53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#include "shaderlib/cshader.h"
|
|
|
|
#include "worldvertextransition_dx6_helper.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
DEFINE_FALLBACK_SHADER( WorldVertexTransition, WorldVertexTransition_DX6 )
|
|
|
|
BEGIN_SHADER( WorldVertexTransition_DX6,
|
|
"Help for WorldVertexTransition_dx6" )
|
|
|
|
BEGIN_SHADER_PARAMS
|
|
SHADER_PARAM( BASETEXTURE2, SHADER_PARAM_TYPE_TEXTURE, "shadertest/BaseTexture2", "base texture2 help" )
|
|
END_SHADER_PARAMS
|
|
|
|
void SetupVars( WorldVertexTransition_DX6_Vars_t& info )
|
|
{
|
|
info.m_nBaseTextureVar = BASETEXTURE;
|
|
info.m_nBaseTextureFrameVar = FRAME;
|
|
info.m_nBaseTexture2Var = BASETEXTURE2;
|
|
info.m_nFlashlightTextureVar = FLASHLIGHTTEXTURE;
|
|
}
|
|
|
|
SHADER_INIT_PARAMS()
|
|
{
|
|
WorldVertexTransition_DX6_Vars_t info;
|
|
SetupVars( info );
|
|
InitParamsWorldVertexTransition_DX6( params, info );
|
|
}
|
|
|
|
SHADER_INIT
|
|
{
|
|
WorldVertexTransition_DX6_Vars_t info;
|
|
SetupVars( info );
|
|
InitWorldVertexTransition_DX6( this, params, info );
|
|
}
|
|
|
|
SHADER_DRAW
|
|
{
|
|
WorldVertexTransition_DX6_Vars_t info;
|
|
SetupVars( info );
|
|
DrawWorldVertexTransition_DX6( this, params, pShaderAPI, pShaderShadow, info );
|
|
}
|
|
END_SHADER
|