74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
#ifndef IN_SIXENSE_GESTURES_H
|
|
#define IN_SIXENSE_GESTURES_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <sixense_utils/interfaces.hpp>
|
|
|
|
class SixenseGestureBindings {
|
|
public:
|
|
SixenseGestureBindings();
|
|
|
|
// Add a new binding. release_command can be empty. If press_command starts with '+', a release_command is generated with '-'.
|
|
void AddBinding( CUtlString hand, CUtlString action, CUtlString arg, CUtlString press_command, CUtlString release_command );
|
|
|
|
// Print bindings to console
|
|
void ListBindings();
|
|
|
|
// Write the bindings to a cfg file that can be loaded from the console or at startup (defaults to sixense_bindings.cfg)
|
|
void WriteBindings( CUtlString filename );
|
|
|
|
// Clear all bindings
|
|
void ClearBindings();
|
|
|
|
// Delete the nth binding
|
|
void DeleteBinding( int n );
|
|
|
|
// Create a set of default bindings appropriate for this game
|
|
void CreateDefaultBindings();
|
|
|
|
// Check to see if any bindings need to be triggered. disable_activations allows the caller to prevent new bindings from being triggered, while
|
|
// still allowing enabled gestures to disable.
|
|
void UpdateBindings( sixenseUtils::IButtonStates *pLeftButtonStates, sixenseUtils::IButtonStates *pRightButtonStates, bool bIsMenuVisible );
|
|
|
|
// How many bindings are there?
|
|
int GetNumBindings();
|
|
|
|
// Allow per-game authorization of commmands when the menu is up
|
|
bool AllowMenuCommand( char * );
|
|
|
|
// Allow per-game authorization of commmands in general
|
|
bool AllowCommand( char * );
|
|
|
|
protected:
|
|
typedef struct {
|
|
int m_Action;
|
|
int m_iHand; // 0=left, 1=right
|
|
int m_iArgument;
|
|
char *m_pActivateCommand;
|
|
char *m_pDeactivateCommand;
|
|
bool m_bAutoMirrored;
|
|
} GestureBinding;
|
|
|
|
// some helpers for converting input strings
|
|
bool HandFromString( CUtlString hand_str, int *hand );
|
|
bool ActionFromString( CUtlString action_str, sixenseUtils::IButtonStates::ActionType *action );
|
|
bool ButtonMaskFromString( CUtlString button, unsigned short *button_token );
|
|
bool DirectionFromString( CUtlString dir_str, sixenseUtils::IButtonStates::Direction *dir );
|
|
bool ActionTokenToStr( sixenseUtils::IButtonStates::ActionType action, char *buf, int buflen );
|
|
bool DirectionTokenToStr( int arg, char *buf, int buflen );
|
|
bool ButtonTokenToStr( int arg, char *buf, int buflen );
|
|
bool HandTokenToStr( int hand, char *buf, int buflen );
|
|
|
|
// Help deallocate a binding
|
|
void FreeStrings( GestureBinding binding );
|
|
|
|
private:
|
|
CUtlLinkedList<GestureBinding> m_GestureBindingList;
|
|
|
|
};
|
|
|
|
#endif
|