source-engine/materialsystem/stdshaders/writevertexalphatodestalpha_ps11.fxc
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2020-04-22 12:56:21 -04:00

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//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 vColor : COLOR0;
};
float4 main( PS_INPUT i ) : COLOR
{
return float4( 1.0f, 1.0f, 1.0f, 1-i.vColor.a );
}