35 lines
696 B
Plaintext
35 lines
696 B
Plaintext
#include "common_vs_fxc.h"
|
|
|
|
struct VS_INPUT
|
|
{
|
|
float3 vPos : POSITION;
|
|
float2 vBaseTexCoord : TEXCOORD0;
|
|
};
|
|
|
|
struct VS_OUTPUT
|
|
{
|
|
float4 projPos : POSITION;
|
|
float2 coordTap0 : TEXCOORD0;
|
|
float2 coordTap1 : TEXCOORD1;
|
|
float2 coordTap2 : TEXCOORD2;
|
|
float2 coordTap3 : TEXCOORD3;
|
|
};
|
|
|
|
float2 vsTapOffs[4] : register ( SHADER_SPECIFIC_CONST_0 );
|
|
|
|
VS_OUTPUT main( const VS_INPUT v )
|
|
{
|
|
VS_OUTPUT o = ( VS_OUTPUT )0;
|
|
|
|
o.projPos = float4( v.vPos, 1.0f );
|
|
|
|
o.coordTap0 = v.vBaseTexCoord + vsTapOffs[0];
|
|
o.coordTap1 = v.vBaseTexCoord + vsTapOffs[1];
|
|
o.coordTap2 = v.vBaseTexCoord + vsTapOffs[2];
|
|
o.coordTap3 = v.vBaseTexCoord + vsTapOffs[3];
|
|
|
|
return o;
|
|
}
|
|
|
|
|