131 lines
4.1 KiB
C++
131 lines
4.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//=============================================================================//
|
|
|
|
//===================================================================
|
|
// Useful macros
|
|
//
|
|
#define CONSTRUCTOR
|
|
#define DESTRUCTOR
|
|
|
|
#define EXPORT_THIS __declspec(dllexport)
|
|
|
|
#define DEFAULT_EXT _T("vvw")
|
|
|
|
#define FStrEq(sz1, sz2) (strcmp((sz1), (sz2)) == 0)
|
|
|
|
|
|
//===================================================================
|
|
// Class that implements the scene-export.
|
|
//
|
|
class VWeightImportClass : public SceneImport
|
|
{
|
|
// friend BOOL CALLBACK ImportOptionsDlgProc(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
|
|
// friend class DumpModelTEP;
|
|
// friend class DumpDeformsTEP;
|
|
|
|
public:
|
|
CONSTRUCTOR VWeightImportClass (void);
|
|
DESTRUCTOR ~VWeightImportClass (void);
|
|
|
|
// Required by classes derived from SceneExport
|
|
virtual int ExtCount (void) { return 1; }
|
|
virtual const TCHAR* Ext (int i) { return DEFAULT_EXT; }
|
|
virtual const TCHAR* LongDesc (void) { return _T("Valve Skeletal Model Exporter for 3D Studio Max"); }
|
|
virtual const TCHAR* ShortDesc (void) { return _T("Valve VVW"); }
|
|
virtual const TCHAR* AuthorName (void) { return _T("Valve, LLC"); }
|
|
virtual const TCHAR* CopyrightMessage(void) { return _T("Copyright (c) 1998, Valve LLC"); }
|
|
virtual const TCHAR* OtherMessage1 (void) { return _T(""); }
|
|
virtual const TCHAR* OtherMessage2 (void) { return _T(""); }
|
|
virtual unsigned int Version (void) { return 201; }
|
|
virtual void ShowAbout (HWND hWnd) { return; }
|
|
// virtual int DoExport (const TCHAR *name, ExpInterface *ei, Interface *i);
|
|
virtual int DoImport(const TCHAR *name,ImpInterface *ii,Interface *i, BOOL suppressPrompts=FALSE); // Export file
|
|
|
|
MaxNode m_SrcMaxNode[512]; // array of nodes
|
|
long m_cSrcMaxNodes; // # of nodes
|
|
|
|
MaxVertWeight *m_SrcMaxVertex[10000];
|
|
long m_cSrcMaxVertex;
|
|
|
|
MaxNode m_MaxNode[512]; // array of nodes
|
|
long m_cMaxNodes; // # of nodes
|
|
|
|
int m_iToSrc[512]; // translate src nodes to local bones
|
|
|
|
// Animation metrics (gleaned from 3dsMax and cached for convenience)
|
|
Interval m_intervalOfAnimation;
|
|
TimeValue m_tvStart;
|
|
TimeValue m_tvEnd;
|
|
int m_tpf; // ticks-per-frame
|
|
|
|
private:
|
|
void CollectNodes( INode *pnode );
|
|
void NodeEnum( INode *node );
|
|
int UpdateModel( INode *node );
|
|
void CollectWeights(int iVertex, MaxVertWeight *pweight);
|
|
void RemapSrcWeights( void );
|
|
|
|
IPhyContextExport *m_mcExport;
|
|
IPhysiqueExport *m_phyExport;
|
|
Modifier *m_phyMod;
|
|
Modifier *m_bonesProMod;
|
|
BonesPro_WeightArray *m_wa;
|
|
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Basically just a ClassFactory for communicating with 3DSMAX.
|
|
//
|
|
class VWeightImportClassDesc : public ClassDesc
|
|
{
|
|
public:
|
|
int IsPublic (void) { return TRUE; }
|
|
void * Create (BOOL loading=FALSE) { return new VWeightImportClass; }
|
|
const TCHAR * ClassName (void) { return _T("VWeightImport"); }
|
|
SClass_ID SuperClassID (void) { return SCENE_IMPORT_CLASS_ID; }
|
|
Class_ID ClassID (void) { return Class_ID(0x554b1092, 0x206a444f); }
|
|
const TCHAR * Category (void) { return _T(""); }
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Collects the nodes in the tree into the global array
|
|
//
|
|
class UpdateNodesTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
VWeightImportClass *m_phec;
|
|
};
|
|
|
|
|
|
//===================================================================
|
|
// Tree Enumeration Callback
|
|
// Dumps the triangle meshes to a file.
|
|
//
|
|
class UpdateModelTEP : public ITreeEnumProc
|
|
{
|
|
public:
|
|
virtual int callback(INode *node);
|
|
void cleanup(void);
|
|
// FILE *m_pfile; // write to this file
|
|
TimeValue m_tvToDump; // dump snapshot at this frame time
|
|
VWeightImportClass *m_phec;
|
|
IPhyContextExport *m_mcExport;
|
|
IPhysiqueExport *m_phyExport;
|
|
Modifier *m_phyMod;
|
|
Modifier *m_bonesProMod;
|
|
BonesPro_WeightArray *m_wa;
|
|
private:
|
|
void CollectWeights( int iVertex, MaxVertWeight *pweight );
|
|
};
|
|
|
|
|