23 lines
1.0 KiB
C
23 lines
1.0 KiB
C
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef SERVERLISTCOMPARE_H
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#define SERVERLISTCOMPARE_H
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#ifdef _WIN32
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#pragma once
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#endif
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// these functions are common to most server lists in sorts
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int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
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int __cdecl PingCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
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int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
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int __cdecl MapCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
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int __cdecl GameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
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int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 );
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#endif // SERVERLISTCOMPARE_H
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