304 lines
7.4 KiB
C++
304 lines
7.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include <windows.h>
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#include "cmdsink.h"
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#include "subprocess.h"
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#include "d3dxfxc.h"
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#include "tools_minidump.h"
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//////////////////////////////////////////////////////////////////////////
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//
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// Base implementation of the shaderd kernel objects
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//
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//////////////////////////////////////////////////////////////////////////
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SubProcessKernelObjects::SubProcessKernelObjects( void ) :
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m_hMemorySection( NULL ),
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m_hMutex( NULL )
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{
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ZeroMemory( m_hEvent, sizeof( m_hEvent ) );
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}
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SubProcessKernelObjects::~SubProcessKernelObjects( void )
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{
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Close();
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}
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BOOL SubProcessKernelObjects::Create( char const *szBaseName )
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{
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char chBufferName[0x100] = { 0 };
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sprintf( chBufferName, "%s_msec", szBaseName );
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m_hMemorySection = CreateFileMapping( INVALID_HANDLE_VALUE, NULL,
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PAGE_READWRITE, 0, 4 * 1024 * 1024, chBufferName ); // 4Mb for a piece
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if ( NULL != m_hMemorySection )
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{
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if ( ERROR_ALREADY_EXISTS == GetLastError() )
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{
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CloseHandle( m_hMemorySection );
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m_hMemorySection = NULL;
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Assert( 0 && "CreateFileMapping - already exists!\n" );
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}
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}
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sprintf( chBufferName, "%s_mtx", szBaseName );
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m_hMutex = CreateMutex( NULL, FALSE, chBufferName );
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for ( int k = 0; k < 2; ++ k )
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{
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sprintf( chBufferName, "%s_evt%d", szBaseName, k );
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m_hEvent[k] = CreateEvent( NULL, FALSE, ( k ? TRUE /* = master */ : FALSE ), chBufferName );
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}
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return IsValid();
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}
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BOOL SubProcessKernelObjects::Open( char const *szBaseName )
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{
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char chBufferName[0x100] = { 0 };
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sprintf( chBufferName, "%s_msec", szBaseName );
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m_hMemorySection = OpenFileMapping( FILE_MAP_ALL_ACCESS, FALSE, chBufferName );
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sprintf( chBufferName, "%s_mtx", szBaseName );
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m_hMutex = OpenMutex( MUTEX_ALL_ACCESS, FALSE, chBufferName );
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for ( int k = 0; k < 2; ++ k )
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{
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sprintf( chBufferName, "%s_evt%d", szBaseName, k );
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m_hEvent[k] = OpenEvent( EVENT_ALL_ACCESS, FALSE, chBufferName );
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}
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return IsValid();
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}
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BOOL SubProcessKernelObjects::IsValid( void ) const
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{
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return m_hMemorySection && m_hMutex && m_hEvent;
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}
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void SubProcessKernelObjects::Close( void )
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{
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if ( m_hMemorySection )
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CloseHandle( m_hMemorySection );
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if ( m_hMutex )
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CloseHandle( m_hMutex );
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for ( int k = 0; k < 2; ++ k )
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if ( m_hEvent[k] )
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CloseHandle( m_hEvent[k] );
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Helper class to send data back and forth
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//
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//////////////////////////////////////////////////////////////////////////
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void * SubProcessKernelObjects_Memory::Lock( void )
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{
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// Wait for our turn to act
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for ( unsigned iWaitAttempt = 0; iWaitAttempt < 13u; ++ iWaitAttempt )
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{
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DWORD dwWait = ::WaitForSingleObject( m_pObjs->m_hEvent[ m_pObjs->m_dwCookie ], 10000 );
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switch ( dwWait )
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{
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case WAIT_OBJECT_0:
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{
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m_pLockData = MapViewOfFile( m_pObjs->m_hMemorySection, FILE_MAP_ALL_ACCESS, 0, 0, 0 );
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if ( * ( const DWORD * ) m_pLockData != m_pObjs->m_dwCookie )
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{
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// Yes, this is our turn, set our cookie in that memory segment
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* ( DWORD * ) m_pLockData = m_pObjs->m_dwCookie;
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m_pMemory = ( ( byte * ) m_pLockData ) + 2 * sizeof( DWORD );
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return m_pMemory;
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}
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else
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{
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// We just acted, still waiting for result
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UnmapViewOfFile( m_pLockData );
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m_pLockData = NULL;
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SetEvent( m_pObjs->m_hEvent[ !m_pObjs->m_dwCookie ] );
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Sleep( 1 );
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continue;
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}
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}
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break;
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case WAIT_TIMEOUT:
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{
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char chMsg[0x100];
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sprintf( chMsg, "th%08X> WAIT_TIMEOUT in Memory::Lock (attempt %d).\n", GetCurrentThreadId(), iWaitAttempt );
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OutputDebugString( chMsg );
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}
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continue; // retry
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default:
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OutputDebugString( "WAIT failure in Memory::Lock\n" );
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SetLastError( ERROR_BAD_UNIT );
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return NULL;
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}
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}
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OutputDebugString( "Ran out of wait attempts in Memory::Lock\n" );
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SetLastError( ERROR_NOT_READY );
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return NULL;
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}
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BOOL SubProcessKernelObjects_Memory::Unlock( void )
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{
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if ( m_pLockData )
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{
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// Assert that the memory hasn't been spoiled
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Assert( m_pObjs->m_dwCookie == * ( const DWORD * ) m_pLockData );
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UnmapViewOfFile( m_pLockData );
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m_pMemory = NULL;
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m_pLockData = NULL;
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SetEvent( m_pObjs->m_hEvent[ !m_pObjs->m_dwCookie ] );
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Sleep( 1 );
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return TRUE;
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}
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return FALSE;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Implementation of the command subprocess:
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//
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// MASTER ---- command -------> SUB
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// string - zero terminated command string.
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//
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//
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// MASTER <---- result -------- SUB
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// dword - 1 if succeeded, 0 if failed
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// dword - result buffer length, 0 if failed
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// <bytes> - result buffer data, none if result buffer length is 0
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// string - zero-terminated listing string
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//
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//////////////////////////////////////////////////////////////////////////
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CSubProcessResponse::CSubProcessResponse( void const *pvMemory ) :
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m_pvMemory( pvMemory )
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{
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byte const *pBytes = ( byte const * ) pvMemory;
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m_dwResult = * ( DWORD const * ) pBytes;
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pBytes += sizeof( DWORD );
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m_dwResultBufferLength = * ( DWORD const * ) pBytes;
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pBytes += sizeof( DWORD );
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m_pvResultBuffer = pBytes;
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pBytes += m_dwResultBufferLength;
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m_szListing = ( char const * ) ( *pBytes ? pBytes : NULL );
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}
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void ShaderCompile_Subprocess_ExceptionHandler( unsigned long exceptionCode, void *pvExceptionInfo )
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{
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// Subprocesses just silently die in our case, then this case will be detected by the worker process and an error code will be passed to the master
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Assert( !"ShaderCompile_Subprocess_ExceptionHandler" );
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::TerminateProcess( ::GetCurrentProcess(), exceptionCode );
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}
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int ShaderCompile_Subprocess_Main( char const *szSubProcessData )
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{
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// Set our crash handler
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SetupToolsMinidumpHandler( ShaderCompile_Subprocess_ExceptionHandler );
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// Get our kernel objects
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SubProcessKernelObjects_Open objs( szSubProcessData );
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if ( !objs.IsValid() )
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return -1;
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// Enter the command pumping loop
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SubProcessKernelObjects_Memory shrmem( &objs );
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for (
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void *pvMemory = NULL;
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NULL != ( pvMemory = shrmem.Lock() );
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shrmem.Unlock()
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)
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{
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// The memory is actually a command
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char const *szCommand = ( char const * ) pvMemory;
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if ( !stricmp( "keepalive", szCommand ) )
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{
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ZeroMemory( pvMemory, 4 * sizeof( DWORD ) );
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continue;
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}
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if ( !stricmp( "quit", szCommand ) )
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{
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ZeroMemory( pvMemory, 4 * sizeof( DWORD ) );
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return 0;
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}
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CmdSink::IResponse *pResponse = NULL;
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if ( InterceptFxc::TryExecuteCommand( szCommand, &pResponse ) )
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{
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byte *pBytes = ( byte * ) pvMemory;
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// Result
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DWORD dwSucceededResult = pResponse->Succeeded() ? 1 : 0;
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* ( DWORD * ) pBytes = dwSucceededResult;
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pBytes += sizeof( DWORD );
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// Result buffer len
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DWORD dwBufferLength = pResponse->GetResultBufferLen();
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* ( DWORD * ) pBytes = dwBufferLength;
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pBytes += sizeof( DWORD );
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// Result buffer
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const void *pvResultBuffer = pResponse->GetResultBuffer();
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memcpy( pBytes, pvResultBuffer, dwBufferLength );
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pBytes += dwBufferLength;
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// Listing - copy string
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const char *szListing = pResponse->GetListing();
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if ( szListing )
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{
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while ( 0 != ( * ( pBytes ++ ) = * ( szListing ++ ) ) )
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{
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NULL;
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}
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}
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else
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{
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* ( pBytes ++ ) = 0;
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}
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}
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else
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{
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ZeroMemory( pvMemory, 4 * sizeof( DWORD ) );
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}
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}
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return -2;
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}
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