68 lines
1.6 KiB
Plaintext
68 lines
1.6 KiB
Plaintext
// STATIC: "HASALPHAMASK" "0..1"
|
|
// STATIC: "HASSTATICTEXTURE" "0..1"
|
|
|
|
// DYNAMIC: "HDRENABLED" "0..1"
|
|
// DYNAMIC: "PIXELFOGTYPE" "0..1"
|
|
|
|
#include "common_ps_fxc.h"
|
|
|
|
const HALF3 g_StaticAmount : register( c0 ); //x is static, y is 1.0 - static
|
|
|
|
#if( HASSTATICTEXTURE )
|
|
sampler StaticTextureSampler : register( s0 );
|
|
# if( HASALPHAMASK )
|
|
sampler AlphaMaskSampler : register( s1 );
|
|
# endif
|
|
#else
|
|
# if( HASALPHAMASK )
|
|
sampler AlphaMaskSampler : register( s0 );
|
|
# endif
|
|
#endif
|
|
|
|
struct PS_INPUT
|
|
{
|
|
float4 vProjPos : POSITION;
|
|
|
|
//vStaticTexCoord and vAlphaMaskTexCoord are the same numbers, but we need to map TEXCOORD0 to sampler 0, and TEXCOORD1 to sampler1. ps11 compatibility issue
|
|
#if( HASSTATICTEXTURE )
|
|
float2 vStaticTexCoord : TEXCOORD0;
|
|
# if( HASALPHAMASK )
|
|
float2 vAlphaMaskTexCoord : TEXCOORD1;
|
|
# endif
|
|
#else
|
|
# if( HASALPHAMASK )
|
|
float2 vAlphaMaskTexCoord : TEXCOORD0;
|
|
# else
|
|
float2 vUnusedTexCoord1 : TEXCOORD0;
|
|
# endif
|
|
float2 vUnusedTexCoord2 : TEXCOORD1;
|
|
#endif
|
|
};
|
|
|
|
|
|
|
|
|
|
HALF4 main( PS_INPUT i ) : COLOR
|
|
{
|
|
HALF4 result;
|
|
|
|
# if( HASSTATICTEXTURE )
|
|
result.rgb = tex2D( StaticTextureSampler, i.vStaticTexCoord ).rgb;
|
|
# else
|
|
result.rgb = 0.25; //without a static texture, just be gray
|
|
# endif
|
|
|
|
|
|
|
|
# if( HASALPHAMASK )
|
|
result.a = min( g_StaticAmount.x, tex2D( AlphaMaskSampler, i.vAlphaMaskTexCoord ).a ); //when static reaches 0, fades away completely, also never exceeds the mask's alpha
|
|
# else
|
|
result.a = g_StaticAmount.x; //when static reaches 0, fades away completely
|
|
# endif
|
|
|
|
//result.r = 1.0;
|
|
//result.gb = 0.0;
|
|
//result.a = 0.5;
|
|
|
|
return result;
|
|
} |