730 lines
16 KiB
C++
730 lines
16 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include <tier0/platform.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "bitmap/float_bm.h"
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#include <tier2/tier2.h>
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#include "bitmap/imageformat.h"
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#include "bitmap/tgaloader.h"
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#include "tier1/strtools.h"
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#include "filesystem.h"
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#define SQ(x) ((x)*(x))
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// linear interpolate between 2 control points (L,R)
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inline float LinInterp(float frac, float L, float R)
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{
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return (((R-L) * frac) + L);
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}
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// bilinear interpolate between 4 control points (UL,UR,LL,LR)
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inline float BiLinInterp(float Xfrac, float Yfrac, float UL, float UR, float LL, float LR)
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{
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float iu = LinInterp(Xfrac, UL, UR);
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float il = LinInterp(Xfrac, LL, LR);
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return( LinInterp(Yfrac, iu, il) );
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}
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FloatBitMap_t::FloatBitMap_t(int width, int height)
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{
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RGBAData=0;
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AllocateRGB(width,height);
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}
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FloatBitMap_t::FloatBitMap_t(FloatBitMap_t const *orig)
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{
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RGBAData=0;
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AllocateRGB(orig->Width,orig->Height);
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memcpy(RGBAData,orig->RGBAData,Width*Height*sizeof(float)*4);
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}
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static char GetChar(FileHandle_t &f)
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{
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char a;
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g_pFullFileSystem->Read(&a,1,f);
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return a;
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}
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static int GetInt(FileHandle_t &f)
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{
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char buf[100];
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char *bout=buf;
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for(;;)
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{
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char c=GetChar(f);
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if ((c<'0') || (c>'9'))
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break;
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*(bout++)=c;
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}
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*(bout++)=0;
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return atoi(buf);
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}
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#define PFM_MAX_XSIZE 2048
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bool FloatBitMap_t::LoadFromPFM(char const *fname)
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{
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FileHandle_t f = g_pFullFileSystem->Open(fname, "rb");
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if (f)
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{
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if( ( GetChar(f) == 'P' ) && (GetChar(f) == 'F' ) && ( GetChar(f) == '\n' ))
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{
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Width=GetInt(f);
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Height=GetInt(f);
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// eat crap until the next newline
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while( GetChar(f) != '\n')
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{
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}
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// printf("file %s w=%d h=%d\n",fname,Width,Height);
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AllocateRGB(Width,Height);
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for( int y = Height-1; y >= 0; y-- )
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{
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float linebuffer[PFM_MAX_XSIZE*3];
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g_pFullFileSystem->Read(linebuffer,3*Width*sizeof(float),f);
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for(int x=0;x<Width;x++)
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{
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for(int c=0;c<3;c++)
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{
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Pixel(x,y,c)=linebuffer[x*3+c];
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}
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}
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}
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}
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g_pFullFileSystem->Close( f ); // close file after reading
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}
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return (RGBAData!=0);
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}
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bool FloatBitMap_t::WritePFM(char const *fname)
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{
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FileHandle_t f = g_pFullFileSystem->Open(fname, "wb");
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if ( f )
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{
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g_pFullFileSystem->FPrintf(f,"PF\n%d %d\n-1.000000\n",Width,Height);
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for( int y = Height-1; y >= 0; y-- )
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{
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float linebuffer[PFM_MAX_XSIZE*3];
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for(int x=0;x<Width;x++)
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{
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for(int c=0;c<3;c++)
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{
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linebuffer[x*3+c]=Pixel(x,y,c);
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}
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}
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g_pFullFileSystem->Write(linebuffer,3*Width*sizeof(float),f);
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}
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g_pFullFileSystem->Close(f);
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return true;
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}
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return false;
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}
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float FloatBitMap_t::InterpolatedPixel(float x, float y, int comp) const
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{
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int Top= floor(y);
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float Yfrac= y - Top;
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int Bot= min(Height-1,Top+1);
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int Left= floor(x);
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float Xfrac= x - Left;
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int Right= min(Width-1,Left+1);
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return
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BiLinInterp(Xfrac, Yfrac,
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Pixel(Left, Top, comp),
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Pixel(Right, Top, comp),
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Pixel(Left, Bot, comp),
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Pixel(Right, Bot, comp));
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}
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//-----------------------------------------------------------------
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// resize (with bilinear filter) truecolor bitmap in place
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void FloatBitMap_t::ReSize(int NewWidth, int NewHeight)
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{
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float XRatio= (float)Width / (float)NewWidth;
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float YRatio= (float)Height / (float)NewHeight;
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float SourceX, SourceY, Xfrac, Yfrac;
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int Top, Bot, Left, Right;
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float *newrgba=new float[NewWidth * NewHeight * 4];
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SourceY= 0;
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for(int y=0;y<NewHeight;y++)
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{
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Yfrac= SourceY - floor(SourceY);
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Top= SourceY;
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Bot= SourceY+1;
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if (Bot>=Height) Bot= Height-1;
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SourceX= 0;
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for(int x=0;x<NewWidth;x++)
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{
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Xfrac= SourceX - floor(SourceX);
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Left= SourceX;
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Right= SourceX+1;
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if (Right>=Width) Right= Width-1;
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for(int c=0;c<4;c++)
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{
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newrgba[4*(y*NewWidth+x)+c] = BiLinInterp(Xfrac, Yfrac,
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Pixel(Left, Top, c),
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Pixel(Right, Top, c),
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Pixel(Left, Bot, c),
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Pixel(Right, Bot, c));
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}
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SourceX+= XRatio;
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}
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SourceY+= YRatio;
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}
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delete[] RGBAData;
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RGBAData=newrgba;
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Width=NewWidth;
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Height=NewHeight;
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}
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struct TGAHeader_t
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{
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unsigned char id_length, colormap_type, image_type;
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unsigned char colormap_index0,colormap_index1, colormap_length0,colormap_length1;
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unsigned char colormap_size;
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unsigned char x_origin0,x_origin1, y_origin0,y_origin1, width0, width1,height0,height1;
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unsigned char pixel_size, attributes;
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};
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bool FloatBitMap_t::WriteTGAFile(char const *filename) const
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{
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FileHandle_t f = g_pFullFileSystem->Open(filename, "wb");
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if (f)
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{
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TGAHeader_t myheader;
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memset(&myheader,0,sizeof(myheader));
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myheader.image_type=2;
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myheader.pixel_size=32;
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myheader.width0= Width & 0xff;
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myheader.width1= (Width>>8);
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myheader.height0= Height & 0xff;
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myheader.height1= (Height>>8);
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myheader.attributes=0x20;
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g_pFullFileSystem->Write(&myheader,sizeof(myheader),f);
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// now, write the pixels
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for(int y=0;y<Height;y++)
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{
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for(int x=0;x<Width;x++)
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{
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PixRGBAF fpix = PixelRGBAF( x, y );
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PixRGBA8 pix8 = PixRGBAF_to_8( fpix );
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g_pFullFileSystem->Write(&pix8.Blue,1,f);
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g_pFullFileSystem->Write(&pix8.Green,1,f);
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g_pFullFileSystem->Write(&pix8.Red,1,f);
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g_pFullFileSystem->Write(&pix8.Alpha,1,f);
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}
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}
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g_pFullFileSystem->Close( f ); // close file after reading
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return true;
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}
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return false;
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}
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FloatBitMap_t::FloatBitMap_t(char const *tgafilename)
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{
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RGBAData=0;
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// load from a tga or pfm
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if (Q_stristr(tgafilename, ".pfm"))
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{
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LoadFromPFM(tgafilename);
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return;
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}
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int width1, height1;
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ImageFormat imageFormat1;
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float gamma1;
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if( !TGALoader::GetInfo( tgafilename, &width1, &height1, &imageFormat1, &gamma1 ) )
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{
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printf( "error loading %s\n", tgafilename);
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exit( -1 );
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}
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AllocateRGB(width1,height1);
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uint8 *pImage1Tmp =
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new uint8 [ImageLoader::GetMemRequired( width1, height1, 1, imageFormat1, false )];
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if( !TGALoader::Load( pImage1Tmp, tgafilename, width1, height1, imageFormat1, 2.2f, false ) )
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{
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printf( "error loading %s\n", tgafilename);
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exit( -1 );
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}
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uint8 *pImage1 =
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new uint8 [ImageLoader::GetMemRequired( width1, height1, 1, IMAGE_FORMAT_ABGR8888, false )];
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ImageLoader::ConvertImageFormat( pImage1Tmp, imageFormat1, pImage1, IMAGE_FORMAT_ABGR8888, width1, height1, 0, 0 );
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for(int y=0;y<height1;y++)
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{
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for(int x=0;x<width1;x++)
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{
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for(int c=0;c<4;c++)
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{
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Pixel(x,y,3-c)=pImage1[c+4*(x+(y*width1))]/255.0;
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}
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}
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}
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delete[] pImage1;
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delete[] pImage1Tmp;
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}
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FloatBitMap_t::~FloatBitMap_t(void)
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{
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if (RGBAData)
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delete[] RGBAData;
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}
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FloatBitMap_t *FloatBitMap_t::QuarterSize(void) const
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{
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// generate a new bitmap half on each axis
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FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
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for(int y=0;y<Height/2;y++)
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for(int x=0;x<Width/2;x++)
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{
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for(int c=0;c<4;c++)
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newbm->Pixel(x,y,c)=((Pixel(x*2,y*2,c)+Pixel(x*2+1,y*2,c)+
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Pixel(x*2,y*2+1,c)+Pixel(x*2+1,y*2+1,c))/4);
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}
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return newbm;
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}
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FloatBitMap_t *FloatBitMap_t::QuarterSizeBlocky(void) const
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{
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// generate a new bitmap half on each axis
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FloatBitMap_t *newbm=new FloatBitMap_t(Width/2,Height/2);
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for(int y=0;y<Height/2;y++)
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for(int x=0;x<Width/2;x++)
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{
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for(int c=0;c<4;c++)
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newbm->Pixel(x,y,c)=Pixel(x*2,y*2,c);
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}
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return newbm;
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}
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Vector FloatBitMap_t::AverageColor(void)
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{
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Vector ret(0,0,0);
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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for(int c=0;c<3;c++)
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ret[c]+=Pixel(x,y,c);
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ret*=1.0/(Width*Height);
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return ret;
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}
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float FloatBitMap_t::BrightestColor(void)
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{
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float ret=0.0;
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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{
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Vector v(Pixel(x,y,0),Pixel(x,y,1),Pixel(x,y,2));
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ret=max(ret,v.Length());
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}
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return ret;
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}
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template <class T> static inline void SWAP(T & a, T & b)
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{
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T temp=a;
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a=b;
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b=temp;
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}
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void FloatBitMap_t::RaiseToPower(float power)
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{
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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for(int c=0;c<3;c++)
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Pixel(x,y,c)=pow((float)MAX(0.0,Pixel(x,y,c)),(float)power);
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}
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void FloatBitMap_t::Logize(void)
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{
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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for(int c=0;c<3;c++)
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Pixel(x,y,c)=log(1.0+Pixel(x,y,c));
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}
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void FloatBitMap_t::UnLogize(void)
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{
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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for(int c=0;c<3;c++)
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Pixel(x,y,c)=exp(Pixel(x,y,c))-1;
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}
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void FloatBitMap_t::Clear(float r, float g, float b, float alpha)
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{
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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{
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Pixel(x,y,0)=r;
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Pixel(x,y,1)=g;
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Pixel(x,y,2)=b;
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Pixel(x,y,3)=alpha;
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}
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}
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void FloatBitMap_t::ScaleRGB(float scale_factor)
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{
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for(int y=0;y<Height;y++)
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for(int x=0;x<Width;x++)
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for(int c=0;c<3;c++)
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Pixel(x,y,c)*=scale_factor;
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}
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static int dx[4]={0,-1,1,0};
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static int dy[4]={-1,0,0,1};
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#define NDELTAS 4
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void FloatBitMap_t::SmartPaste(FloatBitMap_t const &b, int xofs, int yofs, uint32 Flags)
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{
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// now, need to make Difference map
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FloatBitMap_t DiffMap0(this);
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FloatBitMap_t DiffMap1(this);
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FloatBitMap_t DiffMap2(this);
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FloatBitMap_t DiffMap3(this);
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FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
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for(int x=0;x<Width;x++)
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for(int y=0;y<Height;y++)
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for(int c=0;c<3;c++)
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{
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for(int i=0;i<NDELTAS;i++)
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{
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int x1=x+dx[i];
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int y1=y+dy[i];
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x1=MAX(0,x1);
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x1=MIN(Width-1,x1);
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y1=MAX(0,y1);
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y1=MIN(Height-1,y1);
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float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
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deltas[i]->Pixel(x,y,c)=dx1;
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}
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}
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for(int x=1;x<b.Width-1;x++)
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for(int y=1;y<b.Height-1;y++)
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for(int c=0;c<3;c++)
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{
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for(int i=0;i<NDELTAS;i++)
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{
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float diff=b.Pixel(x,y,c)-b.Pixel(x+dx[i],y+dy[i],c);
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deltas[i]->Pixel(x+xofs,y+yofs,c)=diff;
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if (Flags & SPFLAGS_MAXGRADIENT)
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{
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float dx1=Pixel(x+xofs,y+yofs,c)-Pixel(x+dx[i]+xofs,y+dy[i]+yofs,c);
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if (fabs(dx1)>fabs(diff))
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deltas[i]->Pixel(x+xofs,y+yofs,c)=dx1;
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}
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}
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}
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// now, calculate modifiability
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for(int x=0;x<Width;x++)
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for(int y=0;y<Height;y++)
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{
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float modify=0;
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if (
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(x>xofs+1) && (x<=xofs+b.Width-2) &&
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(y>yofs+1) && (y<=yofs+b.Height-2))
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modify=1;
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Alpha(x,y)=modify;
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}
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// // now, force a fex pixels in center to be constant
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// int midx=xofs+b.Width/2;
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// int midy=yofs+b.Height/2;
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// for(x=midx-10;x<midx+10;x++)
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// for(int y=midy-10;y<midy+10;y++)
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// {
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// Alpha(x,y)=0;
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// for(int c=0;c<3;c++)
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// Pixel(x,y,c)=b.Pixel(x-xofs,y-yofs,c);
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// }
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Poisson(deltas,6000,Flags);
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}
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void FloatBitMap_t::ScaleGradients(void)
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{
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// now, need to make Difference map
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FloatBitMap_t DiffMap0(this);
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FloatBitMap_t DiffMap1(this);
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FloatBitMap_t DiffMap2(this);
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FloatBitMap_t DiffMap3(this);
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FloatBitMap_t *deltas[4]={&DiffMap0,&DiffMap1,&DiffMap2,&DiffMap3};
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double gsum=0.0;
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for(int x=0;x<Width;x++)
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for(int y=0;y<Height;y++)
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for(int c=0;c<3;c++)
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{
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for(int i=0;i<NDELTAS;i++)
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{
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int x1=x+dx[i];
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int y1=y+dy[i];
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x1=MAX(0,x1);
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x1=MIN(Width-1,x1);
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y1=MAX(0,y1);
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y1=MIN(Height-1,y1);
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float dx1=Pixel(x,y,c)-Pixel(x1,y1,c);
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deltas[i]->Pixel(x,y,c)=dx1;
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gsum+=fabs(dx1);
|
|
}
|
|
}
|
|
// now, reduce gradient changes
|
|
// float gavg=gsum/(Width*Height);
|
|
for(int x=0;x<Width;x++)
|
|
for(int y=0;y<Height;y++)
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
for(int i=0;i<NDELTAS;i++)
|
|
{
|
|
float norml=1.1*deltas[i]->Pixel(x,y,c);
|
|
// if (norml<0.0)
|
|
// norml=-pow(-norml,1.2);
|
|
// else
|
|
// norml=pow(norml,1.2);
|
|
deltas[i]->Pixel(x,y,c)=norml;
|
|
}
|
|
}
|
|
|
|
// now, calculate modifiability
|
|
for(int x=0;x<Width;x++)
|
|
for(int y=0;y<Height;y++)
|
|
{
|
|
float modify=0;
|
|
if (
|
|
(x>0) && (x<Width-1) &&
|
|
(y) && (y<Height-1))
|
|
{
|
|
modify=1;
|
|
Alpha(x,y)=modify;
|
|
}
|
|
}
|
|
|
|
Poisson(deltas,2200,0);
|
|
}
|
|
|
|
|
|
|
|
void FloatBitMap_t::MakeTileable(void)
|
|
{
|
|
FloatBitMap_t rslta(this);
|
|
// now, need to make Difference map
|
|
FloatBitMap_t DiffMapX(this);
|
|
FloatBitMap_t DiffMapY(this);
|
|
// set each pixel=avg-pixel
|
|
FloatBitMap_t *cursrc=&rslta;
|
|
for(int x=1;x<Width-1;x++)
|
|
for(int y=1;y<Height-1;y++)
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
DiffMapX.Pixel(x,y,c)=Pixel(x,y,c)-Pixel(x+1,y,c);
|
|
DiffMapY.Pixel(x,y,c)=Pixel(x,y,c)-Pixel(x,y+1,c);
|
|
}
|
|
// initialize edge conditions
|
|
for(int x=0;x<Width;x++)
|
|
{
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
float a=0.5*(Pixel(x,Height-1,c)+=Pixel(x,0,c));
|
|
rslta.Pixel(x,Height-1,c)=a;
|
|
rslta.Pixel(x,0,c)=a;
|
|
}
|
|
}
|
|
for(int y=0;y<Height;y++)
|
|
{
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
float a=0.5*(Pixel(Width-1,y,c)+Pixel(0,y,c));
|
|
rslta.Pixel(Width-1,y,c)=a;
|
|
rslta.Pixel(0,y,c)=a;
|
|
}
|
|
}
|
|
FloatBitMap_t rsltb(&rslta);
|
|
FloatBitMap_t *curdst=&rsltb;
|
|
|
|
// now, ready to iterate
|
|
for(int pass=0;pass<10;pass++)
|
|
{
|
|
float error=0.0;
|
|
for(int x=1;x<Width-1;x++)
|
|
for(int y=1;y<Height-1;y++)
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
float desiredx=DiffMapX.Pixel(x,y,c)+cursrc->Pixel(x+1,y,c);
|
|
float desiredy=DiffMapY.Pixel(x,y,c)+cursrc->Pixel(x,y+1,c);
|
|
float desired=0.5*(desiredy+desiredx);
|
|
curdst->Pixel(x,y,c)=FLerp(cursrc->Pixel(x,y,c),desired,0.5);
|
|
error+=SQ(desired-cursrc->Pixel(x,y,c));
|
|
}
|
|
SWAP(cursrc,curdst);
|
|
}
|
|
// paste result
|
|
for(int x=0;x<Width;x++)
|
|
for(int y=0;y<Height;y++)
|
|
for(int c=0;c<3;c++)
|
|
Pixel(x,y,c)=curdst->Pixel(x,y,c);
|
|
}
|
|
|
|
|
|
void FloatBitMap_t::GetAlphaBounds(int &minx, int &miny, int &maxx,int &maxy)
|
|
{
|
|
for(minx=0;minx<Width;minx++)
|
|
{
|
|
int y;
|
|
for(y=0;y<Height;y++)
|
|
if (Alpha(minx,y))
|
|
break;
|
|
if (y!=Height)
|
|
break;
|
|
}
|
|
for(maxx=Width-1;maxx>=0;maxx--)
|
|
{
|
|
int y;
|
|
for(y=0;y<Height;y++)
|
|
if (Alpha(maxx,y))
|
|
break;
|
|
if (y!=Height)
|
|
break;
|
|
}
|
|
for(miny=0;minx<Height;miny++)
|
|
{
|
|
int x;
|
|
for(x=minx;x<=maxx;x++)
|
|
if (Alpha(x,miny))
|
|
break;
|
|
if (x<maxx)
|
|
break;
|
|
}
|
|
for(maxy=Height-1;maxy>=0;maxy--)
|
|
{
|
|
int x;
|
|
for(x=minx;x<=maxx;x++)
|
|
if (Alpha(x,maxy))
|
|
break;
|
|
if (x<maxx)
|
|
break;
|
|
}
|
|
}
|
|
|
|
void FloatBitMap_t::Poisson(FloatBitMap_t *deltas[4],
|
|
int n_iters,
|
|
uint32 flags // SPF_xxx
|
|
)
|
|
{
|
|
int minx,miny,maxx,maxy;
|
|
GetAlphaBounds(minx,miny,maxx,maxy);
|
|
minx=MAX(1,minx);
|
|
miny=MAX(1,miny);
|
|
maxx=MIN(Width-2,maxx);
|
|
maxy=MIN(Height-2,maxy);
|
|
if (((maxx-minx)>25) && (maxy-miny)>25)
|
|
{
|
|
// perform at low resolution
|
|
FloatBitMap_t *lowdeltas[NDELTAS];
|
|
for(int i=0;i<NDELTAS;i++)
|
|
lowdeltas[i]=deltas[i]->QuarterSize();
|
|
FloatBitMap_t *tmp=QuarterSize();
|
|
tmp->Poisson(lowdeltas,n_iters*4,flags);
|
|
// now, propagate results from tmp to us
|
|
for(int x=0;x<tmp->Width;x++)
|
|
for(int y=0;y<tmp->Height;y++)
|
|
for(int xi=0;xi<2;xi++)
|
|
for(int yi=0;yi<2;yi++)
|
|
if (Alpha(x*2+xi,y*2+yi))
|
|
{
|
|
for(int c=0;c<3;c++)
|
|
Pixel(x*2+xi,y*2+yi,c)=
|
|
FLerp(Pixel(x*2+xi,y*2+yi,c),tmp->Pixel(x,y,c),Alpha(x*2+xi,y*2+yi));
|
|
}
|
|
char fname[80];
|
|
sprintf(fname,"sub%dx%d.tga",tmp->Width,tmp->Height);
|
|
tmp->WriteTGAFile(fname);
|
|
sprintf(fname,"submrg%dx%d.tga",tmp->Width,tmp->Height);
|
|
WriteTGAFile(fname);
|
|
delete tmp;
|
|
for(int i=0;i<NDELTAS;i++)
|
|
delete lowdeltas[i];
|
|
}
|
|
FloatBitMap_t work1(this);
|
|
FloatBitMap_t work2(this);
|
|
FloatBitMap_t *curdst=&work1;
|
|
FloatBitMap_t *cursrc=&work2;
|
|
// now, ready to iterate
|
|
while(n_iters--)
|
|
{
|
|
float error=0.0;
|
|
for(int x=minx;x<=maxx;x++)
|
|
{
|
|
for(int y=miny;y<=maxy;y++)
|
|
{
|
|
if (Alpha(x,y))
|
|
{
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
float desired=0.0;
|
|
for(int i=0;i<NDELTAS;i++)
|
|
desired+=deltas[i]->Pixel(x,y,c)+cursrc->Pixel(x+dx[i],y+dy[i],c);
|
|
desired*=(1.0/NDELTAS);
|
|
// desired=FLerp(Pixel(x,y,c),desired,Alpha(x,y));
|
|
curdst->Pixel(x,y,c)=FLerp(cursrc->Pixel(x,y,c),desired,0.5);
|
|
error+=SQ(desired-cursrc->Pixel(x,y,c));
|
|
}
|
|
}
|
|
SWAP(cursrc,curdst);
|
|
}
|
|
}
|
|
}
|
|
// paste result
|
|
for(int x=0;x<Width;x++)
|
|
{
|
|
for(int y=0;y<Height;y++)
|
|
{
|
|
for(int c=0;c<3;c++)
|
|
{
|
|
Pixel(x,y,c)=curdst->Pixel(x,y,c);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|