.. |
perftest
|
vphysics: update
|
2020-11-18 23:18:12 +03:00 |
traceperf
|
vphysics: update
|
2020-11-18 23:18:12 +03:00 |
xbox
|
1
|
2020-04-22 12:56:21 -04:00 |
cbase.h
|
1
|
2020-04-22 12:56:21 -04:00 |
convert.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
convert.h
|
1
|
2020-04-22 12:56:21 -04:00 |
ledgewriter.cpp
|
Replace 1e24 with 1e16 to avoid float overflow
|
2021-10-13 20:01:24 +03:00 |
ledgewriter.h
|
1
|
2020-04-22 12:56:21 -04:00 |
linear_solver.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
linear_solver.h
|
1
|
2020-04-22 12:56:21 -04:00 |
main.cpp
|
Merge branch 'master' into windows
|
2022-07-27 12:58:56 +03:00 |
physics_airboat.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_airboat.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_collide.cpp
|
fix arm allignment
|
2022-07-28 17:48:44 +03:00 |
physics_constraint.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_constraint.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_controller_raycast_vehicle.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_controller_raycast_vehicle.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_environment.cpp
|
Replace empty constructors with default constructors #88
|
2022-11-05 14:23:05 +03:00 |
physics_environment.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_fluid.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_fluid.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_friction.cpp
|
vphysics: update
|
2020-11-18 23:18:12 +03:00 |
physics_friction.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_material.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_material.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_motioncontroller.cpp
|
vphysics: update
|
2020-11-18 23:18:12 +03:00 |
physics_motioncontroller.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_object.cpp
|
vphysics: fix velocity restore
|
2022-07-31 19:56:00 +03:00 |
physics_object.h
|
update ivp submodule
|
2022-04-16 10:07:38 +03:00 |
physics_shadow.cpp
|
physics: fix a lot of problems
|
2021-10-23 14:41:59 +03:00 |
physics_shadow.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_spring.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_spring.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_trace.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_vehicle.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_vehicle.h
|
1
|
2020-04-22 12:56:21 -04:00 |
physics_virtualmesh.cpp
|
vphysics: increased g_MeshSize value( fixes some crashes in ep2 ), update ivp submodule
|
2022-07-27 04:00:21 +03:00 |
physics_virtualmesh.h
|
1
|
2020-04-22 12:56:21 -04:00 |
stdafx.cpp
|
1
|
2020-04-22 12:56:21 -04:00 |
trace.cpp
|
Replace 1e24 with 1e16 to avoid float overflow
|
2021-10-13 20:01:24 +03:00 |
vcollide_parse_private.h
|
1
|
2020-04-22 12:56:21 -04:00 |
vcollide_parse.cpp
|
fix address sanitizer issues #2
|
2022-05-01 20:08:32 +03:00 |
vphysics_internal.h
|
1
|
2020-04-22 12:56:21 -04:00 |
vphysics_saverestore.cpp
|
vphysix: fix saverestore crash
|
2022-07-25 23:54:47 +03:00 |
vphysics_saverestore.h
|
vphysics: fix saverestore
|
2022-06-14 13:09:10 +03:00 |
vphysics.vpc
|
Fix compilation under MSVC(VS2019)
|
2022-01-13 16:18:38 +02:00 |
wscript
|
fix windows build scripts, add windows opus support
|
2022-07-28 14:27:56 +03:00 |