source-engine/materialsystem/stdshaders/debugluxel_ps2x.fxc
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

16 lines
301 B
Plaintext

#include "common_ps_fxc.h"
sampler TextureSampler : register( s0 );
struct PS_INPUT
{
float2 baseTexCoord : TEXCOORD0;
};
float4 main( PS_INPUT i ) : COLOR
{
float4 result = tex2D( TextureSampler, i.baseTexCoord );
return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}