1042 lines
41 KiB
C++
1042 lines
41 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef PANEL_H
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#define PANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier1/utlflags.h"
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#include "vgui/VGUI.h"
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#include "vgui/Dar.h"
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#include "vgui_controls/MessageMap.h"
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#if defined( VGUI_USEKEYBINDINGMAPS )
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#include "vgui_controls/KeyBindingMap.h"
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#endif
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#include "vgui/IClientPanel.h"
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#include "vgui/IScheme.h"
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#include "vgui_controls/Controls.h"
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#include "vgui_controls/PHandle.h"
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#include "vgui_controls/PanelAnimationVar.h"
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#include "Color.h"
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#include "vstdlib/IKeyValuesSystem.h"
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#include "tier1/utlsymbol.h"
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#include "vgui_controls/BuildGroup.h"
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// undefine windows function macros that overlap
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#ifdef PostMessage
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#undef PostMessage
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#endif
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#ifdef SetCursor
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#undef SetCursor
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#endif
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class CUtlBuffer;
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namespace vgui
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{
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#if !defined( _X360 )
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#define VGUI_USEDRAGDROP 1
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#endif
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#if defined( VGUI_USEKEYBINDINGMAPS )
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struct PanelKeyBindingMap;
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Helper functions to construct vgui panels
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//
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// SETUP_PANEL - will make a panel ready for use right now (i.e setup its colors, borders, fonts, etc)
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//
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template< class T >
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inline T *SETUP_PANEL(T *panel)
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{
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panel->MakeReadyForUse();
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return panel;
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}
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//
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// CREATE_PANEL - creates a panel that is ready to use right now
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//
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// example of use = to set the FG Color of a panel inside of a constructor (i.e before ApplySchemeSettings() has been run on the child)
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//
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#define CREATE_PANEL(type, parent, name) (SETUP_PANEL(new type(parent, name)))
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//-----------------------------------------------------------------------------
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// Purpose: Drag/drop support context info (could defined within Panel...)
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//-----------------------------------------------------------------------------
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#if defined( VGUI_USEDRAGDROP )
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struct DragDrop_t;
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class Menu;
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Macro to handle Colors that can be overridden in .res files
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//-----------------------------------------------------------------------------
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struct OverridableColorEntry
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{
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char const *name() { return m_pszScriptName; }
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char const *m_pszScriptName;
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Color *m_pColor;
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Color m_colFromScript;
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bool m_bOverridden;
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};
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#define REGISTER_COLOR_AS_OVERRIDABLE( name, scriptname ) \
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AddToOverridableColors( &name, scriptname );
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//-----------------------------------------------------------------------------
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// Purpose: For hudanimations.txt scripting of vars
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//-----------------------------------------------------------------------------
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class IPanelAnimationPropertyConverter
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{
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public:
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virtual void GetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) = 0;
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virtual void SetData( Panel *panel, KeyValues *kv, PanelAnimationMapEntry *entry ) = 0;
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virtual void InitFromDefault( Panel *panel, PanelAnimationMapEntry *entry ) = 0;
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};
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#if defined( VGUI_USEKEYBINDINGMAPS )
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enum KeyBindingContextHandle_t
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{
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INVALID_KEYBINDINGCONTEXT_HANDLE = 0xffffffff,
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};
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#endif
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class IForceVirtualInheritancePanel
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{
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// We need Panel to use virtual inheritance so that
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// pointers to its members are max size.
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// This is due to a limitation in C++ with ahead
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// declarations of points to members as used in MessageMap.
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};
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//=============================================================================
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// HPE_BEGIN:
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// [tj] bitwise defines for rounded corners
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//=============================================================================
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#define PANEL_ROUND_CORNER_TOP_LEFT (1 << 0)
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#define PANEL_ROUND_CORNER_TOP_RIGHT (1 << 1)
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#define PANEL_ROUND_CORNER_BOTTOM_LEFT (1 << 2)
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#define PANEL_ROUND_CORNER_BOTTOM_RIGHT (1 << 3)
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#define PANEL_ROUND_CORNER_ALL PANEL_ROUND_CORNER_TOP_LEFT | PANEL_ROUND_CORNER_TOP_RIGHT | PANEL_ROUND_CORNER_BOTTOM_LEFT | PANEL_ROUND_CORNER_BOTTOM_RIGHT
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//=============================================================================
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// HPE_END
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//=============================================================================//-----------------------------------------------------------------------------
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// Purpose: Base interface to all vgui windows
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// All vgui controls that receive message and/or have a physical presence
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// on screen are be derived from Panel.
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// This is designed as an easy-access to the vgui-functionality; for more
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// low-level access to vgui functions use the IPanel/IClientPanel interfaces directly
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//-----------------------------------------------------------------------------
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class Panel : public IClientPanel, virtual public IForceVirtualInheritancePanel
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{
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DECLARE_CLASS_SIMPLE_NOBASE( Panel );
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public:
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// For property mapping
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static void InitPropertyConverters( void );
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static void AddPropertyConverter( char const *typeName, IPanelAnimationPropertyConverter *converter );
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//-----------------------------------------------------------------------------
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// CONSTRUCTORS
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// these functions deal with the creation of the Panel
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// the Panel automatically gets a handle to a vgui-internal panel, the ipanel(), upon construction
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// vgui interfaces deal only with ipanel(), not Panel directly
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Panel();
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Panel(Panel *parent);
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Panel(Panel *parent, const char *panelName);
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Panel(Panel *parent, const char *panelName, HScheme scheme);
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virtual ~Panel();
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// returns pointer to Panel's vgui VPanel interface handle
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virtual VPANEL GetVPanel() { return _vpanel; }
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VPANEL GetVPanel() const { return _vpanel; }
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HPanel ToHandle() const;
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virtual void Init( int x, int y, int wide, int tall );
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//-----------------------------------------------------------------------------
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// PANEL METHODS
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// these functions all manipulate panels
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// they cannot be derived from
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void SetName(const char *panelName); // sets the name of the panel - used as an identifier
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const char *GetName(); // returns the name of this panel... never NULL
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const char *GetClassName(); // returns the class name of the panel (eg. Panel, Label, Button, etc.)
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void MakeReadyForUse(); // fully construct this panel so its ready for use right now (i.e fonts loaded, colors set, default label text set, ...)
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// panel position & size
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// all units are in pixels
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void SetPos(int x,int y); // sets position of panel, in local space (ie. relative to parent's position)
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void GetPos(int &x,int &y); // gets local position of panel
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int GetXPos();
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int GetYPos();
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void SetSize(int wide,int tall); // sets size of panel
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void GetSize(int &wide, int &tall); // gets size of panel
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void SetBounds(int x, int y, int wide, int tall); // combination of SetPos/SetSize
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void GetBounds(int &x, int &y, int &wide, int &tall); // combination of GetPos/GetSize
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int GetWide(); // returns width of panel
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void SetWide(int wide); // sets width of panel
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int GetTall(); // returns height of panel
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void SetTall(int tall); // sets height of panel
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void SetMinimumSize(int wide,int tall); // sets the minimum size the panel can go
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void GetMinimumSize(int& wide,int& tall); // gets the minimum size
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bool IsBuildModeEditable(); // editable in the buildModeDialog?
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void SetBuildModeEditable(bool state); // set buildModeDialog editable
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bool IsBuildModeDeletable(); // deletable in the buildModeDialog?
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void SetBuildModeDeletable(bool state); // set buildModeDialog deletable
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bool IsBuildModeActive(); // true if we're currently in edit mode
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void SetZPos(int z); // sets Z ordering - lower numbers are always behind higher z's
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int GetZPos( void ) const;
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void SetAlpha(int alpha); // sets alpha modifier for panel and all child panels [0..255]
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int GetAlpha(); // returns the current alpha
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// panel visibility
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// invisible panels and their children do not drawn, updated, or receive input messages
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virtual void SetVisible(bool state);
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virtual bool IsVisible();
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// painting
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virtual VPANEL IsWithinTraverse(int x, int y, bool traversePopups); // recursive; returns a pointer to the panel at those coordinates
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MESSAGE_FUNC( Repaint, "Repaint" ); // marks the panel as needing to be repainted
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virtual void PostMessage(VPANEL target, KeyValues *message, float delaySeconds = 0.0f);
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bool IsWithin(int x, int y); //in screen space
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void LocalToScreen(int &x, int &y);
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void ScreenToLocal(int &x, int &y);
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void ParentLocalToScreen(int &x, int &y);
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void MakePopup(bool showTaskbarIcon = true,bool disabled = false); // turns the panel into a popup window (ie. can draw outside of it's parents space)
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virtual void OnMove();
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// panel hierarchy
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virtual Panel *GetParent();
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virtual VPANEL GetVParent();
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virtual void SetParent(Panel *newParent);
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virtual void SetParent(VPANEL newParent);
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virtual bool HasParent(VPANEL potentialParent);
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int GetChildCount();
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Panel *GetChild(int index);
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virtual CUtlVector< VPANEL > &GetChildren();
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int FindChildIndexByName( const char *childName );
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Panel *FindChildByName(const char *childName, bool recurseDown = false);
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Panel *FindSiblingByName(const char *siblingName);
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void CallParentFunction(KeyValues *message);
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template < class T >
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T *FindControl( const char *pszName, bool recurseDown = false ) { return dynamic_cast<T *>( FindChildByName( pszName, recurseDown ) ); }
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virtual void SetAutoDelete(bool state); // if set to true, panel automatically frees itself when parent is deleted
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virtual bool IsAutoDeleteSet();
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virtual void DeletePanel(); // simply does a { delete this; }
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// messaging
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virtual void AddActionSignalTarget(Panel *messageTarget);
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virtual void AddActionSignalTarget(VPANEL messageTarget);
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virtual void RemoveActionSignalTarget(Panel *oldTarget);
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virtual void PostActionSignal(KeyValues *message); // sends a message to the current actionSignalTarget(s)
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virtual bool RequestInfoFromChild(const char *childName, KeyValues *outputData);
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virtual void PostMessageToChild(const char *childName, KeyValues *messsage);
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virtual void PostMessage(Panel *target, KeyValues *message, float delaySeconds = 0.0f);
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virtual bool RequestInfo(KeyValues *outputData); // returns true if output is successfully written. You should always chain back to the base class if info request is not handled
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virtual bool SetInfo(KeyValues *inputData); // sets a specified value in the control - inverse of the above
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virtual void SetSilentMode( bool bSilent ); //change the panel's silent mode; if silent, the panel will not post any action signals
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// install a mouse handler
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virtual void InstallMouseHandler( Panel *pHandler ); // mouse events will be send to handler panel instead of this panel
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// drawing state
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virtual void SetEnabled(bool state);
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virtual bool IsEnabled();
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virtual bool IsPopup(); // has a parent, but is in it's own space
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virtual void GetClipRect(int &x0, int &y0, int &x1, int &y1);
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virtual void MoveToFront();
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// pin positions for auto-layout
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enum PinCorner_e
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{
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PIN_TOPLEFT = 0,
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PIN_TOPRIGHT,
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PIN_BOTTOMLEFT,
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PIN_BOTTOMRIGHT,
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// For sibling pinning
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PIN_CENTER_TOP,
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PIN_CENTER_RIGHT,
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PIN_CENTER_BOTTOM,
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PIN_CENTER_LEFT,
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PIN_LAST
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};
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// specifies the auto-resize directions for the panel
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enum AutoResize_e
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{
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AUTORESIZE_NO = 0,
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AUTORESIZE_RIGHT,
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AUTORESIZE_DOWN,
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AUTORESIZE_DOWNANDRIGHT,
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};
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// Sets the pin corner for non-resizing panels
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void SetPinCorner( PinCorner_e pinCorner, int nOffsetX, int nOffsetY );
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// Sets the pin corner + resize mode for resizing panels
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void SetAutoResize( PinCorner_e pinCorner, AutoResize_e resizeDir, int nPinOffsetX, int nPinOffsetY, int nUnpinnedCornerOffsetX, int nUnpinnedCornerOffsetY );
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AutoResize_e GetAutoResize();
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PinCorner_e GetPinCorner();
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// Gets the relative offset of the control from the pinned + non-pinned corner (for resizing)
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void GetPinOffset( int &dx, int &dy );
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void GetResizeOffset( int &dx, int &dy );
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void PinToSibling( const char *pszSibling, PinCorner_e pinOurCorner, PinCorner_e pinSibling );
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void UpdateSiblingPin( void );
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// colors
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virtual void SetBgColor(Color color);
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virtual void SetFgColor(Color color);
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virtual Color GetBgColor();
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virtual Color GetFgColor();
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virtual void SetCursor(HCursor cursor);
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virtual HCursor GetCursor();
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virtual void SetCursorAlwaysVisible( bool visible );
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virtual void RequestFocus(int direction = 0);
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virtual bool HasFocus();
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virtual void InvalidateLayout(bool layoutNow = false, bool reloadScheme = false);
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virtual bool RequestFocusPrev(VPANEL panel = NULL);
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virtual bool RequestFocusNext(VPANEL panel = NULL);
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// tab positioning
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virtual void SetTabPosition(int position);
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virtual int GetTabPosition();
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// border
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virtual void SetBorder(IBorder *border);
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virtual IBorder *GetBorder();
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virtual void SetPaintBorderEnabled(bool state);
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virtual void SetPaintBackgroundEnabled(bool state);
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virtual void SetPaintEnabled(bool state);
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virtual void SetPostChildPaintEnabled(bool state);
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virtual void SetPaintBackgroundType(int type); // 0 for normal(opaque), 1 for single texture from Texture1, and 2 for rounded box w/ four corner textures
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virtual void GetInset(int &left, int &top, int &right, int &bottom);
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virtual void GetPaintSize(int &wide, int &tall);
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virtual void SetBuildGroup(BuildGroup *buildGroup);
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virtual bool IsBuildGroupEnabled();
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virtual bool IsCursorNone();
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virtual bool IsCursorOver(); // returns true if the cursor is currently over the panel
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virtual void MarkForDeletion(); // object will free it's memory next tick
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virtual bool IsLayoutInvalid(); // does this object require a perform layout?
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virtual Panel *HasHotkey(wchar_t key); // returns the panel that has this hotkey
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virtual bool IsOpaque();
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bool IsRightAligned(); // returns true if the settings are aligned to the right of the screen
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bool IsBottomAligned(); // returns true if the settings are aligned to the bottom of the screen
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// scheme access functions
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virtual HScheme GetScheme();
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virtual void SetScheme(const char *tag);
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virtual void SetScheme(HScheme scheme);
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virtual Color GetSchemeColor(const char *keyName,IScheme *pScheme);
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virtual Color GetSchemeColor(const char *keyName, Color defaultColor,IScheme *pScheme);
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// called when scheme settings need to be applied; called the first time before the panel is painted
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virtual void ApplySchemeSettings(IScheme *pScheme);
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// interface to build settings
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// takes a group of settings and applies them to the control
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virtual void ApplySettings(KeyValues *inResourceData);
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// records the settings into the resource data
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virtual void GetSettings(KeyValues *outResourceData);
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// gets a description of the resource for use in the UI
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// format: <type><whitespace | punctuation><keyname><whitespace| punctuation><type><whitespace | punctuation><keyname>...
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// unknown types as just displayed as strings in the UI (for future UI expansion)
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virtual const char *GetDescription();
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// returns the name of the module that this instance of panel was compiled into
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virtual const char *GetModuleName();
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// user configuration settings
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// this is used for any control details the user wants saved between sessions
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// eg. dialog positions, last directory opened, list column width
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virtual void ApplyUserConfigSettings(KeyValues *userConfig);
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// returns user config settings for this control
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virtual void GetUserConfigSettings(KeyValues *userConfig);
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// optimization, return true if this control has any user config settings
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virtual bool HasUserConfigSettings();
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// message handlers
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// override to get access to the message
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// override to get access to the message
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virtual void OnMessage(const KeyValues *params, VPANEL fromPanel); // called when panel receives message; must chain back
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MESSAGE_FUNC_CHARPTR( OnCommand, "Command", command ); // called when a panel receives a command
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MESSAGE_FUNC( OnMouseCaptureLost, "MouseCaptureLost" ); // called after the panel loses mouse capture
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MESSAGE_FUNC( OnSetFocus, "SetFocus" ); // called after the panel receives the keyboard focus
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MESSAGE_FUNC( OnKillFocus, "KillFocus" ); // called after the panel loses the keyboard focus
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MESSAGE_FUNC( OnDelete, "Delete" ); // called to delete the panel; Panel::OnDelete() does simply { delete this; }
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virtual void OnThink(); // called every frame before painting, but only if panel is visible
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virtual void OnChildAdded(VPANEL child); // called when a child has been added to this panel
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virtual void OnSizeChanged(int newWide, int newTall); // called after the size of a panel has been changed
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// called every frame if ivgui()->AddTickSignal() is called
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virtual void OnTick();
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// input messages
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MESSAGE_FUNC_INT_INT( OnCursorMoved, "OnCursorMoved", x, y );
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virtual void OnCursorEntered();
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virtual void OnCursorExited();
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virtual void OnMousePressed(MouseCode code);
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virtual void OnMouseDoublePressed(MouseCode code);
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virtual void OnMouseReleased(MouseCode code);
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virtual void OnMouseMismatchedRelease( MouseCode code, Panel* pPressedPanel );
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virtual void OnMouseWheeled(int delta);
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// Trip pressing (e.g., select all text in a TextEntry) requires this to be enabled
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virtual void SetTriplePressAllowed( bool state );
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virtual bool IsTriplePressAllowed() const;
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virtual void OnMouseTriplePressed( MouseCode code );
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static char const *KeyCodeToString( KeyCode code );
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static wchar_t const *KeyCodeToDisplayString( KeyCode code );
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static wchar_t const *KeyCodeModifiersToDisplayString( KeyCode code, int modifiers ); // L"Ctrl+Alt+Shift+Backspace"
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static KeyCode StringToKeyCode( char const *str );
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#if defined( VGUI_USEKEYBINDINGMAPS )
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static KeyBindingContextHandle_t CreateKeyBindingsContext( char const *filename, char const *pathID = 0 );
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virtual void SetKeyBindingsContext( KeyBindingContextHandle_t handle );
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virtual KeyBindingContextHandle_t GetKeyBindingsContext() const;
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virtual bool IsValidKeyBindingsContext() const;
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static int GetPanelsWithKeyBindingsCount( KeyBindingContextHandle_t handle );
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static Panel *GetPanelWithKeyBindings( KeyBindingContextHandle_t handle, int index );
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static void RevertKeyBindings( KeyBindingContextHandle_t handle );
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static void ReloadKeyBindings( KeyBindingContextHandle_t handle );
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static void SaveKeyBindings( KeyBindingContextHandle_t handle );
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static void SaveKeyBindingsToFile( KeyBindingContextHandle_t handle, char const *filename, char const *pathID = 0 );
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static void LoadKeyBindings( KeyBindingContextHandle_t handle );
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static void LoadKeyBindingsForOnePanel( KeyBindingContextHandle_t handle, Panel *panelOfInterest );
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// OnKeyCodeTyped hooks into here for action
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virtual bool IsKeyRebound( KeyCode code, int modifiers );
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// If a panel implements this and returns true, then the IsKeyRebound check will fail and OnKeyCodeTyped messages will pass through..
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// sort of like setting the SetAllowKeyBindingChainToParent flag to false for specific keys
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virtual bool IsKeyOverridden( KeyCode code, int modifiers );
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virtual void AddKeyBinding( char const *bindingName, int keycode, int modifiers );
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KeyBindingMap_t *LookupBinding( char const *bindingName );
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KeyBindingMap_t *LookupBindingByKeyCode( KeyCode code, int modifiers );
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void LookupBoundKeys( char const *bindingName, CUtlVector< BoundKey_t * >& list );
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BoundKey_t *LookupDefaultKey( char const *bindingName );
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PanelKeyBindingMap *LookupMapForBinding( char const *bindingName );
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// Returns the number of keybindings
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int GetKeyMappingCount( );
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void RevertKeyBindingsToDefault();
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void RemoveAllKeyBindings();
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void ReloadKeyBindings();
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virtual void EditKeyBindings();
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// calls RevertKeyBindingsToDefault() and then LoadKeyBindingsForOnePanel( GetKeyBindingsContext(), this );
|
|
void SaveKeyBindingsToBuffer( int level, CUtlBuffer& buf );
|
|
bool ParseKeyBindings( KeyValues *kv );
|
|
|
|
virtual char const *GetKeyBindingsFile() const;
|
|
virtual char const *GetKeyBindingsFilePathID() const;
|
|
|
|
// Set this to false to disallow IsKeyRebound chaining to GetParent() Panels...
|
|
void SetAllowKeyBindingChainToParent( bool state );
|
|
bool IsKeyBindingChainToParentAllowed() const;
|
|
#endif // VGUI_USEKEYBINDINGMAPS
|
|
|
|
// base implementation forwards Key messages to the Panel's parent
|
|
// - override to 'swallow' the input
|
|
virtual void OnKeyCodePressed(KeyCode code);
|
|
virtual void OnKeyCodeTyped(KeyCode code);
|
|
virtual void OnKeyTyped(wchar_t unichar);
|
|
virtual void OnKeyCodeReleased(KeyCode code);
|
|
virtual void OnKeyFocusTicked(); // every window gets key ticked events
|
|
|
|
// forwards mouse messages to the panel's parent
|
|
MESSAGE_FUNC( OnMouseFocusTicked, "OnMouseFocusTicked" );
|
|
|
|
// message handlers that don't go through the message pump
|
|
virtual void PaintBackground();
|
|
virtual void Paint();
|
|
virtual void PaintBorder();
|
|
virtual void PaintBuildOverlay(); // the extra drawing for when in build mode
|
|
virtual void PostChildPaint();
|
|
virtual void PerformLayout();
|
|
|
|
// this enables message mapping for this class - requires matching IMPLEMENT_PANELDESC() in the .cpp file
|
|
DECLARE_PANELMAP();
|
|
|
|
virtual VPANEL GetCurrentKeyFocus();
|
|
|
|
// returns a pointer to the tooltip object associated with the panel
|
|
// creates a new one if none yet exists
|
|
BaseTooltip *GetTooltip();
|
|
void SetTooltip( BaseTooltip *pToolTip, const char *pszText );
|
|
|
|
/// Returns the effective tooltip text to use, whether stored
|
|
/// locally in this panel, or in the tooltip object. Returns
|
|
/// an empty string if no tooltip text
|
|
const char *GetEffectiveTooltipText() const;
|
|
|
|
// proportional mode settings
|
|
virtual bool IsProportional() { return _flags.IsFlagSet( IS_PROPORTIONAL ); }
|
|
virtual void SetProportional(bool state);
|
|
|
|
// input interest
|
|
virtual void SetMouseInputEnabled( bool state );
|
|
virtual void SetKeyBoardInputEnabled( bool state );
|
|
virtual bool IsMouseInputEnabled();
|
|
virtual bool IsKeyBoardInputEnabled();
|
|
|
|
virtual void DrawTexturedBox( int x, int y, int wide, int tall, Color color, float normalizedAlpha );
|
|
virtual void DrawBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha, bool hollow = false );
|
|
virtual void DrawBoxFade(int x, int y, int wide, int tall, Color color, float normalizedAlpha, unsigned int alpha0, unsigned int alpha1, bool bHorizontal, bool hollow = false );
|
|
virtual void DrawHollowBox(int x, int y, int wide, int tall, Color color, float normalizedAlpha );
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
//=============================================================================
|
|
|
|
// [menglish] Draws a hollow box similar to the already existing draw hollow box function, but takes the indents as params
|
|
virtual void DrawHollowBox( int x, int y, int wide, int tall, Color color, float normalizedAlpha, int cornerWide, int cornerTall );
|
|
|
|
// [tj] Simple getters and setters to decide which corners to draw rounded
|
|
unsigned char GetRoundedCorners() { return m_roundedCorners; }
|
|
void SetRoundedCorners (unsigned char cornerFlags) { m_roundedCorners = cornerFlags; }
|
|
bool ShouldDrawTopLeftCornerRounded() { return ( m_roundedCorners & PANEL_ROUND_CORNER_TOP_LEFT ) != 0; }
|
|
bool ShouldDrawTopRightCornerRounded() { return ( m_roundedCorners & PANEL_ROUND_CORNER_TOP_RIGHT ) != 0; }
|
|
bool ShouldDrawBottomLeftCornerRounded() { return ( m_roundedCorners & PANEL_ROUND_CORNER_BOTTOM_LEFT ) != 0; }
|
|
bool ShouldDrawBottomRightCornerRounded() { return ( m_roundedCorners & PANEL_ROUND_CORNER_BOTTOM_RIGHT ) != 0; }
|
|
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
|
|
// Drag Drop Public interface
|
|
|
|
virtual void SetDragEnabled( bool enabled );
|
|
virtual bool IsDragEnabled() const;
|
|
|
|
virtual void SetShowDragHelper( bool enabled );
|
|
|
|
// Called if drag drop is started but not dropped on top of droppable panel...
|
|
virtual void OnDragFailed( CUtlVector< KeyValues * >& msglist );
|
|
|
|
// Use this to prevent chaining up from a parent which can mess with mouse functionality if you don't want to chain up from a child panel to the best
|
|
// draggable parent.
|
|
virtual void SetBlockDragChaining( bool block );
|
|
virtual bool IsBlockingDragChaining() const;
|
|
|
|
virtual int GetDragStartTolerance() const;
|
|
virtual void SetDragSTartTolerance( int nTolerance );
|
|
|
|
// If hover context time is non-zero, then after the drop cursor is hovering over the panel for that amount of time
|
|
// the Show hover context menu function will be invoked
|
|
virtual void SetDropEnabled( bool enabled, float m_flHoverContextTime = 0.0f );
|
|
virtual bool IsDropEnabled() const;
|
|
|
|
// Called if m_flHoverContextTime was non-zero, allows droppee to preview the drop data and show an appropriate menu
|
|
// Return false if not using context menu
|
|
virtual bool GetDropContextMenu( Menu *menu, CUtlVector< KeyValues * >& msglist );
|
|
virtual void OnDropContextHoverShow( CUtlVector< KeyValues * >& msglist );
|
|
virtual void OnDropContextHoverHide( CUtlVector< KeyValues * >& msglist );
|
|
|
|
#if defined( VGUI_USEDRAGDROP )
|
|
virtual DragDrop_t *GetDragDropInfo();
|
|
#endif
|
|
// For handling multiple selections...
|
|
virtual void OnGetAdditionalDragPanels( CUtlVector< Panel * >& dragabbles );
|
|
|
|
virtual void OnCreateDragData( KeyValues *msg );
|
|
// Called to see if a drop enabled panel can accept the specified data blob
|
|
virtual bool IsDroppable( CUtlVector< KeyValues * >& msglist );
|
|
|
|
// Mouse is on draggable panel and has started moving, but is not over a droppable panel yet
|
|
virtual void OnDraggablePanelPaint();
|
|
// Mouse is now over a droppable panel
|
|
virtual void OnDroppablePanelPaint( CUtlVector< KeyValues * >& msglist, CUtlVector< Panel * >& dragPanels );
|
|
|
|
virtual void OnPanelDropped( CUtlVector< KeyValues * >& msglist );
|
|
|
|
// called on droptarget when draggable panel entered/exited droptarget
|
|
virtual void OnPanelEnteredDroppablePanel( CUtlVector< KeyValues * >& msglist );
|
|
virtual void OnPanelExitedDroppablePanel ( CUtlVector< KeyValues * >& msglist );
|
|
|
|
// Chains up to any parent marked DropEnabled
|
|
virtual Panel *GetDropTarget( CUtlVector< KeyValues * >& msglist );
|
|
// Chains up to first parent marked DragEnabled
|
|
virtual Panel *GetDragPanel();
|
|
virtual bool IsBeingDragged();
|
|
virtual HCursor GetDropCursor( CUtlVector< KeyValues * >& msglist );
|
|
|
|
Color GetDropFrameColor();
|
|
Color GetDragFrameColor();
|
|
|
|
// Can override to require custom behavior to start the drag state
|
|
virtual bool CanStartDragging( int startx, int starty, int mx, int my );
|
|
|
|
// Draws a filled rect of specified bounds, but omits the bounds of the skip panel from those bounds
|
|
virtual void FillRectSkippingPanel( const Color &clr, int x, int y, int w, int h, Panel *skipPanel );
|
|
|
|
virtual int GetPaintBackgroundType();
|
|
virtual void GetCornerTextureSize( int& w, int& h );
|
|
|
|
bool IsChildOfModalSubTree();
|
|
bool IsChildOfSurfaceModalPanel();
|
|
|
|
bool ShouldHandleInputMessage();
|
|
|
|
virtual void SetSkipChildDuringPainting( Panel *child );
|
|
|
|
// If this is set, then the drag drop won't occur until the mouse leaves the drag panels current rectangle
|
|
void SetStartDragWhenMouseExitsPanel( bool state );
|
|
bool IsStartDragWhenMouseExitsPanel() const;
|
|
|
|
void DisableMouseInputForThisPanel( bool bDisable );
|
|
bool IsMouseInputDisabledForThisPanel() const;
|
|
|
|
bool GetForceStereoRenderToFrameBuffer() const { return m_bForceStereoRenderToFrameBuffer; }
|
|
void SetForceStereoRenderToFrameBuffer( bool bForce ) { m_bForceStereoRenderToFrameBuffer = bForce; }
|
|
|
|
void PostMessageToAllSiblings( KeyValues *msg, float delaySeconds = 0.0f );
|
|
template< class S >
|
|
void PostMessageToAllSiblingsOfType( KeyValues *msg, float delaySeconds = 0.0f );
|
|
|
|
void SetConsoleStylePanel( bool bConsoleStyle );
|
|
bool IsConsoleStylePanel() const;
|
|
|
|
void SetParentNeedsCursorMoveEvents( bool bNeedsEvents ) { m_bParentNeedsCursorMoveEvents = bNeedsEvents; }
|
|
bool ParentNeedsCursorMoveEvents() const { return m_bParentNeedsCursorMoveEvents; }
|
|
|
|
// For 360: support directional navigation between UI controls via dpad
|
|
enum NAV_DIRECTION { ND_UP, ND_DOWN, ND_LEFT, ND_RIGHT, ND_BACK, ND_NONE };
|
|
virtual Panel* NavigateUp();
|
|
virtual Panel* NavigateDown();
|
|
virtual Panel* NavigateLeft();
|
|
virtual Panel* NavigateRight();
|
|
virtual Panel* NavigateActivate();
|
|
virtual Panel* NavigateBack();
|
|
virtual void NavigateTo();
|
|
virtual void NavigateFrom();
|
|
virtual void NavigateToChild( Panel *pNavigateTo ); //mouse support
|
|
// if set, Panel gets PerformLayout called after the camera and the renderer's m_matrixWorldToScreen has been setup, so panels can be correctly attached to entities in the world
|
|
inline void SetWorldPositionCurrentFrame( bool bWorldPositionCurrentFrame ) { m_bWorldPositionCurrentFrame = bWorldPositionCurrentFrame; }
|
|
inline bool GetWorldPositionCurrentFrame() { return m_bWorldPositionCurrentFrame; }
|
|
|
|
Panel* SetNavUp( Panel* navUp );
|
|
Panel* SetNavDown( Panel* navDown );
|
|
Panel* SetNavLeft( Panel* navLeft );
|
|
Panel* SetNavRight( Panel* navRight );
|
|
Panel* SetNavToRelay( Panel* navToRelay );
|
|
Panel* SetNavActivate( Panel* navActivate );
|
|
Panel* SetNavBack( Panel* navBack );
|
|
NAV_DIRECTION GetLastNavDirection();
|
|
MESSAGE_FUNC_CHARPTR( OnNavigateTo, "OnNavigateTo", panelName );
|
|
MESSAGE_FUNC_CHARPTR( OnNavigateFrom, "OnNavigateFrom", panelName );
|
|
|
|
// Drag Drop protected/internal interface
|
|
protected:
|
|
|
|
virtual void OnStartDragging();
|
|
virtual void OnContinueDragging();
|
|
virtual void OnFinishDragging( bool mousereleased, MouseCode code, bool aborted = false );
|
|
|
|
virtual void DragDropStartDragging();
|
|
|
|
virtual void GetDragData( CUtlVector< KeyValues * >& list );
|
|
virtual void CreateDragData();
|
|
|
|
virtual void PaintTraverse(bool Repaint, bool allowForce = true);
|
|
|
|
protected:
|
|
virtual void OnChildSettingsApplied( KeyValues *pInResourceData, Panel *pChild );
|
|
|
|
MESSAGE_FUNC_HANDLE_HANDLE( OnRequestFocus, "OnRequestFocus", subFocus, defaultPanel);
|
|
MESSAGE_FUNC_INT_INT( OnScreenSizeChanged, "OnScreenSizeChanged", oldwide, oldtall );
|
|
virtual void *QueryInterface(EInterfaceID id);
|
|
|
|
void AddToOverridableColors( Color *pColor, char const *scriptname )
|
|
{
|
|
int iIdx = m_OverridableColorEntries.AddToTail();
|
|
m_OverridableColorEntries[iIdx].m_pszScriptName = scriptname;
|
|
m_OverridableColorEntries[iIdx].m_pColor = pColor;
|
|
m_OverridableColorEntries[iIdx].m_bOverridden = false;
|
|
}
|
|
|
|
void ApplyOverridableColors( void );
|
|
void SetOverridableColor( Color *pColor, const Color &newColor );
|
|
|
|
public:
|
|
void SetNavUp( const char* controlName );
|
|
void SetNavDown( const char* controlName );
|
|
void SetNavLeft( const char* controlName );
|
|
void SetNavRight( const char* controlName );
|
|
void SetNavToRelay( const char* controlName );
|
|
void SetNavActivate( const char* controlName );
|
|
void SetNavBack( const char* controlName );
|
|
|
|
/*
|
|
Will recursively look for the next visible panel in the navigation chain, parameters are for internal use.
|
|
It will stop looking if first == nextpanel (to prevent infinite looping).
|
|
*/
|
|
Panel* GetNavUp( Panel *first = NULL );
|
|
Panel* GetNavDown( Panel *first = NULL );
|
|
Panel* GetNavLeft( Panel *first = NULL );
|
|
Panel* GetNavRight( Panel *first = NULL );
|
|
Panel* GetNavToRelay( Panel *first = NULL );
|
|
Panel* GetNavActivate( Panel *first = NULL );
|
|
Panel* GetNavBack( Panel *first = NULL );
|
|
|
|
const char* GetNavUpName( void ) const { return m_sNavUpName.String(); }
|
|
const char* GetNavDownName( void ) const { return m_sNavDownName.String(); }
|
|
const char* GetNavLeftName( void ) const { return m_sNavLeftName.String(); }
|
|
const char* GetNavRightName( void ) const { return m_sNavRightName.String(); }
|
|
const char* GetNavToRelayName( void ) const { return m_sNavToRelayName.String(); }
|
|
const char* GetNavActivateName( void ) const { return m_sNavActivateName.String(); }
|
|
const char* GetNavBackName( void ) const { return m_sNavBackName.String(); }
|
|
|
|
enum BuildModeFlags_t
|
|
{
|
|
BUILDMODE_EDITABLE = 1 << 0,
|
|
BUILDMODE_DELETABLE = 1 << 1,
|
|
BUILDMODE_SAVE_XPOS_RIGHTALIGNED = 1 << 2,
|
|
BUILDMODE_SAVE_XPOS_CENTERALIGNED = 1 << 3,
|
|
BUILDMODE_SAVE_YPOS_BOTTOMALIGNED = 1 << 4,
|
|
BUILDMODE_SAVE_YPOS_CENTERALIGNED = 1 << 5,
|
|
BUILDMODE_SAVE_WIDE_FULL = 1 << 6,
|
|
BUILDMODE_SAVE_TALL_FULL = 1 << 7,
|
|
BUILDMODE_SAVE_PROPORTIONAL_TO_PARENT = 1 << 8,
|
|
BUILDMODE_SAVE_WIDE_PROPORTIONAL = 1 << 9,
|
|
BUILDMODE_SAVE_TALL_PROPORTIONAL = 1 << 10,
|
|
BUILDMODE_SAVE_XPOS_PROPORTIONAL_SELF = 1 << 11,
|
|
BUILDMODE_SAVE_YPOS_PROPORTIONAL_SELF = 1 << 12,
|
|
BUILDMODE_SAVE_WIDE_PROPORTIONAL_TALL = 1 << 13,
|
|
BUILDMODE_SAVE_TALL_PROPORTIONAL_WIDE = 1 << 14,
|
|
BUILDMODE_SAVE_XPOS_PROPORTIONAL_PARENT = 1 << 15,
|
|
BUILDMODE_SAVE_YPOS_PROPORTIONAL_PARENT = 1 << 16,
|
|
BUILDMODE_SAVE_WIDE_PROPORTIONAL_SELF = 1 << 17,
|
|
BUILDMODE_SAVE_TALL_PROPORTIONAL_SELF = 1 << 18,
|
|
};
|
|
|
|
protected:
|
|
//this will return m_NavDown and will not look for the next visible panel
|
|
Panel* GetNavUpPanel();
|
|
Panel* GetNavDownPanel();
|
|
Panel* GetNavLeftPanel();
|
|
Panel* GetNavRightPanel();
|
|
Panel* GetNavToRelayPanel();
|
|
Panel* GetNavActivatePanel();
|
|
Panel* GetNavBackPanel();
|
|
|
|
bool m_PassUnhandledInput;
|
|
NAV_DIRECTION m_LastNavDirection;
|
|
|
|
private:
|
|
|
|
enum PanelFlags_t
|
|
{
|
|
MARKED_FOR_DELETION = 0x0001,
|
|
NEEDS_REPAINT = 0x0002,
|
|
PAINT_BORDER_ENABLED = 0x0004,
|
|
PAINT_BACKGROUND_ENABLED = 0x0008,
|
|
PAINT_ENABLED = 0x0010,
|
|
POST_CHILD_PAINT_ENABLED = 0x0020,
|
|
AUTODELETE_ENABLED = 0x0040,
|
|
NEEDS_LAYOUT = 0x0080,
|
|
NEEDS_SCHEME_UPDATE = 0x0100,
|
|
NEEDS_DEFAULT_SETTINGS_APPLIED = 0x0200,
|
|
#if defined( VGUI_USEKEYBINDINGMAPS )
|
|
ALLOW_CHAIN_KEYBINDING_TO_PARENT = 0x0400,
|
|
#endif
|
|
IN_PERFORM_LAYOUT = 0x0800,
|
|
IS_PROPORTIONAL = 0x1000,
|
|
TRIPLE_PRESS_ALLOWED = 0x2000,
|
|
DRAG_REQUIRES_PANEL_EXIT = 0x4000,
|
|
IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY = 0x8000,
|
|
ALL_FLAGS = 0xFFFF,
|
|
};
|
|
|
|
// used to get the Panel * for users with only IClientPanel
|
|
virtual Panel *GetPanel() { return this; }
|
|
|
|
// private methods
|
|
void Think();
|
|
void PerformApplySchemeSettings();
|
|
|
|
void InternalPerformLayout();
|
|
void InternalSetCursor();
|
|
|
|
MESSAGE_FUNC_INT_INT( InternalCursorMoved, "CursorMoved", xpos, ypos );
|
|
MESSAGE_FUNC( InternalCursorEntered, "CursorEntered" );
|
|
MESSAGE_FUNC( InternalCursorExited, "CursorExited" );
|
|
|
|
MESSAGE_FUNC_INT( InternalMousePressed, "MousePressed", code );
|
|
MESSAGE_FUNC_INT( InternalMouseDoublePressed, "MouseDoublePressed", code );
|
|
// Triple presses are synthesized
|
|
MESSAGE_FUNC_INT( InternalMouseTriplePressed, "MouseTriplePressed", code );
|
|
MESSAGE_FUNC_INT( InternalMouseReleased, "MouseReleased", code );
|
|
MESSAGE_FUNC_INT( InternalMouseWheeled, "MouseWheeled", delta );
|
|
MESSAGE_FUNC_INT( InternalKeyCodePressed, "KeyCodePressed", code );
|
|
MESSAGE_FUNC_INT( InternalKeyCodeTyped, "KeyCodeTyped", code );
|
|
MESSAGE_FUNC_INT( InternalKeyTyped, "KeyTyped", unichar );
|
|
MESSAGE_FUNC_INT( InternalKeyCodeReleased, "KeyCodeReleased", code );
|
|
|
|
MESSAGE_FUNC( InternalKeyFocusTicked, "KeyFocusTicked" );
|
|
MESSAGE_FUNC( InternalMouseFocusTicked, "MouseFocusTicked" );
|
|
|
|
MESSAGE_FUNC( InternalInvalidateLayout, "Invalidate" );
|
|
|
|
MESSAGE_FUNC( InternalMove, "Move" );
|
|
virtual void InternalFocusChanged(bool lost); // called when the focus gets changed
|
|
|
|
void PreparePanelMap( PanelMap_t *panelMap );
|
|
|
|
bool InternalRequestInfo( PanelAnimationMap *map, KeyValues *outputData );
|
|
bool InternalSetInfo( PanelAnimationMap *map, KeyValues *inputData );
|
|
|
|
PanelAnimationMapEntry *FindPanelAnimationEntry( char const *scriptname, PanelAnimationMap *map );
|
|
|
|
// Recursively invoke settings for PanelAnimationVars
|
|
void InternalApplySettings( PanelAnimationMap *map, KeyValues *inResourceData);
|
|
void InternalInitDefaultValues( PanelAnimationMap *map );
|
|
|
|
// Purpose: Loads panel details related to autoresize from the resource info
|
|
void ApplyAutoResizeSettings(KeyValues *inResourceData);
|
|
|
|
void FindDropTargetPanel_R( CUtlVector< VPANEL >& panelList, int x, int y, VPANEL check );
|
|
Panel *FindDropTargetPanel();
|
|
|
|
int GetProportionalScaledValue( int rootTall, int normalizedValue );
|
|
|
|
#if defined( VGUI_USEDRAGDROP )
|
|
DragDrop_t *m_pDragDrop;
|
|
Color m_clrDragFrame;
|
|
Color m_clrDropFrame;
|
|
#endif
|
|
|
|
BaseTooltip *m_pTooltips;
|
|
bool m_bToolTipOverridden;
|
|
|
|
PHandle m_SkipChild;
|
|
long m_lLastDoublePressTime;
|
|
HFont m_infoFont;
|
|
|
|
#if defined( VGUI_USEKEYBINDINGMAPS )
|
|
KeyBindingContextHandle_t m_hKeyBindingsContext;
|
|
#endif
|
|
|
|
// data
|
|
VPANEL _vpanel; // handle to a vgui panel
|
|
char *_panelName; // string name of the panel - only unique within the current context
|
|
IBorder *_border;
|
|
|
|
CUtlFlags< unsigned short > _flags; // see PanelFlags_t
|
|
Dar<HPanel> _actionSignalTargetDar; // the panel to direct notify messages to ("Command", "TextChanged", etc.)
|
|
|
|
CUtlVector<OverridableColorEntry> m_OverridableColorEntries;
|
|
|
|
Color _fgColor; // foreground color
|
|
Color _bgColor; // background color
|
|
|
|
HBuildGroup _buildGroup;
|
|
|
|
short m_nPinDeltaX; // Relative position of the pinned corner to the edge
|
|
short m_nPinDeltaY;
|
|
short m_nResizeDeltaX; // Relative position of the non-pinned corner to the edge
|
|
short m_nResizeDeltaY;
|
|
|
|
HCursor _cursor;
|
|
unsigned int _buildModeFlags; // flags that control how the build mode dialog handles this panel
|
|
|
|
byte _pinCorner : 4; // the corner of the dialog this panel is pinned to
|
|
byte _autoResizeDirection : 4; // the directions in which the panel will auto-resize to
|
|
|
|
unsigned char _tabPosition; // the panel's place in the tab ordering
|
|
HScheme m_iScheme; // handle to the scheme to use
|
|
|
|
bool m_bIsDMXSerialized : 1; // Is this a DMX panel?
|
|
bool m_bUseSchemeColors : 1; // Should we use colors from the scheme?
|
|
bool m_bIsSilent : 1; // should this panel PostActionSignals?
|
|
bool m_bIsConsoleStylePanel : 1;
|
|
bool m_bParentNeedsCursorMoveEvents : 1;
|
|
|
|
// Sibling pinning
|
|
char *_pinToSibling; // string name of the sibling panel we're pinned to
|
|
byte _pinToSiblingCorner; // the corner of the sibling panel we're pinned to
|
|
byte _pinCornerToSibling; // the corner of our panel that we're pinning to our sibling
|
|
PHandle m_pinSibling;
|
|
|
|
CUtlString m_sNavUpName;
|
|
PHandle m_NavUp;
|
|
|
|
CUtlString m_sNavDownName;
|
|
PHandle m_NavDown;
|
|
|
|
CUtlString m_sNavLeftName;
|
|
PHandle m_NavLeft;
|
|
|
|
CUtlString m_sNavRightName;
|
|
PHandle m_NavRight;
|
|
|
|
CUtlString m_sNavToRelayName;
|
|
PHandle m_NavToRelay;
|
|
|
|
CUtlString m_sNavActivateName;
|
|
PHandle m_NavActivate;
|
|
|
|
CUtlString m_sNavBackName;
|
|
PHandle m_NavBack;
|
|
|
|
private:
|
|
|
|
char *_tooltipText; // Tool tip text for panels that share tooltip panels with other panels
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|
|
|
PHandle m_hMouseEventHandler;
|
|
|
|
bool m_bWorldPositionCurrentFrame; // if set, Panel gets PerformLayout called after the camera and the renderer's m_matrixWorldToScreen has been setup, so panels can be correctly attached to entities in the world
|
|
|
|
bool m_bForceStereoRenderToFrameBuffer;
|
|
|
|
static Panel* m_sMousePressedPanels[ ( MOUSE_MIDDLE - MOUSE_LEFT ) + 1 ];
|
|
|
|
CUtlDict< VPanelHandle > m_dictChidlren;
|
|
|
|
CPanelAnimationVar( float, m_flAlpha, "alpha", "255" );
|
|
|
|
// 1 == Textured (TextureId1 only)
|
|
// 2 == Rounded Corner Box
|
|
CPanelAnimationVar( int, m_nPaintBackgroundType, "PaintBackgroundType", "0" );
|
|
CPanelAnimationVarAliasType( int, m_nBgTextureId1, "Texture1", "vgui/hud/800corner1", "textureid" );
|
|
CPanelAnimationVarAliasType( int, m_nBgTextureId2, "Texture2", "vgui/hud/800corner2", "textureid" );
|
|
CPanelAnimationVarAliasType( int, m_nBgTextureId3, "Texture3", "vgui/hud/800corner3", "textureid" );
|
|
CPanelAnimationVarAliasType( int, m_nBgTextureId4, "Texture4", "vgui/hud/800corner4", "textureid" );
|
|
|
|
//=============================================================================
|
|
// HPE_BEGIN:
|
|
// [tj] A bitset of flags to determine which corners should be rounded
|
|
//=============================================================================
|
|
unsigned char m_roundedCorners;
|
|
//=============================================================================
|
|
// HPE_END
|
|
//=============================================================================
|
|
friend class BuildGroup;
|
|
friend class BuildModeDialog;
|
|
friend class PHandle;
|
|
|
|
// obselete, remove soon
|
|
void OnOldMessage(KeyValues *params, VPANEL ifromPanel);
|
|
};
|
|
|
|
inline void Panel::DisableMouseInputForThisPanel( bool bDisable )
|
|
{
|
|
_flags.SetFlag( IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY, bDisable );
|
|
}
|
|
|
|
inline bool Panel::IsMouseInputDisabledForThisPanel() const
|
|
{
|
|
return _flags.IsFlagSet( IS_MOUSE_DISABLED_FOR_THIS_PANEL_ONLY );
|
|
}
|
|
|
|
#if 0
|
|
// This function cannot be defined here because it requires on a full definition of
|
|
// KeyValues (to call KeyValues::MakeCopy()) whereas the rest of this header file
|
|
// assumes a forward declared definition of KeyValues.
|
|
template< class S >
|
|
inline void Panel::PostMessageToAllSiblingsOfType( KeyValues *msg, float delaySeconds /*= 0.0f*/ )
|
|
{
|
|
Panel *parent = GetParent();
|
|
if ( parent )
|
|
{
|
|
int nChildCount = parent->GetChildCount();
|
|
for ( int i = 0; i < nChildCount; ++i )
|
|
{
|
|
Panel *sibling = parent->GetChild( i );
|
|
if ( sibling == this )
|
|
continue;
|
|
if ( dynamic_cast< S * >( sibling ) )
|
|
{
|
|
PostMessage( sibling->GetVPanel(), msg->MakeCopy(), delaySeconds );
|
|
}
|
|
}
|
|
}
|
|
|
|
msg->deleteThis();
|
|
}
|
|
#endif
|
|
|
|
class Button;
|
|
|
|
struct SortedPanel_t
|
|
{
|
|
SortedPanel_t( Panel *panel );
|
|
|
|
Panel *pPanel;
|
|
Button *pButton;
|
|
};
|
|
|
|
class CSortedPanelYLess
|
|
{
|
|
public:
|
|
bool Less( const SortedPanel_t &src1, const SortedPanel_t &src2, void *pCtx )
|
|
{
|
|
int nX1, nY1, nX2, nY2;
|
|
src1.pPanel->GetPos( nX1, nY1 );
|
|
src2.pPanel->GetPos( nX2, nY2 );
|
|
|
|
if ( nY1 == nY2 )
|
|
{
|
|
return ( nX1 < nX2 );
|
|
}
|
|
|
|
if ( nY1 < nY2 )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
};
|
|
|
|
|
|
void VguiPanelGetSortedChildPanelList( Panel *pParentPanel, void *pSortedPanels );
|
|
void VguiPanelGetSortedChildButtonList( Panel *pParentPanel, void *pSortedPanels, char *pchFilter = NULL, int nFilterType = 0 );
|
|
int VguiPanelNavigateSortedChildButtonList( void *pSortedPanels, int nDir );
|
|
int ComputeWide(Panel* pPanel, unsigned int& nBuildFlags, KeyValues *inResourceData, int nParentWide, int nParentTall, bool bComputingForTall);
|
|
int ComputeTall(Panel* pPanel, unsigned int& nBuildFlags, KeyValues *inResourceData, int nParentWide, int nParentTall, bool bComputingForWide);
|
|
|
|
enum EOperator
|
|
{
|
|
OP_ADD,
|
|
OP_SUB,
|
|
OP_SET,
|
|
};
|
|
int ComputePos( Panel* pPanel, const char *pszInput, int &nPos, const int& nSize, const int& nParentSize, const bool& bX, EOperator eOp );
|
|
|
|
|
|
} // namespace vgui
|
|
|
|
|
|
#endif // PANEL_H
|