111 lines
2.4 KiB
C++
111 lines
2.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// UI.h : main header file for the UI application
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//
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#if !defined(AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_)
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#define AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CUIApp:
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// See UI.cpp for the implementation of this class
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//
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#include <string>
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#include <list>
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using std::string;
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using std::list;
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class CUIApp : public CWinApp
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{
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public:
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class CTFStatsExec
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{
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public:
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bool displayMM2;
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bool useSupportDir;
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bool persistPlayerStats;
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bool displayStartupInfo;
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bool elimOldPlayers;
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int elimDays;
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string TFStatsdirectory;
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string playerdirectory;
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string playerhttp;
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string logdirectory;
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string ruledirectory;
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string outputdirectory;
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string outputsubdir;
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string supportdirectory;
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string supporthttp;
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string inputfile;
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string fullpath;
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string getExecString();
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};
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string m_OutDir;
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string m_SupportDir;
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string m_SupportHTTPPath;
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string m_RuleDir;
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string m_TFStatsDir;
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string m_PlayerDir;
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string m_PlayerHTTPPath;
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bool displayMM2;
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bool useSupportDir;
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bool persistPlayerStats;
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bool displayStartupInfo;
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bool elimOldPlayers;
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int elimDays;
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list<CTFStatsExec>* m_pLogs;
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void execTFStats();
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bool pause;
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int pauseSecs;
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bool FirstEverTimeRun;
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public:
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CUIApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CUIApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CUIApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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extern CUIApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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string& addSlash(string& tempbuf);
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string& removeSlash(string& tempbuf);
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_UI_H__D6AFABCC_5BD5_11D3_A5CF_005004039597__INCLUDED_)
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