56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Dialog used to edit properties of a particle system definition
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//
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//===========================================================================//
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#ifndef PRESETPICKER_H
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#define PRESETPICKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "vgui_controls/Frame.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CDmElement;
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using namespace vgui;
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//-----------------------------------------------------------------------------
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//
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// Purpose: Picker for animation set presets
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//
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//-----------------------------------------------------------------------------
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class CPresetPickerFrame : public vgui::Frame
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{
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DECLARE_CLASS_SIMPLE( CPresetPickerFrame, vgui::Frame );
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public:
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CPresetPickerFrame( vgui::Panel *pParent, const char *pTitle, bool bAllowMultiSelect = true );
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~CPresetPickerFrame();
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// Shows the modal dialog
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void DoModal( CDmElement *pPresetGroup, bool bSelectAll, KeyValues *pContextKeyValues );
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// Inherited from Frame
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virtual void OnCommand( const char *pCommand );
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private:
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// Refreshes the list of presets
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void RefreshPresetList( CDmElement *pPresetGroup, bool bSelectAll );
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void CleanUpMessage();
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vgui::ListPanel *m_pPresetList;
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vgui::Button *m_pOpenButton;
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vgui::Button *m_pCancelButton;
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KeyValues *m_pContextKeyValues;
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};
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#endif // PRESETPICKER_H
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