source-engine/public/materialsystem/imaterialproxyfactory.h
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2020-04-22 12:56:21 -04:00

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IMATERIALPROXYFACTORY_H
#define IMATERIALPROXYFACTORY_H
#pragma once
#include "interface.h"
#define IMATERIAL_PROXY_FACTOR_INTERFACE_VERSION "IMaterialProxyFactory001"
class IMaterialProxy;
abstract_class IMaterialProxyFactory
{
public:
virtual IMaterialProxy *CreateProxy( const char *proxyName ) = 0;
virtual void DeleteProxy( IMaterialProxy *pProxy ) = 0;
};
#endif // IMATERIALPROXYFACTORY_H