1746 lines
42 KiB
C++
1746 lines
42 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "ai_default.h"
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#include "ai_task.h"
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#include "ai_schedule.h"
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#include "ai_node.h"
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#include "ai_hull.h"
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#include "ai_hint.h"
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#include "ai_memory.h"
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#include "ai_route.h"
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#include "ai_motor.h"
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#include "soundent.h"
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#include "game.h"
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#include "npcevent.h"
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#include "entitylist.h"
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#include "activitylist.h"
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#include "animation.h"
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#include "basecombatweapon.h"
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#include "IEffects.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineSound.h"
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#include "ammodef.h"
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#include "Sprite.h"
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#include "hl1_ai_basenpc.h"
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#include "ai_senses.h"
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#include "Sprite.h"
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#include "beam_shared.h"
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#include "logicrelay.h"
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#include "ai_navigator.h"
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#define N_SCALE 15
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#define N_SPHERES 20
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ConVar sk_nihilanth_health( "sk_nihilanth_health", "800" );
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ConVar sk_nihilanth_zap( "sk_nihilanth_zap", "30" );
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class CNPC_Nihilanth : public CHL1BaseNPC
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{
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DECLARE_CLASS( CNPC_Nihilanth, CHL1BaseNPC );
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public:
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void Spawn( void );
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void Precache( void );
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Class_T Classify( void ) { return CLASS_ALIEN_MILITARY; };
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/* void Killed( entvars_t *pevAttacker, int iGib );
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void GibMonster( void );
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void TargetSphere( USE_TYPE useType, float value );
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CBaseEntity *RandomTargetname( const char *szName );
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void MakeFriend( Vector vecPos );
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType );
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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*/
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int OnTakeDamage_Alive( const CTakeDamageInfo &info );
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void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
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bool ShouldGib( const CTakeDamageInfo &info ) { return false; }
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void PainSound( const CTakeDamageInfo &info );
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void DeathSound( const CTakeDamageInfo &info );
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void StartupThink( void );
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void NullThink( void );
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void HuntThink( void );
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void DyingThink( void );
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void Flight( void );
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void NextActivity( void );
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void FloatSequence( void );
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void HandleAnimEvent( animevent_t *pEvent );
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bool EmitSphere( void );
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void ShootBalls( void );
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bool AbsorbSphere( void );
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void MakeFriend( Vector vecStart );
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void InputTurnBabyOn( inputdata_t &inputdata );
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void InputTurnBabyOff( inputdata_t &inputdata );
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float m_flForce;
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float m_flNextPainSound;
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Vector m_velocity;
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Vector m_avelocity;
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Vector m_vecTarget;
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Vector m_posTarget;
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Vector m_vecDesired;
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Vector m_posDesired;
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float m_flMinZ;
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float m_flMaxZ;
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Vector m_vecGoal;
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float m_flLastSeen;
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float m_flPrevSeen;
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int m_irritation;
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int m_iLevel;
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int m_iTeleport;
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EHANDLE m_hRecharger;
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EHANDLE m_hSphere[N_SPHERES];
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int m_iActiveSpheres;
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float m_flAdj;
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CSprite *m_pBall;
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char m_szRechargerTarget[64];
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char m_szDrawUse[64];
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char m_szTeleportUse[64];
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char m_szTeleportTouch[64];
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char m_szDeadUse[64];
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char m_szDeadTouch[64];
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float m_flShootEnd;
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float m_flShootTime;
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EHANDLE m_hFriend[3];
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bool m_bDead;
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( monster_nihilanth, CNPC_Nihilanth );
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BEGIN_DATADESC( CNPC_Nihilanth )
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DEFINE_FIELD( m_flForce, FIELD_FLOAT ),
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DEFINE_FIELD( m_flNextPainSound, FIELD_TIME ),
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DEFINE_FIELD( m_velocity, FIELD_VECTOR ),
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DEFINE_FIELD( m_avelocity, FIELD_VECTOR ),
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DEFINE_FIELD( m_vecTarget, FIELD_VECTOR ),
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DEFINE_FIELD( m_posTarget, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( m_vecDesired, FIELD_VECTOR ),
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DEFINE_FIELD( m_posDesired, FIELD_POSITION_VECTOR ),
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DEFINE_FIELD( m_flMinZ, FIELD_FLOAT ),
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DEFINE_FIELD( m_flMaxZ, FIELD_FLOAT ),
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DEFINE_FIELD( m_vecGoal, FIELD_VECTOR ),
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DEFINE_FIELD( m_flLastSeen, FIELD_TIME ),
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DEFINE_FIELD( m_flPrevSeen, FIELD_TIME ),
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DEFINE_FIELD( m_irritation, FIELD_INTEGER ),
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DEFINE_FIELD( m_iLevel, FIELD_INTEGER ),
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DEFINE_FIELD( m_iTeleport, FIELD_INTEGER ),
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DEFINE_FIELD( m_hRecharger, FIELD_EHANDLE ),
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DEFINE_ARRAY( m_hSphere, FIELD_EHANDLE, N_SPHERES ),
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DEFINE_FIELD( m_iActiveSpheres, FIELD_INTEGER ),
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DEFINE_FIELD( m_flAdj, FIELD_FLOAT ),
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DEFINE_FIELD( m_pBall, FIELD_CLASSPTR ),
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DEFINE_ARRAY( m_szRechargerTarget, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( m_szDrawUse, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( m_szTeleportUse, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( m_szTeleportTouch, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( m_szDeadUse, FIELD_CHARACTER, 64 ),
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DEFINE_ARRAY( m_szDeadTouch, FIELD_CHARACTER, 64 ),
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DEFINE_FIELD( m_flShootEnd, FIELD_TIME ),
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DEFINE_FIELD( m_flShootTime, FIELD_TIME ),
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DEFINE_ARRAY( m_hFriend, FIELD_EHANDLE, 3 ),
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DEFINE_FIELD( m_bDead, FIELD_BOOLEAN ),
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DEFINE_THINKFUNC( NullThink ),
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DEFINE_THINKFUNC( StartupThink ),
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DEFINE_THINKFUNC( HuntThink ),
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DEFINE_THINKFUNC( DyingThink ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnBabyOn", InputTurnBabyOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnBabyOff", InputTurnBabyOff ),
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END_DATADESC()
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class CNihilanthHVR : public CAI_BaseNPC
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{
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DECLARE_CLASS( CNihilanthHVR, CAI_BaseNPC );
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public:
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void Spawn( void );
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void Precache( void );
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void CircleInit( CBaseEntity *pTarget );
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void AbsorbInit( void );
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void GreenBallInit( void );
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void RemoveTouch( CBaseEntity *pOther );
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/*void Zap( void );
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void Teleport( void );*/
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void HoverThink( void );
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bool CircleTarget( Vector vecTarget );
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void BounceTouch( CBaseEntity *pOther );
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void ZapThink( void );
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void ZapInit( CBaseEntity *pEnemy );
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void ZapTouch( CBaseEntity *pOther );
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void TeleportThink( void );
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void TeleportTouch( CBaseEntity *pOther );
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void MovetoTarget( Vector vecTarget );
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void DissipateThink( void );
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CSprite *SpriteInit( const char *pSpriteName, CNihilanthHVR *pOwner );
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void TeleportInit( CNPC_Nihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch );
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float m_flIdealVel;
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Vector m_vecIdeal;
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CNPC_Nihilanth *m_pNihilanth;
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EHANDLE m_hTouch;
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float m_flBallScale;
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void SetSprite( CBaseEntity *pSprite )
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{
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m_hSprite = pSprite;
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}
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CBaseEntity *GetSprite( void )
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{
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return m_hSprite.Get();
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}
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void SetBeam( CBaseEntity *pBeam )
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{
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m_hBeam = pBeam;
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}
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CBaseEntity *GetBeam( void )
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{
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return m_hBeam.Get();
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}
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private:
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EHANDLE m_hSprite;
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EHANDLE m_hBeam;
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( nihilanth_energy_ball, CNihilanthHVR );
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BEGIN_DATADESC( CNihilanthHVR )
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DEFINE_FIELD( m_flIdealVel, FIELD_FLOAT ),
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DEFINE_FIELD( m_flBallScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_vecIdeal, FIELD_VECTOR ),
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DEFINE_FIELD( m_pNihilanth, FIELD_CLASSPTR ),
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DEFINE_FIELD( m_hTouch, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hSprite, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hBeam, FIELD_EHANDLE ),
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DEFINE_THINKFUNC( HoverThink ),
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DEFINE_ENTITYFUNC( BounceTouch ),
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DEFINE_THINKFUNC( ZapThink ),
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DEFINE_ENTITYFUNC( ZapTouch ),
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DEFINE_THINKFUNC( DissipateThink ),
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DEFINE_THINKFUNC( TeleportThink ),
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DEFINE_ENTITYFUNC( TeleportTouch ),
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DEFINE_ENTITYFUNC( RemoveTouch ),
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END_DATADESC()
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//=========================================================
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// Nihilanth, final Boss monster
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//=========================================================
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void CNPC_Nihilanth::Spawn( void )
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{
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Precache( );
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// motor
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SetMoveType( MOVETYPE_FLY );
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SetSolid( SOLID_BBOX );
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SetModel( "models/nihilanth.mdl" );
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//UTIL_SetSize( this, Vector( -300, -300, 0), Vector(300, 300, 512));
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//UTIL_SetSize(this, Vector( -32, -32, 0), Vector(32, 32, 64 ));
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UTIL_SetSize(this, Vector( -16 * N_SCALE, -16 * N_SCALE, -48 * N_SCALE ), Vector( 16 * N_SCALE, 16 * N_SCALE, 28 * N_SCALE ) );
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Vector vecSurroundingMins( -16 * N_SCALE, -16 * N_SCALE, -48 * N_SCALE );
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Vector vecSurroundingMaxs( 16 * N_SCALE, 16 * N_SCALE, 28 * N_SCALE );
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CollisionProp()->SetSurroundingBoundsType( USE_SPECIFIED_BOUNDS, &vecSurroundingMins, &vecSurroundingMaxs );
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UTIL_SetOrigin( this, GetAbsOrigin() - Vector( 0, 0, 64 ) );
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AddFlag( FL_NPC );
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m_takedamage = DAMAGE_AIM;
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m_iHealth = sk_nihilanth_health.GetFloat();
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SetViewOffset ( Vector( 0, 0, 300 ) );
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m_flFieldOfView = -1; // 360 degrees
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SetSequence( 0 );
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ResetSequenceInfo( );
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InitBoneControllers();
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SetThink( &CNPC_Nihilanth::StartupThink );
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SetNextThink( gpGlobals->curtime + 0.1 );
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m_vecDesired = Vector( 1, 0, 0 );
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m_posDesired = Vector( GetAbsOrigin().x, GetAbsOrigin().y, 512 );
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m_iLevel = 1;
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m_iTeleport = 1;
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if (m_szRechargerTarget[0] == '\0') Q_strncpy( m_szRechargerTarget, "n_recharger", sizeof( m_szRechargerTarget ) );
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if (m_szDrawUse[0] == '\0') Q_strncpy( m_szDrawUse, "n_draw", sizeof( m_szDrawUse ) );
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if (m_szTeleportUse[0] == '\0') Q_strncpy( m_szTeleportUse, "n_leaving", sizeof( m_szTeleportUse ) );
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if (m_szTeleportTouch[0] == '\0') Q_strncpy( m_szTeleportTouch, "n_teleport", sizeof( m_szTeleportTouch ) );
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if (m_szDeadUse[0] == '\0') Q_strncpy( m_szDeadUse, "n_dead", sizeof( m_szDeadUse ) );
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if (m_szDeadTouch[0] == '\0') Q_strncpy( m_szDeadTouch, "n_ending", sizeof( m_szDeadTouch ) );
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SetBloodColor( BLOOD_COLOR_YELLOW );
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}
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void CNPC_Nihilanth::Precache( void )
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{
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PrecacheModel("models/nihilanth.mdl");
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PrecacheModel("sprites/lgtning.vmt");
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UTIL_PrecacheOther( "nihilanth_energy_ball" );
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UTIL_PrecacheOther( "monster_alien_controller" );
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UTIL_PrecacheOther( "monster_alien_slave" );
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PrecacheScriptSound( "Nihilanth.PainLaugh" );
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PrecacheScriptSound( "Nihilanth.Pain" );
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PrecacheScriptSound( "Nihilanth.Die" );
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PrecacheScriptSound( "Nihilanth.FriendBeam" );
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PrecacheScriptSound( "Nihilanth.Attack" );
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PrecacheScriptSound( "Nihilanth.BallAttack" );
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PrecacheScriptSound( "Nihilanth.Recharge" );
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}
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void CNPC_Nihilanth::PainSound( const CTakeDamageInfo &info )
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{
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if (m_flNextPainSound > gpGlobals->curtime)
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return;
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m_flNextPainSound = gpGlobals->curtime + random->RandomFloat( 2, 5 );
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if ( m_iHealth > sk_nihilanth_health.GetFloat() / 2 )
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{
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CPASAttenuationFilter filter( this );
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EmitSound( filter, entindex(), "Nihilanth.PainLaugh" );
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}
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else if (m_irritation >= 2)
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{
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CPASAttenuationFilter filter( this );
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EmitSound( filter, entindex(), "Nihilanth.Pain" );
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}
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}
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void CNPC_Nihilanth::DeathSound( const CTakeDamageInfo &info )
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{
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CPASAttenuationFilter filter( this );
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EmitSound( filter, entindex(), "Nihilanth.Die" );
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}
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int CNPC_Nihilanth::OnTakeDamage_Alive( const CTakeDamageInfo &info )
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{
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if ( info.GetInflictor() == this )
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return 0;
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if ( m_bDead )
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return 0;
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if ( info.GetDamage() >= m_iHealth )
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{
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m_iHealth = 1;
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if ( m_irritation != 3 )
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return 0;
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}
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PainSound( info );
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m_iHealth -= info.GetDamage();
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if( m_iHealth < 0 )
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{
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m_iHealth = 1;
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m_bDead = true;
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m_takedamage = DAMAGE_NO;
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}
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return 0;
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}
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void CNPC_Nihilanth::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator )
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{
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if (m_irritation == 3)
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m_irritation = 2;
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if (m_irritation == 2 && ptr->hitgroup == 0 && info.GetDamage() > 2)
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m_irritation = 3;
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if (m_irritation != 3)
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{
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Vector vecBlood = (ptr->endpos - GetAbsOrigin() );
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VectorNormalize( vecBlood );
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UTIL_BloodStream( ptr->endpos, vecBlood, BloodColor(), info.GetDamage() + (100 - 100 * (m_iHealth / sk_nihilanth_health.GetFloat() )));
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}
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// SpawnBlood(ptr->vecEndPos, BloodColor(), flDamage * 5.0);// a little surface blood.
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AddMultiDamage( info, this );
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}
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bool CNPC_Nihilanth::EmitSphere( void )
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{
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m_iActiveSpheres = 0;
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int empty = 0;
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for (int i = 0; i < N_SPHERES; i++)
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{
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if (m_hSphere[i] != NULL)
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{
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m_iActiveSpheres++;
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}
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else
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{
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empty = i;
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}
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}
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if (m_iActiveSpheres >= N_SPHERES)
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return false;
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Vector vecSrc = m_hRecharger->GetAbsOrigin();
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CNihilanthHVR *pEntity = (CNihilanthHVR *)CREATE_ENTITY( CNihilanthHVR, "nihilanth_energy_ball" );
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pEntity->SetAbsOrigin( vecSrc );
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pEntity->SetAbsAngles( GetAbsAngles() );
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pEntity->SetOwnerEntity( this );
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pEntity->Spawn();
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pEntity->SetAbsVelocity( GetAbsOrigin() - vecSrc );
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pEntity->CircleInit( this );
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m_hSphere[empty] = pEntity;
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return true;
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}
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void CNPC_Nihilanth::NullThink( void )
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{
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StudioFrameAdvance( );
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SetNextThink( gpGlobals->curtime + 0.5 );
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}
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void CNPC_Nihilanth::StartupThink( void )
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{
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m_irritation = 0;
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m_flAdj = 512;
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CBaseEntity *pEntity;
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pEntity = gEntList.FindEntityByName( NULL, "n_min" );
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if (pEntity)
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m_flMinZ = pEntity->GetAbsOrigin().z;
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else
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m_flMinZ = -4096;
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pEntity = gEntList.FindEntityByName( NULL, "n_max" );
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if (pEntity)
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m_flMaxZ = pEntity->GetAbsOrigin().z;
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else
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m_flMaxZ = 4096;
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m_hRecharger = this;
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//TODO
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for (int i = 0; i < N_SPHERES; i++)
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{
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EmitSphere();
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}
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m_hRecharger = NULL;
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SetUse( NULL );
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SetThink( &CNPC_Nihilanth::HuntThink);
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SetNextThink( gpGlobals->curtime + 0.1 );
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}
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void CNPC_Nihilanth::InputTurnBabyOn( inputdata_t &inputdata )
|
|
{
|
|
if ( m_irritation == 0 )
|
|
{
|
|
m_irritation = 1;
|
|
}
|
|
}
|
|
|
|
void CNPC_Nihilanth::InputTurnBabyOff( inputdata_t &inputdata )
|
|
{
|
|
CBaseEntity *pTouch = gEntList.FindEntityByName( NULL, m_szDeadTouch );
|
|
|
|
if ( pTouch && GetEnemy() != NULL )
|
|
pTouch->Touch( GetEnemy() );
|
|
}
|
|
|
|
bool CNPC_Nihilanth::AbsorbSphere( void )
|
|
{
|
|
for (int i = 0; i < N_SPHERES; i++)
|
|
{
|
|
if (m_hSphere[i] != NULL)
|
|
{
|
|
CNihilanthHVR *pSphere = (CNihilanthHVR *)m_hSphere[i].Get();
|
|
pSphere->AbsorbInit();
|
|
m_hSphere[i] = NULL;
|
|
m_iActiveSpheres--;
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
void CNPC_Nihilanth::HuntThink( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
DispatchAnimEvents( this );
|
|
StudioFrameAdvance( );
|
|
|
|
ShootBalls();
|
|
|
|
// if dead, force cancelation of current animation
|
|
if ( m_bDead )
|
|
{
|
|
SetThink( &CNPC_Nihilanth::DyingThink );
|
|
SetCycle( 1.0f );
|
|
|
|
StudioFrameAdvance();
|
|
return;
|
|
}
|
|
|
|
// ALERT( at_console, "health %.0f\n", pev->health );
|
|
|
|
// if damaged, try to abosorb some spheres
|
|
if ( m_iHealth < sk_nihilanth_health.GetFloat() && AbsorbSphere() )
|
|
{
|
|
m_iHealth += sk_nihilanth_health.GetFloat() / N_SPHERES;
|
|
}
|
|
|
|
// get new sequence
|
|
if ( IsSequenceFinished() )
|
|
{
|
|
SetCycle( 0 );
|
|
|
|
NextActivity( );
|
|
ResetSequenceInfo( );
|
|
m_flPlaybackRate = 2.0 - 1.0 * ( m_iHealth / sk_nihilanth_health.GetFloat() );
|
|
}
|
|
|
|
// look for current enemy
|
|
if ( GetEnemy() != NULL && m_hRecharger == NULL)
|
|
{
|
|
if (FVisible( GetEnemy() ))
|
|
{
|
|
if (m_flLastSeen < gpGlobals->curtime - 5)
|
|
m_flPrevSeen = gpGlobals->curtime;
|
|
|
|
m_flLastSeen = gpGlobals->curtime;
|
|
m_posTarget = GetEnemy()->GetAbsOrigin();
|
|
m_vecTarget = m_posTarget - GetAbsOrigin();
|
|
|
|
VectorNormalize( m_vecTarget );
|
|
|
|
m_vecDesired = m_vecTarget;
|
|
m_posDesired = Vector( GetAbsOrigin().x, GetAbsOrigin().y, m_posTarget.z + m_flAdj );
|
|
}
|
|
else
|
|
{
|
|
m_flAdj = MIN( m_flAdj + 10, 1000 );
|
|
}
|
|
}
|
|
|
|
// don't go too high
|
|
if (m_posDesired.z > m_flMaxZ)
|
|
m_posDesired.z = m_flMaxZ;
|
|
|
|
// don't go too low
|
|
if (m_posDesired.z < m_flMinZ)
|
|
m_posDesired.z = m_flMinZ;
|
|
|
|
Flight( );
|
|
}
|
|
|
|
void CNPC_Nihilanth::Flight( void )
|
|
{
|
|
Vector vForward, vRight, vUp;
|
|
|
|
QAngle vAngle = QAngle( GetAbsAngles().x + m_avelocity.x, GetAbsAngles().y + m_avelocity.y, GetAbsAngles().z + m_avelocity.z );
|
|
|
|
AngleVectors( vAngle, &vForward, &vRight, &vUp );
|
|
float flSide = DotProduct( m_vecDesired, vRight );
|
|
|
|
if (flSide < 0)
|
|
{
|
|
if (m_avelocity.y < 180)
|
|
{
|
|
m_avelocity.y += 6; // 9 * (3.0/2.0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_avelocity.y > -180)
|
|
{
|
|
m_avelocity.y -= 6; // 9 * (3.0/2.0);
|
|
}
|
|
}
|
|
m_avelocity.y *= 0.98;
|
|
|
|
// estimate where I'll be in two seconds
|
|
Vector vecEst = GetAbsOrigin() + m_velocity * 2.0 + vUp * m_flForce * 20;
|
|
|
|
// add immediate force
|
|
AngleVectors( GetAbsAngles(), &vForward, &vRight, &vUp );
|
|
|
|
m_velocity.x += vUp.x * m_flForce;
|
|
m_velocity.y += vUp.y * m_flForce;
|
|
m_velocity.z += vUp.z * m_flForce;
|
|
|
|
|
|
float flSpeed = m_velocity.Length();
|
|
float flDir = DotProduct( Vector( vForward.x, vForward.y, 0 ), Vector( m_velocity.x, m_velocity.y, 0 ) );
|
|
if (flDir < 0)
|
|
flSpeed = -flSpeed;
|
|
|
|
// sideways drag
|
|
m_velocity.x = m_velocity.x * (1.0 - fabs( vRight.x ) * 0.05);
|
|
m_velocity.y = m_velocity.y * (1.0 - fabs( vRight.y ) * 0.05);
|
|
m_velocity.z = m_velocity.z * (1.0 - fabs( vRight.z ) * 0.05);
|
|
|
|
// general drag
|
|
m_velocity = m_velocity * 0.995;
|
|
|
|
// apply power to stay correct height
|
|
if (m_flForce < 100 && vecEst.z < m_posDesired.z)
|
|
{
|
|
m_flForce += 10;
|
|
}
|
|
else if (m_flForce > -100 && vecEst.z > m_posDesired.z)
|
|
{
|
|
if (vecEst.z > m_posDesired.z)
|
|
m_flForce -= 10;
|
|
}
|
|
|
|
SetAbsVelocity( m_velocity );
|
|
|
|
vAngle = QAngle( GetAbsAngles().x + m_avelocity.x * 0.1, GetAbsAngles().y + m_avelocity.y * 0.1, GetAbsAngles().z + m_avelocity.z * 0.1 );
|
|
|
|
SetAbsAngles( vAngle );
|
|
|
|
// ALERT( at_console, "%5.0f %5.0f : %4.0f : %3.0f : %2.0f\n", m_posDesired.z, pev->origin.z, m_velocity.z, m_avelocity.y, m_flForce );
|
|
}
|
|
|
|
void CNPC_Nihilanth::NextActivity( )
|
|
{
|
|
Vector vForward, vRight, vUp;
|
|
|
|
SetIdealActivity( ACT_DO_NOT_DISTURB );
|
|
|
|
AngleVectors( GetAbsAngles(), &vForward, &vRight, &vUp );
|
|
|
|
if (m_irritation >= 2)
|
|
{
|
|
if (m_pBall == NULL)
|
|
{
|
|
m_pBall = CSprite::SpriteCreate( "sprites/tele1.vmt", GetAbsOrigin(), true );
|
|
if (m_pBall)
|
|
{
|
|
m_pBall->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNoDissipation );
|
|
m_pBall->SetAttachment( this, 1 );
|
|
m_pBall->SetScale( 4.0 );
|
|
m_pBall->m_flSpriteFramerate = 10.0f;
|
|
m_pBall->TurnOn( );
|
|
}
|
|
}
|
|
|
|
if (m_pBall)
|
|
{
|
|
CBroadcastRecipientFilter filterlight;
|
|
Vector vOrigin;
|
|
QAngle vAngle;
|
|
|
|
GetAttachment( 2, vOrigin, vAngle );
|
|
|
|
te->DynamicLight( filterlight, 0.0, &vOrigin, 255, 192, 64, 0, 256, 20, 0 );
|
|
}
|
|
}
|
|
|
|
|
|
if (( m_iHealth < sk_nihilanth_health.GetFloat() / 2 || m_iActiveSpheres < N_SPHERES / 2) && m_hRecharger == NULL && m_iLevel <= 9)
|
|
{
|
|
char szName[64];
|
|
|
|
CBaseEntity *pEnt = NULL;
|
|
CBaseEntity *pRecharger = NULL;
|
|
float flDist = 8192;
|
|
|
|
Q_snprintf(szName, sizeof( szName ), "%s%d", m_szRechargerTarget, m_iLevel );
|
|
|
|
while ((pEnt = gEntList.FindEntityByName( pEnt, szName )) != NULL )
|
|
{
|
|
float flLocal = (pEnt->GetAbsOrigin() - GetAbsOrigin() ).Length();
|
|
|
|
if ( flLocal < flDist )
|
|
{
|
|
flDist = flLocal;
|
|
pRecharger = pEnt;
|
|
}
|
|
}
|
|
|
|
if (pRecharger)
|
|
{
|
|
m_hRecharger = pRecharger;
|
|
m_posDesired = Vector( GetAbsOrigin().x, GetAbsOrigin().y, pRecharger->GetAbsOrigin().z );
|
|
m_vecDesired = pRecharger->GetAbsOrigin() - m_posDesired;
|
|
|
|
VectorNormalize( m_vecDesired );
|
|
|
|
m_vecDesired.z = 0;
|
|
|
|
VectorNormalize( m_vecDesired );
|
|
}
|
|
else
|
|
{
|
|
m_hRecharger = NULL;
|
|
Msg( "nihilanth can't find %s\n", szName );
|
|
|
|
m_iLevel++;
|
|
|
|
if ( m_iLevel > 9 )
|
|
m_irritation = 2;
|
|
}
|
|
}
|
|
|
|
float flDist = ( m_posDesired - GetAbsOrigin() ).Length();
|
|
float flDot = DotProduct( m_vecDesired, vForward );
|
|
|
|
if (m_hRecharger != NULL)
|
|
{
|
|
// at we at power up yet?
|
|
if (flDist < 128.0)
|
|
{
|
|
int iseq = LookupSequence( "recharge" );
|
|
|
|
if (iseq != GetSequence())
|
|
{
|
|
char szText[64];
|
|
|
|
Q_snprintf( szText, sizeof( szText ), "%s%d", m_szDrawUse, m_iLevel );
|
|
FireTargets( szText, this, this, USE_ON, 1.0 );
|
|
|
|
Msg( "fireing %s\n", szText );
|
|
}
|
|
SetSequence ( LookupSequence( "recharge" ) );
|
|
}
|
|
else
|
|
{
|
|
FloatSequence( );
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (GetEnemy() != NULL && !GetEnemy()->IsAlive())
|
|
{
|
|
SetEnemy( NULL );
|
|
}
|
|
|
|
if (m_flLastSeen + 15 < gpGlobals->curtime)
|
|
{
|
|
SetEnemy( NULL );
|
|
}
|
|
|
|
if ( GetEnemy() == NULL)
|
|
{
|
|
GetSenses()->Look( 4096 );
|
|
SetEnemy( BestEnemy() );
|
|
}
|
|
|
|
if ( GetEnemy() != NULL && m_irritation != 0)
|
|
{
|
|
if (m_flLastSeen + 5 > gpGlobals->curtime && flDist < 256 && flDot > 0)
|
|
{
|
|
if (m_irritation >= 2 && m_iHealth < sk_nihilanth_health.GetFloat() / 2.0)
|
|
{
|
|
SetSequence( LookupSequence( "attack1_open" ) );
|
|
}
|
|
else
|
|
{
|
|
if ( random->RandomInt(0, 1 ) == 0)
|
|
{
|
|
SetSequence( LookupSequence( "attack1" ) ); // zap
|
|
}
|
|
else
|
|
{
|
|
char szText[64];
|
|
|
|
Q_snprintf( szText, sizeof( szText ), "%s%d", m_szTeleportTouch, m_iTeleport );
|
|
CBaseEntity *pTouch = gEntList.FindEntityByName( NULL, szText );
|
|
|
|
Q_snprintf( szText, sizeof( szText ), "%s%d", m_szTeleportUse, m_iTeleport );
|
|
CBaseEntity *pTrigger = gEntList.FindEntityByName( NULL, szText );
|
|
|
|
if (pTrigger != NULL || pTouch != NULL)
|
|
{
|
|
SetSequence( LookupSequence( "attack2" ) ); // teleport
|
|
}
|
|
else
|
|
{
|
|
m_iTeleport++;
|
|
SetSequence( LookupSequence( "attack1" ) ); // zap
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
FloatSequence( );
|
|
}
|
|
|
|
void CNPC_Nihilanth::MakeFriend( Vector vecStart )
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (m_hFriend[i] != NULL && !m_hFriend[i]->IsAlive())
|
|
{
|
|
if ( m_nRenderMode == kRenderNormal) // don't do it if they are already fading
|
|
m_hFriend[i]->MyNPCPointer()->CorpseFade();
|
|
|
|
m_hFriend[i] = NULL;
|
|
}
|
|
|
|
if (m_hFriend[i] == NULL)
|
|
{
|
|
if ( random->RandomInt( 0, 1 ) == 0)
|
|
{
|
|
int iNode = GetNavigator()->GetNetwork()->NearestNodeToPoint( vecStart );
|
|
CAI_Node *pNode = GetNavigator()->GetNetwork()->GetNode( iNode );
|
|
|
|
if ( pNode && pNode->GetType() == NODE_AIR )
|
|
{
|
|
trace_t tr;
|
|
Vector vNodeOrigin = pNode->GetOrigin();
|
|
|
|
UTIL_TraceHull( vNodeOrigin + Vector( 0, 0, 32 ), vNodeOrigin + Vector( 0, 0, 32 ), Vector(-40,-40, 0), Vector(40, 40, 100), MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if ( tr.startsolid == 0 )
|
|
m_hFriend[i] = Create("monster_alien_controller", vNodeOrigin, GetAbsAngles() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int iNode = GetNavigator()->GetNetwork()->NearestNodeToPoint( vecStart );
|
|
CAI_Node *pNode = GetNavigator()->GetNetwork()->GetNode( iNode );
|
|
|
|
if ( pNode && ( pNode->GetType() == NODE_GROUND || pNode->GetType() == NODE_WATER ) )
|
|
{
|
|
trace_t tr;
|
|
Vector vNodeOrigin = pNode->GetOrigin();
|
|
|
|
UTIL_TraceHull( vNodeOrigin + Vector( 0, 0, 36 ), vNodeOrigin + Vector( 0, 0, 36 ), Vector( -15, -15, 0), Vector( 20, 15, 72 ), MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if (tr.startsolid == 0)
|
|
m_hFriend[i] = Create("monster_alien_slave", vNodeOrigin, GetAbsAngles() );
|
|
}
|
|
}
|
|
if (m_hFriend[i] != NULL)
|
|
{
|
|
CPASAttenuationFilter filter( this );
|
|
EmitSound( filter, m_hFriend[i]->entindex(), "Nihilanth.FriendBeam" );
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNPC_Nihilanth::ShootBalls( void )
|
|
{
|
|
if (m_flShootEnd > gpGlobals->curtime)
|
|
{
|
|
Vector vecHand;
|
|
QAngle vecAngle;
|
|
|
|
while (m_flShootTime < m_flShootEnd && m_flShootTime < gpGlobals->curtime)
|
|
{
|
|
if ( GetEnemy() != NULL)
|
|
{
|
|
Vector vecSrc, vecDir;
|
|
CNihilanthHVR *pEntity = NULL;
|
|
|
|
GetAttachment( 3, vecHand, vecAngle );
|
|
vecSrc = vecHand + GetAbsVelocity() * (m_flShootTime - gpGlobals->curtime);
|
|
vecDir = m_posTarget - GetAbsOrigin();
|
|
VectorNormalize( vecDir );
|
|
vecSrc = vecSrc + vecDir * (gpGlobals->curtime - m_flShootTime);
|
|
|
|
pEntity = (CNihilanthHVR *)CREATE_ENTITY( CNihilanthHVR, "nihilanth_energy_ball" );
|
|
|
|
pEntity->SetAbsOrigin( vecSrc );
|
|
pEntity->SetAbsAngles( vecAngle );
|
|
pEntity->SetOwnerEntity( this );
|
|
pEntity->Spawn();
|
|
|
|
pEntity->SetAbsVelocity( vecDir * 200.0 );
|
|
pEntity->ZapInit( GetEnemy() );
|
|
|
|
GetAttachment( 4, vecHand, vecAngle );
|
|
vecSrc = vecHand + GetAbsVelocity() * (m_flShootTime - gpGlobals->curtime);
|
|
vecDir = m_posTarget - GetAbsOrigin();
|
|
VectorNormalize( vecDir );
|
|
|
|
vecSrc = vecSrc + vecDir * (gpGlobals->curtime - m_flShootTime);
|
|
|
|
pEntity = (CNihilanthHVR *)CREATE_ENTITY( CNihilanthHVR, "nihilanth_energy_ball" );
|
|
|
|
pEntity->SetAbsOrigin( vecSrc );
|
|
pEntity->SetAbsAngles( vecAngle );
|
|
pEntity->SetOwnerEntity( this );
|
|
pEntity->Spawn();
|
|
|
|
pEntity->SetAbsVelocity( vecDir * 200.0 );
|
|
pEntity->ZapInit( GetEnemy() );
|
|
|
|
}
|
|
|
|
m_flShootTime += 0.2;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CNPC_Nihilanth::FloatSequence( void )
|
|
{
|
|
if (m_irritation >= 2)
|
|
{
|
|
SetSequence( LookupSequence( "float_open" ) );
|
|
}
|
|
else if (m_avelocity.y > 30)
|
|
{
|
|
SetSequence( LookupSequence( "walk_r" ) );
|
|
}
|
|
else if (m_avelocity.y < -30)
|
|
{
|
|
SetSequence( LookupSequence( "walk_l" ) );
|
|
}
|
|
else if (m_velocity.z > 30)
|
|
{
|
|
SetSequence( LookupSequence( "walk_u" ) );
|
|
}
|
|
else if (m_velocity.z < -30)
|
|
{
|
|
SetSequence( LookupSequence( "walk_d" ) );
|
|
}
|
|
else
|
|
{
|
|
SetSequence( LookupSequence( "float" ) );
|
|
}
|
|
}
|
|
|
|
void CNPC_Nihilanth::DyingThink( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
DispatchAnimEvents( this );
|
|
StudioFrameAdvance( );
|
|
|
|
if ( m_lifeState == LIFE_ALIVE )
|
|
{
|
|
CTakeDamageInfo info;
|
|
DeathSound( info );
|
|
m_lifeState = LIFE_DYING;
|
|
|
|
m_posDesired.z = m_flMaxZ;
|
|
}
|
|
|
|
if ( GetAbsOrigin().z < m_flMaxZ && m_lifeState == LIFE_DEAD )
|
|
{
|
|
SetAbsOrigin( Vector( GetAbsOrigin().x, GetAbsOrigin().y, m_flMaxZ ) );
|
|
SetAbsVelocity( Vector( 0, 0, 0 ) );
|
|
}
|
|
|
|
if ( m_lifeState == LIFE_DYING )
|
|
{
|
|
Flight( );
|
|
|
|
if (fabs( GetAbsOrigin().z - m_flMaxZ ) < 16)
|
|
{
|
|
CBaseEntity *pTrigger = NULL;
|
|
|
|
SetAbsVelocity( Vector( 0, 0, 0 ) );
|
|
SetGravity( 0 );
|
|
|
|
while( ( pTrigger = gEntList.FindEntityByName( pTrigger, m_szDeadUse ) ) != NULL )
|
|
{
|
|
CLogicRelay *pRelay = (CLogicRelay*)pTrigger;
|
|
pRelay->m_OnTrigger.FireOutput( this, this );
|
|
}
|
|
|
|
m_lifeState = LIFE_DEAD;
|
|
}
|
|
}
|
|
|
|
if ( IsSequenceFinished() )
|
|
{
|
|
QAngle qAngularVel = GetLocalAngularVelocity();
|
|
|
|
qAngularVel.y += random->RandomFloat( -100, 100 );
|
|
|
|
if ( qAngularVel.y < -100)
|
|
qAngularVel.y = -100;
|
|
if ( qAngularVel.y > 100)
|
|
qAngularVel.y = 100;
|
|
|
|
SetLocalAngularVelocity( qAngularVel );
|
|
SetSequence( LookupSequence( "die1" ) );
|
|
}
|
|
|
|
if ( m_pBall )
|
|
{
|
|
if (m_pBall->GetBrightness() > 0)
|
|
{
|
|
m_pBall->SetBrightness( MAX( 0, m_pBall->GetBrightness() - 7 ), 0 );
|
|
}
|
|
else
|
|
{
|
|
UTIL_Remove( m_pBall );
|
|
m_pBall = NULL;
|
|
}
|
|
}
|
|
|
|
Vector vecDir, vecSrc;
|
|
QAngle vecAngles;
|
|
Vector vForward, vRight, vUp;
|
|
|
|
AngleVectors( GetAbsAngles(), &vForward, &vRight, &vUp );
|
|
|
|
int iAttachment = random->RandomInt( 1, 4 );
|
|
|
|
do {
|
|
vecDir = Vector( random->RandomFloat( -1, 1 ), random->RandomFloat( -1, 1 ), random->RandomFloat( -1, 1 ) );
|
|
} while (DotProduct( vecDir, vecDir) > 1.0);
|
|
|
|
switch( random->RandomInt( 1, 4 ))
|
|
{
|
|
case 1: // head
|
|
vecDir.z = fabs( vecDir.z ) * 0.5;
|
|
vecDir = vecDir + 2 * vUp;
|
|
break;
|
|
case 2: // eyes
|
|
if (DotProduct( vecDir, vForward ) < 0)
|
|
vecDir = vecDir * -1;
|
|
|
|
vecDir = vecDir + 2 * vForward;
|
|
break;
|
|
case 3: // left hand
|
|
if (DotProduct( vecDir, vRight ) > 0)
|
|
vecDir = vecDir * -1;
|
|
vecDir = vecDir - 2 * vRight;
|
|
break;
|
|
case 4: // right hand
|
|
if (DotProduct( vecDir, vRight ) < 0)
|
|
vecDir = vecDir * -1;
|
|
vecDir = vecDir + 2 * vRight;
|
|
break;
|
|
}
|
|
|
|
GetAttachment( iAttachment, vecSrc, vecAngles );
|
|
|
|
trace_t tr;
|
|
|
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 4096, MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
|
|
|
|
CBeam *pBeam = CBeam::BeamCreate( "sprites/laserbeam.vmt", 16 );
|
|
|
|
if ( pBeam == NULL )
|
|
return;
|
|
|
|
pBeam->PointEntInit( tr.endpos, this );
|
|
pBeam->SetEndAttachment( iAttachment );
|
|
pBeam->SetColor( 64, 128, 255 );
|
|
pBeam->SetFadeLength( 50 );
|
|
pBeam->SetBrightness( 255 );
|
|
pBeam->SetNoise( 12 );
|
|
pBeam->SetScrollRate( 1.0 );
|
|
pBeam->LiveForTime( 0.5 );
|
|
|
|
GetAttachment( 2, vecSrc, vecAngles );
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)CREATE_ENTITY( CNihilanthHVR, "nihilanth_energy_ball" );
|
|
|
|
pEntity->SetAbsOrigin( vecSrc );
|
|
pEntity->SetAbsAngles( GetAbsAngles() );
|
|
pEntity->SetOwnerEntity( this );
|
|
pEntity->SetAbsVelocity( Vector ( random->RandomFloat( -0.7, 0.7 ), random->RandomFloat( -0.7, 0.7 ), 1.0 ) * 600.0 );
|
|
pEntity->Spawn();
|
|
|
|
pEntity->GreenBallInit();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void CNPC_Nihilanth::HandleAnimEvent( animevent_t *pEvent )
|
|
{
|
|
switch( pEvent->event )
|
|
{
|
|
case 1: // shoot
|
|
break;
|
|
case 2: // zen
|
|
if ( GetEnemy() != NULL)
|
|
{
|
|
Vector vOrigin;
|
|
QAngle vAngle;
|
|
CPASAttenuationFilter filter( this );
|
|
|
|
if ( random->RandomInt(0,4) == 0)
|
|
EmitSound( filter, entindex(), "Nihilanth.Attack" );
|
|
|
|
EmitSound( filter, entindex(), "Nihilanth.BallAttack" );
|
|
|
|
GetAttachment( 2, vOrigin, vAngle);
|
|
|
|
CBroadcastRecipientFilter filterlight;
|
|
|
|
te->DynamicLight( filterlight, 0.0, &vOrigin, 128, 128, 255, 0, 256, 1.0f, 128 );
|
|
|
|
GetAttachment( 3, vOrigin, vAngle);
|
|
te->DynamicLight( filterlight, 0.0, &vOrigin, 128, 128, 255, 0, 256, 1.0f, 128 );
|
|
|
|
m_flShootTime = gpGlobals->curtime;
|
|
m_flShootEnd = gpGlobals->curtime + 1.0;
|
|
}
|
|
break;
|
|
case 3: // prayer
|
|
if (GetEnemy() != NULL)
|
|
{
|
|
char szText[32];
|
|
|
|
Q_snprintf( szText, sizeof( szText ), "%s%d", m_szTeleportTouch, m_iTeleport );
|
|
CBaseEntity *pTouch = gEntList.FindEntityByName( NULL, szText );
|
|
|
|
Q_snprintf( szText, sizeof( szText ), "%s%d", m_szTeleportUse, m_iTeleport );
|
|
CBaseEntity *pTrigger = gEntList.FindEntityByName( NULL, szText );
|
|
|
|
if (pTrigger != NULL || pTouch != NULL)
|
|
{
|
|
CPASAttenuationFilter filter( this );
|
|
EmitSound( filter, entindex(), "Nihilanth.Attack" );
|
|
|
|
Vector vecSrc;
|
|
QAngle vecAngles;
|
|
|
|
GetAttachment( 2, vecSrc, vecAngles );
|
|
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)CREATE_ENTITY( CNihilanthHVR, "nihilanth_energy_ball" );
|
|
|
|
pEntity->SetAbsOrigin( vecSrc );
|
|
pEntity->SetAbsAngles( vecAngles );
|
|
pEntity->SetOwnerEntity( this );
|
|
pEntity->Spawn();
|
|
|
|
pEntity->TeleportInit( this, GetEnemy(), pTrigger, pTouch );
|
|
|
|
pEntity->SetAbsVelocity( GetAbsOrigin() - vecSrc );
|
|
pEntity->SetAbsVelocity( Vector( GetAbsVelocity().x, GetAbsVelocity().y, GetAbsVelocity().z * 0.2 ) );
|
|
|
|
}
|
|
else
|
|
{
|
|
Vector vOrigin;
|
|
QAngle vAngle;
|
|
|
|
m_iTeleport++; // unexpected failure
|
|
|
|
CPASAttenuationFilter filter( this );
|
|
EmitSound( filter, entindex(), "Nihilanth.BallAttack" );
|
|
|
|
Msg( "nihilanth can't target %s\n", szText );
|
|
|
|
GetAttachment( 2, vOrigin, vAngle);
|
|
|
|
CBroadcastRecipientFilter filterlight;
|
|
|
|
te->DynamicLight( filterlight, 0.0, &vOrigin, 128, 128, 255, 0, 256, 1.0f, 128 );
|
|
|
|
GetAttachment( 3, vOrigin, vAngle);
|
|
te->DynamicLight( filterlight, 0.0, &vOrigin, 128, 128, 255, 0, 256, 1.0f, 128 );
|
|
|
|
m_flShootTime = gpGlobals->curtime;
|
|
m_flShootEnd = gpGlobals->curtime + 1.0;
|
|
}
|
|
}
|
|
break;
|
|
case 4: // get a sphere
|
|
{
|
|
if (m_hRecharger != NULL)
|
|
{
|
|
if (!EmitSphere( ))
|
|
{
|
|
m_hRecharger = NULL;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 5: // start up sphere machine
|
|
{
|
|
CPASAttenuationFilter filter( this );
|
|
EmitSound( filter, entindex(), "Nihilanth.Recharge" );
|
|
}
|
|
break;
|
|
case 6:
|
|
if ( GetEnemy() != NULL)
|
|
{
|
|
Vector vecSrc;
|
|
QAngle vecAngles;
|
|
GetAttachment( 3, vecSrc, vecAngles );
|
|
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)CREATE_ENTITY( CNihilanthHVR, "nihilanth_energy_ball" );
|
|
|
|
pEntity->SetAbsOrigin( vecSrc );
|
|
pEntity->SetAbsAngles( vecAngles );
|
|
pEntity->SetOwnerEntity( this );
|
|
pEntity->Spawn();
|
|
|
|
pEntity->SetAbsVelocity( GetAbsOrigin() - vecSrc );
|
|
pEntity->ZapInit( GetEnemy() );
|
|
}
|
|
break;
|
|
case 7:
|
|
/*
|
|
Vector vecSrc, vecAngles;
|
|
GetAttachment( 0, vecSrc, vecAngles );
|
|
CNihilanthHVR *pEntity = (CNihilanthHVR *)Create( "nihilanth_energy_ball", vecSrc, pev->angles, edict() );
|
|
pEntity->pev->velocity = Vector ( RANDOM_FLOAT( -0.7, 0.7 ), RANDOM_FLOAT( -0.7, 0.7 ), 1.0 ) * 600.0;
|
|
pEntity->GreenBallInit( );
|
|
*/
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
//=========================================================
|
|
// Controller bouncy ball attack
|
|
//=========================================================
|
|
|
|
|
|
|
|
void CNihilanthHVR::Spawn( void )
|
|
{
|
|
Precache( );
|
|
}
|
|
|
|
|
|
void CNihilanthHVR::Precache( void )
|
|
{
|
|
PrecacheModel("sprites/flare6.vmt");
|
|
PrecacheModel("sprites/nhth1.vmt");
|
|
PrecacheModel("sprites/exit1.vmt");
|
|
PrecacheModel("sprites/tele1.vmt");
|
|
PrecacheModel("sprites/animglow01.vmt");
|
|
PrecacheModel("sprites/xspark4.vmt");
|
|
PrecacheModel("sprites/muzzleflash3.vmt");
|
|
|
|
PrecacheModel("sprites/laserbeam.vmt");
|
|
|
|
PrecacheScriptSound( "NihilanthHVR.Zap" );
|
|
PrecacheScriptSound( "NihilanthHVR.TeleAttack" );
|
|
}
|
|
|
|
void CNihilanthHVR::CircleInit( CBaseEntity *pTarget )
|
|
{
|
|
SetMoveType( MOVETYPE_FLY );
|
|
SetSolid( SOLID_NONE );
|
|
|
|
UTIL_SetSize( this, Vector( 0, 0, 0), Vector(0, 0, 0));
|
|
UTIL_SetOrigin( this, GetAbsOrigin() );
|
|
|
|
SetThink( &CNihilanthHVR::HoverThink );
|
|
SetTouch( &CNihilanthHVR::BounceTouch );
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
|
|
CSprite *pSprite = SpriteInit( "sprites/muzzleflash3.vmt", this );
|
|
|
|
if ( pSprite )
|
|
{
|
|
m_flBallScale = 2.0f;
|
|
pSprite->SetScale( 2.0 );
|
|
pSprite->SetTransparency( kRenderTransAdd, 255, 224, 192, 255, kRenderFxNone );
|
|
}
|
|
|
|
SetTarget( pTarget );
|
|
}
|
|
|
|
CSprite *CNihilanthHVR::SpriteInit( const char *pSpriteName, CNihilanthHVR *pOwner )
|
|
{
|
|
pOwner->SetSprite( CSprite::SpriteCreate( pSpriteName, pOwner->GetAbsOrigin(), true ) );
|
|
|
|
CSprite *pSprite = (CSprite*)pOwner->GetSprite();
|
|
|
|
if ( pSprite )
|
|
{
|
|
pSprite->SetAttachment( pOwner, 0 );
|
|
pSprite->SetOwnerEntity( pOwner );
|
|
pSprite->AnimateForTime( 5, 9999 );
|
|
}
|
|
|
|
return pSprite;
|
|
}
|
|
|
|
void CNihilanthHVR::HoverThink( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
|
|
if ( GetTarget() != NULL )
|
|
{
|
|
CircleTarget( GetTarget()->GetAbsOrigin() + Vector( 0, 0, 16 * N_SCALE ) );
|
|
}
|
|
else
|
|
{
|
|
UTIL_Remove( GetSprite() );
|
|
UTIL_Remove( this );
|
|
}
|
|
}
|
|
|
|
void CNihilanthHVR::BounceTouch( CBaseEntity *pOther )
|
|
{
|
|
Vector vecDir = m_vecIdeal;
|
|
|
|
VectorNormalize( vecDir );
|
|
|
|
const trace_t &tr = GetTouchTrace();
|
|
|
|
float n = -DotProduct(tr.plane.normal, vecDir);
|
|
|
|
vecDir = 2.0 * tr.plane.normal * n + vecDir;
|
|
|
|
m_vecIdeal = vecDir * m_vecIdeal.Length();
|
|
}
|
|
|
|
bool CNihilanthHVR::CircleTarget( Vector vecTarget )
|
|
{
|
|
bool fClose = false;
|
|
|
|
vecTarget = vecTarget + Vector( 0, 0, 64 );
|
|
|
|
Vector vecDest = vecTarget;
|
|
Vector vecEst = GetAbsOrigin() + GetAbsVelocity() * 0.5;
|
|
Vector vecSrc = GetAbsOrigin();
|
|
vecDest.z = 0;
|
|
vecEst.z = 0;
|
|
vecSrc.z = 0;
|
|
float d1 = (vecDest - vecSrc).Length() - 24 * N_SCALE;
|
|
float d2 = (vecDest - vecEst).Length() - 24 * N_SCALE;
|
|
|
|
if ( m_vecIdeal == vec3_origin )
|
|
{
|
|
m_vecIdeal = GetAbsVelocity();
|
|
}
|
|
|
|
if (d1 < 0 && d2 <= d1)
|
|
{
|
|
// ALERT( at_console, "too close\n");
|
|
Vector vTemp = (vecDest - vecSrc);
|
|
|
|
VectorNormalize( vTemp );
|
|
|
|
m_vecIdeal = m_vecIdeal - vTemp * 50;
|
|
}
|
|
|
|
else if (d1 > 0 && d2 >= d1)
|
|
{
|
|
Vector vTemp = (vecDest - vecSrc);
|
|
|
|
VectorNormalize( vTemp );
|
|
|
|
m_vecIdeal = m_vecIdeal + vTemp * 50;
|
|
}
|
|
|
|
SetLocalAngularVelocity( QAngle( GetLocalAngularVelocity().x, GetLocalAngularVelocity().y, d1 * 20 ) );
|
|
|
|
if (d1 < 32)
|
|
{
|
|
fClose = true;
|
|
}
|
|
|
|
m_vecIdeal = m_vecIdeal + Vector( random->RandomFloat( -2, 2 ), random->RandomFloat( -2, 2 ), random->RandomFloat( -2, 2 ));
|
|
|
|
float flIdealZ = m_vecIdeal.z;
|
|
|
|
m_vecIdeal = Vector( m_vecIdeal.x, m_vecIdeal.y, 0 );
|
|
|
|
VectorNormalize( m_vecIdeal );
|
|
|
|
m_vecIdeal = (m_vecIdeal * 200) + Vector( 0, 0, flIdealZ );
|
|
|
|
// move up/down
|
|
d1 = vecTarget.z - GetAbsOrigin().z;
|
|
if (d1 > 0 && m_vecIdeal.z < 200)
|
|
m_vecIdeal.z += 200;
|
|
else if (d1 < 0 && m_vecIdeal.z > -200)
|
|
m_vecIdeal.z -= 200;
|
|
|
|
SetAbsVelocity( m_vecIdeal );
|
|
|
|
// ALERT( at_console, "%.0f %.0f %.0f\n", m_vecIdeal.x, m_vecIdeal.y, m_vecIdeal.z );
|
|
return fClose;
|
|
}
|
|
|
|
|
|
void CNihilanthHVR::ZapInit( CBaseEntity *pEnemy )
|
|
{
|
|
SetMoveType( MOVETYPE_FLY );
|
|
SetSolid( SOLID_BBOX );
|
|
|
|
CSprite *pSprite = SpriteInit( "sprites/nhth1.vmt", this );
|
|
|
|
if ( pSprite )
|
|
{
|
|
m_flBallScale = 2.0f;
|
|
pSprite->SetScale( 2.0 );
|
|
pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNone );
|
|
}
|
|
|
|
|
|
Vector vVelocity = pEnemy->GetAbsOrigin() - GetAbsOrigin();
|
|
VectorNormalize( vVelocity );
|
|
SetAbsVelocity ( vVelocity * 300 );
|
|
|
|
SetEnemy( pEnemy );
|
|
SetThink( &CNihilanthHVR::ZapThink );
|
|
SetTouch( &CNihilanthHVR::ZapTouch );
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
|
|
CPASAttenuationFilter filter( this );
|
|
EmitSound( filter, entindex(), "NihilanthHVR.Zap" );
|
|
}
|
|
|
|
void CNihilanthHVR::ZapThink( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.05 );
|
|
|
|
// check world boundaries
|
|
if ( GetEnemy() == NULL || GetAbsOrigin().x < -4096 || GetAbsOrigin().x > 4096 || GetAbsOrigin().y < -4096 || GetAbsOrigin().y > 4096 || GetAbsOrigin().z < -4096 || GetAbsOrigin().z > 4096)
|
|
{
|
|
SetTouch( NULL );
|
|
UTIL_Remove( GetSprite() );
|
|
UTIL_Remove( this );
|
|
return;
|
|
}
|
|
|
|
if ( GetAbsVelocity().Length() < 2000)
|
|
{
|
|
SetAbsVelocity( GetAbsVelocity() * 1.2 );
|
|
}
|
|
|
|
if (( GetEnemy()->WorldSpaceCenter() - GetAbsOrigin()).Length() < 256)
|
|
{
|
|
trace_t tr;
|
|
|
|
UTIL_TraceLine( GetAbsOrigin(), GetEnemy()->WorldSpaceCenter(), MASK_SOLID, this, COLLISION_GROUP_NONE, &tr );
|
|
|
|
CBaseEntity *pEntity = tr.m_pEnt;
|
|
|
|
if (pEntity != NULL && pEntity->m_takedamage )
|
|
{
|
|
ClearMultiDamage( );
|
|
CTakeDamageInfo info( this, this, sk_nihilanth_zap.GetFloat(), DMG_SHOCK );
|
|
CalculateMeleeDamageForce( &info, (tr.endpos - tr.startpos), tr.endpos );
|
|
pEntity->DispatchTraceAttack( info, GetAbsVelocity(), &tr );
|
|
ApplyMultiDamage();
|
|
}
|
|
|
|
CBeam *pBeam = CBeam::BeamCreate( "sprites/laserbeam.vmt", 2.0f );
|
|
|
|
if ( pBeam == NULL )
|
|
return;
|
|
|
|
pBeam->PointEntInit( tr.endpos, this );
|
|
pBeam->SetColor( 64, 196, 255 );
|
|
pBeam->SetBrightness( 255 );
|
|
pBeam->SetNoise( 7.2 );
|
|
pBeam->SetScrollRate( 10 );
|
|
pBeam->LiveForTime( 0.1 );
|
|
|
|
UTIL_EmitAmbientSound( GetSoundSourceIndex(), tr.endpos, "Controller.ElectroSound", 0.5, SNDLVL_NORM, 0, random->RandomInt( 140, 160 ) );
|
|
|
|
SetTouch( NULL );
|
|
GetSprite()->SetThink( &CBaseEntity::SUB_Remove );
|
|
SetThink( &CBaseEntity::SUB_Remove );
|
|
SetNextThink( gpGlobals->curtime + 0.2 );
|
|
GetSprite()->SetNextThink( gpGlobals->curtime + 0.2 );
|
|
return;
|
|
}
|
|
|
|
CBroadcastRecipientFilter filterlight;
|
|
te->DynamicLight( filterlight, 0.0, &GetAbsOrigin(), 128, 128, 255, 0, 128, 10, 128 );
|
|
}
|
|
|
|
|
|
void CNihilanthHVR::ZapTouch( CBaseEntity *pOther )
|
|
{
|
|
UTIL_EmitAmbientSound( GetSoundSourceIndex(), GetAbsOrigin(), "Controller.ElectroSound", 1.0, SNDLVL_NORM, 0, random->RandomInt( 90, 95 ) );
|
|
|
|
RadiusDamage( CTakeDamageInfo( this, this, 50, DMG_SHOCK ), GetAbsOrigin(), 125, CLASS_NONE, NULL );
|
|
SetAbsVelocity( GetAbsVelocity() * 0 );
|
|
|
|
SetTouch( NULL );
|
|
UTIL_Remove( GetSprite() );
|
|
UTIL_Remove( this );
|
|
SetNextThink( gpGlobals->curtime + 0.2 );
|
|
}
|
|
|
|
void CNihilanthHVR::AbsorbInit( void )
|
|
{
|
|
CBroadcastRecipientFilter filter;
|
|
|
|
SetThink( &CNihilanthHVR::DissipateThink );
|
|
SetRenderColorA( 255 );
|
|
|
|
SetBeam( CBeam::BeamCreate( "sprites/laserbeam.vmt", 8.0f ) );
|
|
|
|
CBeam *pBeam = (CBeam*)GetBeam();
|
|
|
|
if ( pBeam == NULL )
|
|
return;
|
|
|
|
pBeam->EntsInit( this, GetTarget() );
|
|
pBeam->SetEndAttachment( 1 );
|
|
pBeam->SetColor( 255, 128, 64 );
|
|
pBeam->SetBrightness( 255 );
|
|
pBeam->SetNoise( 18 );
|
|
}
|
|
|
|
void CNihilanthHVR::DissipateThink( void )
|
|
{
|
|
CSprite *pSprite = (CSprite*)GetSprite();
|
|
|
|
SetNextThink ( gpGlobals->curtime + 0.1 );
|
|
|
|
if ( m_flBallScale > 5.0)
|
|
{
|
|
UTIL_Remove( this );
|
|
UTIL_Remove( GetSprite() );
|
|
UTIL_Remove( GetBeam() );
|
|
}
|
|
|
|
pSprite->SetBrightness( pSprite->GetBrightness() - 7, 0 );
|
|
|
|
m_flBallScale += 0.1;
|
|
pSprite->SetScale( m_flBallScale );
|
|
|
|
if ( GetTarget() != NULL)
|
|
{
|
|
CircleTarget( GetTarget()->GetAbsOrigin() + Vector( 0, 0, 4096 ) );
|
|
}
|
|
else
|
|
{
|
|
UTIL_Remove( this );
|
|
UTIL_Remove( GetSprite() );
|
|
UTIL_Remove( GetBeam() );
|
|
}
|
|
|
|
/* MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY );
|
|
WRITE_BYTE( TE_ELIGHT );
|
|
WRITE_SHORT( entindex( ) ); // entity, attachment
|
|
WRITE_COORD( pev->origin.x ); // origin
|
|
WRITE_COORD( pev->origin.y );
|
|
WRITE_COORD( pev->origin.z );
|
|
WRITE_COORD( pev->renderamt ); // radius
|
|
WRITE_BYTE( 255 ); // R
|
|
WRITE_BYTE( 192 ); // G
|
|
WRITE_BYTE( 64 ); // B
|
|
WRITE_BYTE( 2 ); // life * 10
|
|
WRITE_COORD( 0 ); // decay
|
|
MESSAGE_END();*/
|
|
}
|
|
|
|
void CNihilanthHVR::TeleportInit( CNPC_Nihilanth *pOwner, CBaseEntity *pEnemy, CBaseEntity *pTarget, CBaseEntity *pTouch )
|
|
{
|
|
SetMoveType( MOVETYPE_FLY );
|
|
SetSolid( SOLID_BBOX );
|
|
|
|
SetModel( "" );
|
|
|
|
CSprite *pSprite = SpriteInit( "sprites/exit1.vmt", this );
|
|
|
|
if ( pSprite )
|
|
{
|
|
m_flBallScale = 2.0f;
|
|
pSprite->SetScale( 2.0 );
|
|
pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNone );
|
|
}
|
|
|
|
|
|
m_pNihilanth = pOwner;
|
|
SetEnemy( pEnemy );
|
|
SetTarget( pTarget );
|
|
m_hTouch = pTouch;
|
|
|
|
SetThink( &CNihilanthHVR::TeleportThink );
|
|
SetTouch( &CNihilanthHVR::TeleportTouch );
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
|
|
CPASAttenuationFilter filter( this );
|
|
EmitSound( filter, entindex(), "NihilanthHVR.TeleAttack" );
|
|
}
|
|
|
|
void CNihilanthHVR::MovetoTarget( Vector vecTarget )
|
|
{
|
|
if ( m_vecIdeal == vec3_origin )
|
|
{
|
|
m_vecIdeal = GetAbsVelocity();
|
|
}
|
|
|
|
// accelerate
|
|
float flSpeed = m_vecIdeal.Length();
|
|
|
|
if (flSpeed > 300)
|
|
{
|
|
VectorNormalize( m_vecIdeal );
|
|
m_vecIdeal= m_vecIdeal * 300;
|
|
}
|
|
|
|
Vector vTemp = vecTarget - GetAbsOrigin();
|
|
VectorNormalize( vTemp );
|
|
|
|
m_vecIdeal = m_vecIdeal + vTemp * 300;
|
|
SetAbsVelocity( m_vecIdeal );
|
|
}
|
|
|
|
void CNihilanthHVR::TeleportThink( void )
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.1 );
|
|
|
|
// check world boundaries
|
|
if ( GetEnemy() == NULL || !GetEnemy()->IsAlive() || GetAbsOrigin().x < -4096 || GetAbsOrigin().x > 4096 || GetAbsOrigin().y < -4096 || GetAbsOrigin().y > 4096 || GetAbsOrigin().z < -4096 || GetAbsOrigin().z > 4096)
|
|
{
|
|
StopSound( entindex(), "NihilanthHVR.TeleAttack" );
|
|
UTIL_Remove( this );
|
|
UTIL_Remove( GetSprite() );
|
|
return;
|
|
}
|
|
|
|
if (( GetEnemy()->WorldSpaceCenter() - GetAbsOrigin() ).Length() < 128)
|
|
{
|
|
StopSound( entindex(), "NihilanthHVR.TeleAttack" );
|
|
UTIL_Remove( this );
|
|
UTIL_Remove( GetSprite() );
|
|
|
|
if ( GetTarget() != NULL)
|
|
{
|
|
CLogicRelay *pRelay = (CLogicRelay*)GetTarget();
|
|
pRelay->m_OnTrigger.FireOutput( this, this );
|
|
}
|
|
|
|
if ( m_hTouch != NULL && GetEnemy() != NULL )
|
|
m_hTouch->Touch( GetEnemy() );
|
|
}
|
|
else
|
|
{
|
|
MovetoTarget( GetEnemy()->WorldSpaceCenter( ) );
|
|
}
|
|
|
|
CBroadcastRecipientFilter filterlight;
|
|
te->DynamicLight( filterlight, 0.0, &GetAbsOrigin(), 0, 255, 0, 0, 256, 1.0, 256 );
|
|
}
|
|
|
|
void CNihilanthHVR::TeleportTouch( CBaseEntity *pOther )
|
|
{
|
|
CBaseEntity *pEnemy = GetEnemy();
|
|
|
|
if (pOther == pEnemy)
|
|
{
|
|
if (GetTarget() != NULL)
|
|
{
|
|
if ( GetTarget() != NULL)
|
|
{
|
|
CLogicRelay *pRelay = (CLogicRelay*)GetTarget();
|
|
pRelay->m_OnTrigger.FireOutput( this, this );
|
|
}
|
|
}
|
|
|
|
if (m_hTouch != NULL && pEnemy != NULL )
|
|
m_hTouch->Touch( pEnemy );
|
|
}
|
|
else
|
|
{
|
|
m_pNihilanth->MakeFriend( GetAbsOrigin() );
|
|
}
|
|
|
|
SetTouch( NULL );
|
|
StopSound( entindex(), "NihilanthHVR.TeleAttack" );
|
|
UTIL_Remove( this );
|
|
UTIL_Remove( GetSprite() );
|
|
}
|
|
|
|
void CNihilanthHVR::GreenBallInit( )
|
|
{
|
|
SetMoveType( MOVETYPE_FLY );
|
|
SetSolid( SOLID_BBOX );
|
|
|
|
SetModel( "" );
|
|
|
|
CSprite *pSprite = SpriteInit( "sprites/exit1.spr", this );
|
|
|
|
if ( pSprite )
|
|
{
|
|
pSprite->SetScale( 1.0 );
|
|
pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 255, kRenderFxNone );
|
|
}
|
|
|
|
SetTouch( &CNihilanthHVR::RemoveTouch );
|
|
}
|
|
|
|
void CNihilanthHVR::RemoveTouch( CBaseEntity *pOther )
|
|
{
|
|
StopSound( entindex(), "NihilanthHVR.TeleAttack" );
|
|
UTIL_Remove( this );
|
|
UTIL_Remove( GetSprite() );
|
|
}
|