor, load/save server settings object
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//-----------------------------------------------------------------------------
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CServerDescription::CServerDescription( void ) : CDescription()
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{
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setHint( "// NOTE: THIS FILE IS AUTOMATICALLY REGENERATED, \r\n"
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"//DO NOT EDIT THIS HEADER, YOUR COMMENTS WILL BE LOST IF YOU DO\r\n"
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"// Multiplayer options script\r\n"
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"//\r\n"
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"// Format:\r\n"
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"// Version [float]\r\n"
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"// Options description followed by \r\n"
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"// Options defaults\r\n"
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"//\r\n"
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"// Option description syntax:\r\n"
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"//\r\n"
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"// \"cvar\" { \"Prompt\" { type [ type info ] } { default } }\r\n"
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"//\r\n"
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"// type = \r\n"
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"// BOOL (a yes/no toggle)\r\n"
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"// STRING\r\n"
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"// NUMBER\r\n"
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"// LIST\r\n"
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"//\r\n"
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"// type info:\r\n"
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"// BOOL no type info\r\n"
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"// NUMBER min max range, use -1 -1 for no limits\r\n"
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"// STRING no type info\r\n"
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"// LIST "" delimited list of options value pairs\r\n"
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"//\r\n"
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"//\r\n"
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"// default depends on type\r\n"
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"// BOOL is \"0\" or \"1\"\r\n"
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"// NUMBER is \"value\"\r\n"
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"// STRING is \"value\"\r\n"
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"// LIST is \"index\", where index \"0\" is the first element of the list\r\n\r\n\r\n" );
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setDescription ( "SERVER_OPTIONS" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CServerDescription::WriteScriptHeader( FileHandle_t fp )
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{
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char am_pm[] = "AM";
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tm newtime;
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VCRHook_LocalTime( &newtime );
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if( newtime.tm_hour > 12 ) /* Set up extension. */
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Q_strncpy( am_pm, "PM", sizeof( am_pm ) );
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if( newtime.tm_hour > 12 ) /* Convert from 24-hour */
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newtime.tm_hour -= 12; /* to 12-hour clock. */
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if( newtime.tm_hour == 0 ) /*Set hour to 12 if midnight. */
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newtime.tm_hour = 12;
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g_pFullFileSystem->FPrintf( fp, (char *)getHint() );
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// Write out the comment and Cvar Info:
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g_pFullFileSystem->FPrintf( fp, "// Half-Life Server Configuration Layout Script (stores last settings chosen, too)\r\n" );
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g_pFullFileSystem->FPrintf( fp, "// File generated: %.19s %s\r\n", asctime( &newtime ), am_pm );
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g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
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g_pFullFileSystem->FPrintf( fp, "VERSION %.1f\r\n\r\n", SCRIPT_VERSION );
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g_pFullFileSystem->FPrintf( fp, "DESCRIPTION SERVER_OPTIONS\r\n{\r\n" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CServerDescription::WriteFileHeader( FileHandle_t fp )
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{
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char am_pm[] = "AM";
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tm newtime;
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VCRHook_LocalTime( &newtime );
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if( newtime.tm_hour > 12 ) /* Set up extension. */
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Q_strncpy( am_pm, "PM", sizeof( am_pm ) );
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if( newtime.tm_hour > 12 ) /* Convert from 24-hour */
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newtime.tm_hour -= 12; /* to 12-hour clock. */
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if( newtime.tm_hour == 0 ) /*Set hour to 12 if midnight. */
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newtime.tm_hour = 12;
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g_pFullFileSystem->FPrintf( fp, "// Half-Life Server Configuration Settings\r\n" );
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g_pFullFileSystem->FPrintf( fp, "// DO NOT EDIT, GENERATED BY HALF-LIFE\r\n" );
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g_pFullFileSystem->FPrintf( fp, "// File generated: %.19s %s\r\n", asctime( &newtime ), am_pm );
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g_pFullFileSystem->FPrintf( fp, "//\r\n//\r\n// Cvar\t-\tSetting\r\n\r\n" );
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}
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