47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ATTRIBUTESEQUENCEPICKERPANEL_H
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#define ATTRIBUTESEQUENCEPICKERPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "dme_controls/AttributeBasePickerPanel.h"
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#include "vgui_controls/PHandle.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CMDLPickerFrame;
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class CSequencePickerFrame;
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//-----------------------------------------------------------------------------
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// CAttributeSequencePickerPanel
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//-----------------------------------------------------------------------------
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class CAttributeSequencePickerPanel : public CAttributeBasePickerPanel
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{
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DECLARE_CLASS_SIMPLE( CAttributeSequencePickerPanel, CAttributeBasePickerPanel );
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public:
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CAttributeSequencePickerPanel( vgui::Panel *parent, const AttributeWidgetInfo_t &info );
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~CAttributeSequencePickerPanel();
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private:
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MESSAGE_FUNC_PARAMS( OnMDLSelected, "AssetSelected", kv );
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MESSAGE_FUNC_PARAMS( OnSequenceSelected, "SequenceSelected", kv );
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virtual void ShowPickerDialog();
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void ShowSequencePickerDialog( const char *pMDLName );
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};
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#endif // ATTRIBUTESEQUENCEPICKERPANEL_H
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