source-engine/materialsystem/stdshaders/UnlitGeneric_LightingOnly.vsh
FluorescentCIAAfricanAmerican 3bf9df6b27 1
2020-04-22 12:56:21 -04:00

22 lines
394 B
GLSL

vs.1.1
# DYNAMIC: "DOWATERFOG" "0..1"
# DYNAMIC: "SKINNING" "0..1"
#include "macros.vsh"
&AllocateRegister( \$worldPos );
&SkinPosition( $worldPos );
; Transform the position from world to view space
dp4 oPos.x, $worldPos, $cViewProj0
dp4 oPos.y, $worldPos, $cViewProj1
dp4 oPos.z, $worldPos, $cViewProj2
dp4 oPos.w, $worldPos, $cViewProj3
&FreeRegister( \$worldPos );
mov oD0, $cOne