191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// The copyright to the contents herein is the property of Valve, L.L.C.
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// The contents may be used and/or copied only with the written permission of
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
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// the agreement/contract under which the contents have been supplied.
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//
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// $Header: $
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// $NoKeywords: $
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//
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// Imports .fac files exported from the SFM into VCD files
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//
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//=============================================================================
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#include "tier0/dbg.h"
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#include "tier0/icommandline.h"
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#include "datamodel/idatamodel.h"
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#include "filesystem.h"
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#include "appframework/tier3app.h"
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#include "tier1/utlbuffer.h"
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#include "dmserializers/idmserializers.h"
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#include "tier1/utlstring.h"
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#include "datamodel/dmattribute.h"
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#include "datamodel/dmelement.h"
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#include "tier3/tier3.h"
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#include "movieobjects/importintovcd.h"
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#include "p4lib/ip4.h"
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#include "tier2/p4helpers.h"
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#include "interpolatortypes.h"
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#include "datacache/idatacache.h"
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#include "datacache/imdlcache.h"
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#include "vphysics_interface.h"
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#include "materialsystem/imaterialsystem.h"
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#include "istudiorender.h"
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#ifdef _DEBUG
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#include <windows.h>
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#endif
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class CDmElement;
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//-----------------------------------------------------------------------------
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// Standard spew functions
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//-----------------------------------------------------------------------------
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static SpewRetval_t VcdImportOutputFunc( SpewType_t spewType, const char *pMsg )
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{
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#ifdef _DEBUG
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OutputDebugString( pMsg );
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#endif
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printf( pMsg );
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fflush( stdout );
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if (spewType == SPEW_ERROR)
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return SPEW_ABORT;
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return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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class CVcdImportApp : public CTier3DmSteamApp
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{
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typedef CTier3DmSteamApp BaseClass;
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public:
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// Methods of IApplication
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virtual bool Create();
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virtual bool PreInit( );
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virtual int Main();
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virtual void Destroy() {}
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};
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DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CVcdImportApp );
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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bool CVcdImportApp::Create()
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{
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SpewOutputFunc( VcdImportOutputFunc );
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AppSystemInfo_t appSystems[] =
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{
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{ "p4lib.dll", P4_INTERFACE_VERSION },
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{ "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION },
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{ "datacache.dll", DATACACHE_INTERFACE_VERSION },
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{ "datacache.dll", MDLCACHE_INTERFACE_VERSION },
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{ "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION },
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{ "vphysics.dll", VPHYSICS_INTERFACE_VERSION },
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{ "", "" } // Required to terminate the list
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};
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AddSystems( appSystems );
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IMaterialSystem *pMaterialSystem = reinterpret_cast< IMaterialSystem * >( FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ) );
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if ( !pMaterialSystem )
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{
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Error( "// ERROR: Unable to connect to material system interface!\n" );
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return false;
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}
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pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" );
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return true;
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}
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bool CVcdImportApp::PreInit( )
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{
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if ( !BaseClass::PreInit() )
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return false;
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if ( !g_pFullFileSystem || !g_pDataModel || !g_pMDLCache )
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{
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Warning( "VCDImport is missing a required interface!\n" );
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return false;
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}
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// Add paths...
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if ( !SetupSearchPaths( NULL, false, true ) )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// The application object
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//-----------------------------------------------------------------------------
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int CVcdImportApp::Main()
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{
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g_pDataModel->OnlyCreateUntypedElements( true );
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g_pDataModel->SetDefaultElementFactory( NULL );
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g_pDataModel->SetUndoEnabled( false );
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// This bit of hackery allows us to access files on the harddrive
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g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD );
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// Do Perforce Stuff
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if ( CommandLine()->FindParm( "-nop4" ) )
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{
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g_p4factory->SetDummyMode( true );
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}
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g_p4factory->SetOpenFileChangeList( "Automatically Generated VCD files" );
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ImportVCDInfo_t info;
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const char *pImportFileName = CommandLine()->ParmValue("-f" );
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const char *pInFileName = CommandLine()->ParmValue("-i" );
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const char *pOutFileName = CommandLine()->ParmValue("-o" );
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info.m_flSimplificationThreshhold = CommandLine()->ParmValue( "-s", 0.05f );
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info.m_nInterpolationType = Interpolator_InterpolatorForName( CommandLine()->ParmValue( "-c", "linear_interp" ) );
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info.m_bIgnorePhonemes = CommandLine()->FindParm( "-p" ) != 0;
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if ( !pImportFileName || !pInFileName )
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{
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Msg( "Usage: vcdimport -f <imported .fac file> -i <in .vcd file> [-o <out .vcd file>]\n" );
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Msg( "\t\t[-nop4] [-p] [-s <simplification_amount>] [-c <curve type>]\n" );
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Msg( "\t-f : .FAC file containing SFM-authored facial animation exported from the animation set editor in the SFM.\n" );
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Msg( "\t-i : Source .VCD file to import the facial animation into.\n" );
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Msg( "\t-o : If no output file is specified, vcdimport will overwrite the input .vcd file.\n" );
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Msg( "\t-p : Causes the generated .VCD file to not use phonemes in associated wav files to autogenerate animation.\n" );
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Msg( "\t-nop4 : Disables auto perforce checkout.\n" );
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Msg( "\t-s : Requires a second argument, the amount of error we're willing to accept in simplification. Ranges from 0.0 - 1.0 [default = 0.05]\n" );
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Msg( "\t-c : Specify interpolation type. Options are: [linear_interp is used if -c isn't specified]\n" );
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for ( int i = 0; i < NUM_INTERPOLATE_TYPES; ++i )
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{
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Msg( "\t\t%22s :\t%s\n", Interpolator_NameForInterpolator( i, false ), Interpolator_NameForInterpolator( i, true ) );
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}
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return -1;
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}
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if ( !pOutFileName )
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{
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pOutFileName = pInFileName;
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}
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bool bOk = ImportLogsIntoVCD( pImportFileName, pInFileName, pOutFileName, info );
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if ( bOk )
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{
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Msg( "Wrote file %s.\n", pOutFileName );
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}
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return bOk;
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}
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