source-engine/utils/shadercompile/d3dxfxc.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: D3DX command implementation.
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef D3DXFXC_H
#define D3DXFXC_H
#ifdef _WIN32
#pragma once
#endif
#include "cmdsink.h"
namespace InterceptFxc
{
bool TryExecuteCommand( const char *pCommand, CmdSink::IResponse **ppResponse );
}; // namespace InterceptFxc
#endif // #ifndef D3DXFXC_H