131 lines
3.9 KiB
C++
131 lines
3.9 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef DODWINPANEL_H
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#define DODWINPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/EditablePanel.h>
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#include <game/client/iviewport.h>
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#include <vgui/IScheme.h>
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#include "hud.h"
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#include "hudelement.h"
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#include "dod_shareddefs.h"
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using namespace vgui;
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class CDODWinPanel : public EditablePanel, public CHudElement
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODWinPanel, EditablePanel );
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public:
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CDODWinPanel( const char *pElementName, int iTeam );
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virtual void Reset();
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virtual void Init();
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virtual void VidInit();
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void FireGameEvent( IGameEvent * event );
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void Show();
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void Hide();
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virtual bool ShouldDraw( void );
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virtual void Paint( void );
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void SetupAvatar( const char *pSide, int pos, int iPlayerIndex );
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protected:
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void SetFinalCaptureLabel( const char *szCappers, bool bAvatar );
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void DrawText( char *text, int x, int y, Color clrText );
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CHudTexture *GetIconForCategory( int category );
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CHudTexture *m_pIcon;
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CHudTexture *m_pIconCap;
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CHudTexture *m_pIconDefended;
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CHudTexture *m_pIconBomb;
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CHudTexture *m_pIconKill;
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vgui::Label *m_pLastCapperHeader;
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vgui::Label *m_pLastBomberHeader;
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vgui::Label *m_pLastCapperLabel; // list of names of the final cappers
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vgui::Label *m_pLastCapperLabel_Avatar;
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vgui::Label *m_pTimerStatusLabel; // shows time remaining or elapsed at round end
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int m_iLeftCategory;
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vgui::Label *m_pLeftCategoryHeader;
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vgui::Label *m_pLeftCategoryLabels[3];
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int m_iLeftCategoryScores[3];
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int m_iRightCategory;
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vgui::Label *m_pRightCategoryHeader;
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vgui::Label *m_pRightCategoryLabels[3];
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int m_iRightCategoryScores[3];
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bool m_bShowTimerDefend;
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bool m_bShowTimerAttack;
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int m_iTimerTime;
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int m_iFinalEventType;
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private:
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CPanelAnimationVarAliasType( int, m_iIconY, "icon_ypos", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconX_left, "icon_xpos_left", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconX_right, "icon_xpos_right", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconW, "icon_w", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconH, "icon_h", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconSize, "icon_stat_size", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconLeftX, "icon_left_stat_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconLeftY1, "icon_left_stat_y1", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconLeftY2, "icon_left_stat_y2", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconLeftY3, "icon_left_stat_y3", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconRightX, "icon_right_stat_x", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconRightY1, "icon_right_stat_y1", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconRightY2, "icon_right_stat_y2", "0", "proportional_int" );
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CPanelAnimationVarAliasType( int, m_iIconRightY3, "icon_right_stat_y3", "0", "proportional_int" );
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CPanelAnimationVar( vgui::HFont, m_hNumberFont, "NumberFont", "HudSelectionNumbers" );
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int m_iTeam;
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};
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class CDODWinPanel_Allies : public CDODWinPanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODWinPanel_Allies, CDODWinPanel );
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public:
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CDODWinPanel_Allies( const char *pElementName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
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};
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class CDODWinPanel_Axis : public CDODWinPanel
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{
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private:
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DECLARE_CLASS_SIMPLE( CDODWinPanel_Axis, CDODWinPanel );
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public:
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CDODWinPanel_Axis( const char *pElementName );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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virtual void OnScreenSizeChanged( int iOldWide, int iOldTall );
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};
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#endif //DODWINPANEL_H
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