42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#ifndef PLAYERMSGHANDLER_H
|
|
#define PLAYERMSGHANDLER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "Socket.h"
|
|
#include "utlvector.h"
|
|
#include "player.h"
|
|
#include "rcon.h"
|
|
|
|
class CPlayerList;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Socket handler for pinging internet servers
|
|
//-----------------------------------------------------------------------------
|
|
class CPlayerMsgHandlerDetails : public CMsgHandler
|
|
{
|
|
public:
|
|
CPlayerMsgHandlerDetails(CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo = NULL);
|
|
~CPlayerMsgHandlerDetails();
|
|
|
|
virtual bool Process(netadr_t *from, CMsgBuffer *msg);
|
|
|
|
|
|
private:
|
|
// the parent class that we push info back to
|
|
CPlayerList *m_pPlayerList;
|
|
CUtlVector<Players_t> *m_pPlayerNames;
|
|
|
|
};
|
|
|
|
#endif // PLAYERMSGHANDLER_H
|