113 lines
2.3 KiB
C++
113 lines
2.3 KiB
C++
#include "shaderlib/cshader.h"
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class introscreenspaceeffect_ps20b_Static_Index
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{
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private:
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int m_nCONVERT_TO_SRGB;
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#ifdef _DEBUG
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bool m_bCONVERT_TO_SRGB;
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#endif
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public:
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void SetCONVERT_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nCONVERT_TO_SRGB = i;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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void SetCONVERT_TO_SRGB( bool i )
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{
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m_nCONVERT_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif
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}
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private:
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int m_nLINEAR_TO_SRGB;
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#ifdef _DEBUG
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bool m_bLINEAR_TO_SRGB;
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#endif
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public:
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void SetLINEAR_TO_SRGB( int i )
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{
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Assert( i >= 0 && i <= 1 );
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m_nLINEAR_TO_SRGB = i;
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#ifdef _DEBUG
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m_bLINEAR_TO_SRGB = true;
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#endif
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}
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void SetLINEAR_TO_SRGB( bool i )
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{
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m_nLINEAR_TO_SRGB = i ? 1 : 0;
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#ifdef _DEBUG
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m_bLINEAR_TO_SRGB = true;
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#endif
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}
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public:
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introscreenspaceeffect_ps20b_Static_Index( )
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{
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#ifdef _DEBUG
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m_bCONVERT_TO_SRGB = true;
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#endif // _DEBUG
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m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
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#ifdef _DEBUG
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m_bLINEAR_TO_SRGB = false;
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#endif // _DEBUG
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m_nLINEAR_TO_SRGB = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bLINEAR_TO_SRGB;
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Assert( bAllStaticVarsDefined );
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#endif // _DEBUG
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return ( 10 * m_nCONVERT_TO_SRGB ) + ( 20 * m_nLINEAR_TO_SRGB ) + 0;
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}
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};
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#define shaderStaticTest_introscreenspaceeffect_ps20b psh_forgot_to_set_static_LINEAR_TO_SRGB + 0
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class introscreenspaceeffect_ps20b_Dynamic_Index
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{
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private:
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int m_nMODE;
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#ifdef _DEBUG
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bool m_bMODE;
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#endif
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public:
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void SetMODE( int i )
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{
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Assert( i >= 0 && i <= 9 );
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m_nMODE = i;
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#ifdef _DEBUG
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m_bMODE = true;
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#endif
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}
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void SetMODE( bool i )
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{
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m_nMODE = i ? 1 : 0;
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#ifdef _DEBUG
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m_bMODE = true;
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#endif
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}
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public:
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introscreenspaceeffect_ps20b_Dynamic_Index()
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{
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#ifdef _DEBUG
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m_bMODE = false;
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#endif // _DEBUG
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m_nMODE = 0;
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}
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int GetIndex()
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{
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// Asserts to make sure that we aren't using any skipped combinations.
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// Asserts to make sure that we are setting all of the combination vars.
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#ifdef _DEBUG
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bool bAllDynamicVarsDefined = m_bMODE;
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Assert( bAllDynamicVarsDefined );
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#endif // _DEBUG
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return ( 1 * m_nMODE ) + 0;
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}
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};
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#define shaderDynamicTest_introscreenspaceeffect_ps20b psh_forgot_to_set_dynamic_MODE + 0
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