42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
|
|
#ifndef VOLUME_CLOUDS_HELPER_H
|
|
#define VOLUME_CLOUDS_HELPER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Forward declarations
|
|
//-----------------------------------------------------------------------------
|
|
class CBaseVSShader;
|
|
class IMaterialVar;
|
|
class IShaderDynamicAPI;
|
|
class IShaderShadow;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Init params/ init/ draw methods
|
|
//-----------------------------------------------------------------------------
|
|
struct VolumeCloudsVars_t
|
|
{
|
|
VolumeCloudsVars_t() { memset( this, 0xFF, sizeof( VolumeCloudsVars_t ) ); }
|
|
|
|
int m_nRefractAmount;
|
|
int m_nTexture1;
|
|
int m_nTexture2;
|
|
int m_nTexture3;
|
|
int m_nTime;
|
|
};
|
|
|
|
// Default values (Arrays should only be vec[4])
|
|
static const float kDefaultRefractAmount = 0.1f;
|
|
|
|
void InitParamsVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, VolumeCloudsVars_t &info );
|
|
void InitVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, VolumeCloudsVars_t &info );
|
|
void DrawVolumeClouds( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
|
|
IShaderShadow* pShaderShadow, VolumeCloudsVars_t &info, VertexCompressionType_t vertexCompression );
|
|
|
|
#endif // VolumeClouds_HELPER_H
|