149 lines
4.4 KiB
C++
149 lines
4.4 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "hud.h"
|
|
#include "hudelement.h"
|
|
#include "hud_macros.h"
|
|
#include "iclientmode.h"
|
|
#include "vgui_controls/AnimationController.h"
|
|
#include "vgui_controls/Label.h"
|
|
#include "vgui/ILocalize.h"
|
|
#include "vgui/ISurface.h"
|
|
#include "text_message.h"
|
|
#include "dod_gamerules.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Displays current ammunition level
|
|
//-----------------------------------------------------------------------------
|
|
class CDODHudWarmupLabel : public vgui::Panel, public CHudElement
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CDODHudWarmupLabel, vgui::Panel );
|
|
|
|
public:
|
|
CDODHudWarmupLabel( const char *pElementName );
|
|
virtual void Reset();
|
|
|
|
virtual void PerformLayout();
|
|
|
|
protected:
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
virtual void OnThink();
|
|
|
|
private:
|
|
vgui::HFont m_hFont;
|
|
Color m_bgColor;
|
|
|
|
vgui::Label *m_pWarmupLabel; // "Warmup Mode"
|
|
|
|
vgui::Label *m_pBackground; // black box
|
|
|
|
bool m_bInWarmup;
|
|
|
|
CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" );
|
|
CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" );
|
|
};
|
|
|
|
DECLARE_HUDELEMENT( CDODHudWarmupLabel );
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
//-----------------------------------------------------------------------------
|
|
CDODHudWarmupLabel::CDODHudWarmupLabel( const char *pElementName ) : BaseClass(NULL, "WarmupLabel"), CHudElement( pElementName )
|
|
{
|
|
vgui::Panel *pParent = g_pClientMode->GetViewport();
|
|
SetParent( pParent );
|
|
SetVisible( false );
|
|
SetAlpha( 0 );
|
|
|
|
m_pBackground = new vgui::Label( this, "Background", "" );
|
|
|
|
m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", g_pVGuiLocalize->Find( "#Clan_warmup_mode" ) );
|
|
m_pWarmupLabel->SetPaintBackgroundEnabled( false );
|
|
m_pWarmupLabel->SetPaintBorderEnabled( false );
|
|
m_pWarmupLabel->SizeToContents();
|
|
m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west );
|
|
m_pWarmupLabel->SetFgColor( GetFgColor() );
|
|
|
|
m_bInWarmup = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDODHudWarmupLabel::Reset()
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelHide" );
|
|
|
|
m_bInWarmup = false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void CDODHudWarmupLabel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
|
{
|
|
BaseClass::ApplySchemeSettings( pScheme );
|
|
|
|
SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) );
|
|
m_hFont = pScheme->GetFont( "HudHintText", true );
|
|
|
|
m_pBackground->SetBgColor( GetSchemeColor("HintMessageBg", pScheme) );
|
|
m_pBackground->SetPaintBackgroundType( 2 );
|
|
|
|
SetAlpha( 0 );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Resizes the label
|
|
//-----------------------------------------------------------------------------
|
|
void CDODHudWarmupLabel::PerformLayout()
|
|
{
|
|
BaseClass::PerformLayout();
|
|
|
|
int wide, tall;
|
|
GetSize( wide, tall );
|
|
|
|
// find the widest line
|
|
int labelWide = m_pWarmupLabel->GetWide();
|
|
|
|
// find the total height
|
|
int fontTall = vgui::surface()->GetFontTall( m_hFont );
|
|
int labelTall = fontTall;
|
|
|
|
labelWide += m_iTextX*2;
|
|
labelTall += m_iTextY*2;
|
|
|
|
m_pBackground->SetBounds( 0, 0, labelWide, labelTall );
|
|
|
|
int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2;
|
|
m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Updates the label color each frame
|
|
//-----------------------------------------------------------------------------
|
|
void CDODHudWarmupLabel::OnThink()
|
|
{
|
|
m_pBackground->SetFgColor(GetFgColor());
|
|
m_pWarmupLabel->SetFgColor(GetFgColor());
|
|
|
|
bool bInWarmup = DODGameRules()->IsInWarmup();
|
|
|
|
if( bInWarmup != m_bInWarmup )
|
|
{
|
|
if( bInWarmup )
|
|
{
|
|
g_pClientMode->GetViewportAnimationController()->StartAnimationSequence( "WarmupLabelShow" );
|
|
InvalidateLayout();
|
|
}
|
|
|
|
m_bInWarmup = bInWarmup;
|
|
}
|
|
} |