134 lines
2.5 KiB
C++
134 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Holds the enumerated list of default cursors
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DAR_H
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#define DAR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <vgui/VGUI.h>
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#include "tier1/utlvector.h"
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#include "tier0/memdbgon.h"
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namespace vgui
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{
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//-----------------------------------------------------------------------------
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// Purpose: Simple lightweight dynamic array implementation
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//-----------------------------------------------------------------------------
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template<class ELEMTYPE> class Dar : public CUtlVector< ELEMTYPE >
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{
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typedef CUtlVector< ELEMTYPE > BaseClass;
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public:
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Dar() = default;
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Dar(int initialCapacity) :
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BaseClass( 0, initialCapacity )
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{
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}
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public:
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void SetCount(int count)
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{
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this->EnsureCount( count );
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}
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int GetCount()
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{
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return this->Count();
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}
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int AddElement(ELEMTYPE elem)
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{
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return this->AddToTail( elem );
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}
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void MoveElementToEnd( ELEMTYPE elem )
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{
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if ( this->Count() == 0 )
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return;
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// quick check to see if it's already at the end
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if ( this->Element( this->Count() - 1 ) == elem )
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return;
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int idx = this->Find( elem );
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if ( idx == this->InvalidIndex() )
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return;
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this->Remove( idx );
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this->AddToTail( elem );
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}
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// returns the index of the element in the array, -1 if not found
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int FindElement(ELEMTYPE elem)
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{
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return this->Find( elem );
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}
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bool HasElement(ELEMTYPE elem)
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{
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if ( this->FindElement(elem) != this->InvalidIndex() )
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{
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return true;
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}
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return false;
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}
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int PutElement(ELEMTYPE elem)
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{
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int index = this->FindElement(elem);
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if (index >= 0)
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{
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return index;
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}
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return this->AddElement(elem);
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}
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// insert element at index and move all the others down 1
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void InsertElementAt(ELEMTYPE elem,int index)
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{
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this->InsertBefore( index, elem );
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}
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void SetElementAt(ELEMTYPE elem,int index)
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{
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this->EnsureCount( index + 1 );
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this->Element( index ) = elem;
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}
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void RemoveElementAt(int index)
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{
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this->Remove( index );
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}
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void RemoveElementsBefore(int index)
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{
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if ( index <= 0 )
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return;
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this->RemoveMultiple( 0, index - 1 );
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}
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void RemoveElement(ELEMTYPE elem)
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{
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this->FindAndRemove( elem );
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}
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void *GetBaseData()
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{
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return this->Base();
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}
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void CopyFrom(Dar<ELEMTYPE> &dar)
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{
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this->CopyArray( dar.Base(), dar.Count() );
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}
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};
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}
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#include "tier0/memdbgoff.h"
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#endif // DAR_H
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